public static void Update() { TickManager.Update(); currentGame.Update(); PhysicsManager.Update(); DrawManager.Draw(); }
private static void InitManagers() { Finder.Init(); DrawManager.Init(); // EntityManager.Init(); TickManager.Init(); }
public Tickable() { TickManager.AddTicker(this); }
public virtual void Destroy() { TickRequired = false; TickManager.RemoveTicker(this); }