public ChampConstructions() { Champ1 = null; Champ2 = null; Champ3 = null; Champ4 = null; }
public List <Batiment> DetruireBatiments() { List <Batiment> temp = new List <Batiment>(); if (Champ1 != null && Champ1.Defense <= 0) { temp.Add(Champ1); Champ1 = null; } if (Champ2 != null && Champ2.Defense <= 0) { temp.Add(Champ2); Champ2 = null; } if (Champ3 != null && Champ3.Defense <= 0) { temp.Add(Champ3); Champ3 = null; } if (Champ4 != null && Champ4.Defense <= 0) { temp.Add(Champ4); Champ4 = null; } return(temp); }
public void AjouterAuChamp(Carte carteAjouter) { if (EspaceDisponible()) { switch (EmplacementDisponible()) { case 1: Champ1 = (Batiment)carteAjouter; break; case 2: Champ2 = (Batiment)carteAjouter; break; case 3: Champ3 = (Batiment)carteAjouter; break; case 4: Champ4 = (Batiment)carteAjouter; break; } } }