コード例 #1
0
 private static Control TutorialsControl(OsState osState, GameManagementState state)
 {
     return(CombineControls(List(
                                ImageButton(Vec(-3, -3), AbcModule.battle.BitDecodePixels(), StartTutorialsEventId, 0),
                                FadedStatic(Vec(-2, -9), AbcModule.x.BitDecodePixels())
                                )));
 }
コード例 #2
0
ファイル: MenuModule.cs プロジェクト: icfpcontest2020/galaxy
        private static ComputerCommand <OsState> HandleUiEvent(OsState osState, MenuState state, V click)
        {
            var control     = AppControl(osState);
            var clickedArea = control.GetClickedArea(click);

            if (clickedArea == null)
            {
                return(RenderUI(osState));
            }
            if (clickedArea.EventId == RunTutorialEventId)
            {
                return(osState.SwitchToStage(OsModule.PlanetWarsStageId, PlanetWarsModule.Stage.InitialStageState));
            }
            if (clickedArea.EventId == RunTTTPuzzleEventId)
            {
                return(osState.SwitchToStage(OsModule.TicTacToeStageId, TicTacToeModule.Stage.InitialStageState));
            }
            if (clickedArea.EventId == RunMatchingPuzzleEventId)
            {
                return(osState.SwitchToStage(OsModule.MatchingPuzzleStageId, MatchingPuzzleModule.Stage.InitialStageState));
            }
            if (clickedArea.EventId == GameManagementEventId)
            {
                return(osState.SwitchToStage(OsModule.GamesManagementStageId, GameManagementModule.Stage.InitialStageState));
            }
            if (clickedArea.EventId == ShowGameEventId)
            {
                return(osState.SwitchToStage(OsModule.PlanetWarsStageId,
                                             new PlanetWarsState(0, PlanetWarsStatus.InitialForShowGame, clickedArea.Argument, ApiPlayerRole.Viewer, 0, ApiPlayerStatus.NotJoined, null, null, ApiCommandType.None, null, null, null, null)));
            }
            return(RenderUI(osState));
        }
コード例 #3
0
        public static ComputerCommand <OsState> StageEntryPoint(OsState osState, IEnumerable ev)
        {
            var state = osState.StageState.As <GameManagementState>();

            if (state.Status == GameManagementStatus.Initial)
            {
                return(SendCountdownRequest(osState, state));
            }
            if (state.Status == GameManagementStatus.WaitCountdown)
            {
                return(ReceiveCountdownResponse(osState, state, ev.As <ApiCountdownResponse>()));
            }
            if (state.Status == GameManagementStatus.WaitCreate)
            {
                return(ReceiveCreateGameResponse(osState, state, ev.As <ApiCreateGameResponse>()));
            }
            if (state.Status == GameManagementStatus.WaitJoin)
            {
                return(ReceiveJoinGameResponse(osState, state, ev.As <ApiGameResponse>()));
            }
            if (state.Status == GameManagementStatus.WaitGameInfo)
            {
                return(ReceiveGameInfoResponse(osState, state, ev.As <ApiInfoResponse>()));
            }
            return(HandleUiEvent(osState, state, ev.As <V>()));
        }
コード例 #4
0
ファイル: OsModule.cs プロジェクト: icfpcontest2020/galaxy
        public static ComputerCommand <OsState> RenderUi <TStageState>(this OsState osState, Func <OsState, TStageState, Control> createControl, TStageState state) where TStageState : IEnumerable
        {
            osState.StageState = state;
            var control = createControl(osState, state);

            return(WaitClick(osState, control.Screen));
        }
コード例 #5
0
ファイル: MenuModule.cs プロジェクト: icfpcontest2020/galaxy
        private static ComputerCommand <OsState> RenderUI(OsState osState)
        {
            IEnumerable screen = AppControl(osState).Screen;

            osState.StageState = List(1);
            return(WaitClick(osState, screen));
        }
コード例 #6
0
        private static ComputerCommand <OsState> StartReplay(OsState osState, PlanetWarsState state)
        {
            state.Status = PlanetWarsStatus.ReplayStarted;
            var log  = state.GameLog;
            var tick = log.Ticks.Head();

            state.Universe = new ApiUniverse(0, state.GameLog.Planet, tick.Ships);
            return(RenderUI(osState, state));
        }
コード例 #7
0
ファイル: MenuModule.cs プロジェクト: icfpcontest2020/galaxy
        public static ComputerCommand <OsState> StageEntryPoint(OsState osState, IEnumerable ev)
        {
            var state = osState.StageState.As <MenuState>();

            if (state.Status == MenuStatus.Initial)
            {
                return(RenderUI(osState));
            }
            return(HandleUiEvent(osState, state, ev.As <V>()));
        }
コード例 #8
0
ファイル: OsModule.cs プロジェクト: icfpcontest2020/galaxy
        private static ComputerCommand <OsState> ProcessEvent(OsState state, IEnumerable ev, IEnumerable <OsStage> stages)
        {
            var stageId     = state.StageId;
            var stage       = stages.GetByIndex(stageId);
            var stageUpdate = stage.Update;
            var stageResult = stageUpdate(state, ev);
            var state2      = stageResult.Memory;

            return(state2.StageId != stageId?ProcessEvent(state2, ev, stages) : stageResult);
        }
コード例 #9
0
ファイル: RacesModule.cs プロジェクト: icfpcontest2020/galaxy
        public static ComputerCommand <OsState> Update(OsState osState, IEnumerable ev)
        {
            var state = osState.StageState.As <RacesState>();

            if (state.Status == RacesStatus.Initial)
            {
                state.Status = RacesStatus.Galaxy;
                return(RenderUI(osState, state));
            }
            return(HandleUiEvent(osState, state, ev.As <V>()));
        }
コード例 #10
0
        public static ComputerCommand <OsState> StageEntryPoint(OsState osState, IEnumerable ev)
        {
            var state = osState.StageState.As <MatchingPuzzleState>();

            if (state.Status == MatchingPuzzleStatus.Start)
            {
                state.Status = MatchingPuzzleStatus.InProgress;
                return(RenderUI(osState, state));
            }
            return(HandleUiEvent(osState, ev.As <V>(), state));
        }
コード例 #11
0
ファイル: MenuModule.cs プロジェクト: icfpcontest2020/galaxy
 private static Control AppControl(OsState osState)
 {
     return(CombineControls(List(
                                ImageButton(Vec(-2, -2), AbcModule.os.BitDecodePixels(), RunTutorialEventId, 0),
                                ImageButton(Vec(8, 0), AbcModule.burn.BitDecodePixels(), RunTTTPuzzleEventId, 0),
                                ImageButton(Vec(16, 0), AbcModule.shoot.BitDecodePixels(), RunMatchingPuzzleEventId, 0),
                                ImageButton(Vec(24, 0), AbcModule.attackShip3.BitDecodePixels(), GameManagementEventId, 0),
                                ImageButton(Vec(32, 0), AbcModule.detonate.BitDecodePixels(), ShowGameEventId, 5505453539124369762)
                                //, new Control(null, List(null, galaxy1.BitDecodePixels(), galaxy0.BitDecodePixels(), galaxy_1.BitDecodePixels()))
                                //, new Control(null, List(null, galaxy1, galaxy0, galaxy_1)).ShiftControl(Vec(-128, -128))
                                )));
 }
コード例 #12
0
        public static ComputerCommand <OsState> Update(OsState state, IEnumerable ev)
        {
            var(stageStep, _) = state.StageState.As <IEnumerable <long> >();
            var(x, y)         = ev.As <(long, long)>();
            var newStageStep = Vec(x, y).InsideRect(Rect(-3, -3, 7, 7)) ? stageStep + 1 : stageStep;

            if (newStageStep >= 4)
            {
                return(state.SwitchToStage(OsModule.RacesStageId, RacesModule.Stage.InitialStageState));
            }
            state.StageState = List(newStageStep);
            return(WaitClick(state, RenderGalaxyCounter(newStageStep)));
        }
コード例 #13
0
        private static ComputerCommand <OsState> HandleUiEvent(OsState osState, V click, MatchingPuzzleState state)
        {
            var control     = AppControl(state);
            var clickedArea = control.GetClickedArea(click);

            if (clickedArea == null)
            {
                return(RenderUI(osState, state));
            }
            var eventId      = clickedArea.EventId;
            var clickedIndex = clickedArea.Argument;

            if (eventId == ClosePuzzleEventId)
            {
                return(osState.SwitchToStage(OsModule.RacesStageId, RacesModule.Stage.InitialStageState));
            }
            if (eventId == ClickNumberEventId)
            {
                if (state.SelectedIndex == -1)
                {
                    state.SelectedIndex = clickedIndex;
                    return(RenderUI(osState, state));
                }
                var selectedNumber = state.Numbers.GetByIndex(state.SelectedIndex);
                var clickedNumber  = state.Numbers.GetByIndex(clickedIndex);
                var a = Min2(selectedNumber, clickedNumber);
                var b = Max2(selectedNumber, clickedNumber);
                var t = TransformMatch(a, b);
                state.SelectedIndex = -1;
                if (t == -1)
                {
                    state.FoundNumbers = null;
                    state.Key          = 0;
                    return(RenderUI(osState, state));
                }
                state.FoundNumbers = selectedNumber.AppendTo(clickedNumber.AppendTo(state.FoundNumbers));
                state.Key          = state.Key + (selectedNumber + clickedNumber) * Power2(t * 4);
                if (state.FoundNumbers.Len() != 16)
                {
                    return(RenderUI(osState, state));
                }
                state.Status       = MatchingPuzzleStatus.Finished;
                osState.SecretKeys = state.Key.AppendTo(osState.SecretKeys);
                return(RenderUI(osState, state));
            }

            return(RenderUI(osState, state));
        }
コード例 #14
0
ファイル: RacesModule.cs プロジェクト: icfpcontest2020/galaxy
        private static ComputerCommand <OsState> HandleUiEvent(OsState osState, RacesState state, V click)
        {
            var control     = AppControl(osState, state);
            var clickedArea = control.GetClickedArea(click);

            if (clickedArea == null)
            {
                return(RenderUI(osState, state));
            }
            if (clickedArea.EventId == NextStageEventId)
            {
                return(osState.SwitchToStage(OsModule.GamesManagementStageId, GameManagementModule.Stage.InitialStageState));
            }
            if (clickedArea.EventId == ShowRaceDetailsId)
            {
                state.SelectedRaceIndex = clickedArea.Argument;
                return(RenderUI(osState, state));
            }
            if (clickedArea.EventId == CloseRaceDetailsEventId)
            {
                state.Status            = RacesStatus.Galaxy;
                state.SelectedRaceIndex = -1;
                return(RenderUI(osState, state));
            }
            if (clickedArea.EventId == RunBonusPuzzleEventId)
            {
                return(RunBonusPuzzle(osState, state, clickedArea.Argument));
            }
            if (clickedArea.EventId == ShowLasersSpecEventId)
            {
                state.Status = RacesStatus.ShowLasersSpec;
                return(RenderUI(osState, state));
            }
            if (clickedArea.EventId == ShowDetonateSpecEventId)
            {
                state.Status = RacesStatus.ShowDetonateSpec;
                return(RenderUI(osState, state));
            }
            return(RenderUI(osState, state));
        }
コード例 #15
0
        public static ComputerCommand <OsState> EntryPoint(OsState osState, IEnumerable ev)
        {
            var state = osState.StageState.As <PlanetWarsState>();

            if (state.Status == PlanetWarsStatus.Initial)
            {
                return(ShowStartScreen(osState, state));
            }
            if (state.Status == PlanetWarsStatus.InitialForShowGame)
            {
                return(StartReplay(osState, state));
            }
            if (state.Status == PlanetWarsStatus.InitialForStartGame)
            {
                return(StartGameWithSelectedShipMatter(osState, state));
            }
            if (state.Status == PlanetWarsStatus.InitialForContinueGame)
            {
                state.Status = PlanetWarsStatus.UniverseShowed;
                return(RenderUI(osState, state));
            }
            if (state.Status == PlanetWarsStatus.TutorialGameCreated)
            {
                return(ReceiveCreateResponse(osState, ev.As <ApiCreateGameResponse>(), state));
            }
            if (state.Status == PlanetWarsStatus.TutorialGameJoined)
            {
                return(ReceiveJoinResponse(osState, ev.As <ApiGameResponse>(), state));
            }
            if (state.Status == PlanetWarsStatus.GameStarted || state.Status == PlanetWarsStatus.CommandsSent)
            {
                return(ReceiveGameResponse(osState, ev.As <ApiGameResponse>(), state));
            }
            if (state.Status == PlanetWarsStatus.GameInfoRequested)
            {
                return(ReceiveGameInfo(osState, ev.As <ApiInfoResponse>(), state));
            }
            return(HandleUiEvent(osState, ev.As <V>(), state));
        }
コード例 #16
0
        private static ComputerCommand <OsState> ReceiveGameInfo(OsState osState, ApiInfoResponse response, PlanetWarsState state)
        {
            if (response.SuccessFlag == 0)
            {
                return(osState.Error());
            }
            state.GameLog = response.Log;
            if (state.Universe != null)
            {
                var players = response.Players;
                var me      = players.Filter(p => p.Role == state.MyRole).Head();
                state.TotalScore       = me.Score + state.TotalScore;
                state.GameResultStatus = me.Status;
                state.Status           = PlanetWarsStatus.FinalUniverseShowed;
                return(RenderUI(osState, state));
            }
            state.Status = PlanetWarsStatus.ReplayStarted;
            var log  = state.GameLog;
            var tick = log.Ticks.Head();

            state.Universe = new ApiUniverse(0, state.GameLog.Planet, tick.Ships);
            return(RenderUI(osState, state));
        }
コード例 #17
0
        private static Control BattlesHistoryControl(OsState osState, GameManagementState state)
        {
            var openedBattlesCount = osState.OpenedBattlesCount;
            var timeline           = TimelineControl(openedBattlesCount, pastBattles.Len(), state.CountdownTicks);
            var pastBattleCount    = pastBattles.Len();
            var ellipsis           =
                openedBattlesCount > 0
                    ? FadedStatic(GetManagementMenuCenterPosition(pastBattleCount).AddX(-3), BitEncodeSymbol("...").BitDecodePixels())
                    : new Control(null, null);

            var pastBattleControls =
                ellipsis.AppendTo(timeline.AppendTo(
                                      pastBattles
                                      .Filter(battle => battle.BattleIndex >= pastBattleCount - openedBattlesCount)
                                      .Map(b => BattlesItemControl(b.BattleIndex, b.PlayerKey, b.NewPlayerIndex == 0))));

            if (openedBattlesCount > pastBattleCount)
            {
                var futureBattle = FutureBattlesItemControl(pastBattles.Head().Race1);
                return(CombineControls(futureBattle.AppendTo(pastBattleControls)));
            }
            return(CombineControls(pastBattleControls));
        }
コード例 #18
0
 private static ComputerCommand <OsState> HandleApplySplit(OsState osState, PlanetWarsState state)
 {
     return(RenderUI(osState, state.WithoutShipSelection()));
 }
コード例 #19
0
ファイル: OsModule.cs プロジェクト: icfpcontest2020/galaxy
 public static ComputerCommand <OsState> Error(this OsState osState)
 {
     osState.StageId    = ErrorStageId;
     osState.StageState = EmptyList;
     return(WaitClickNoScreen(osState));
 }
コード例 #20
0
ファイル: RacesModule.cs プロジェクト: icfpcontest2020/galaxy
 private static ComputerCommand <OsState> RunBonusPuzzle(OsState osState, RacesState state, in long bonusId)
コード例 #21
0
 private static ComputerCommand <OsState> ShowStartScreen(OsState osState, PlanetWarsState state)
 {
     return(CreateNewGame(osState, state));
     //state.Status = PlanetWarsStatus.BeforeGameStartScreen;
     //return RenderUI(osState, state.WithoutShipSelection());
 }
コード例 #22
0
        private static ComputerCommand <OsState> HandleUiEvent(OsState osState, V click, PlanetWarsState state)
        {
            var control     = PlanetWarsUiModule.AppControl(state);
            var clickedArea = control.GetClickedArea(click);

            if (clickedArea == null)
            {
                return(RenderUI(osState, state));
            }
            var eventId = clickedArea.EventId;

            if (eventId == PlanetWarsUiModule.StepEventId)
            {
                return(HandleClickOnPlay(osState, state));
            }
            if (eventId == ApiCommandType.None.As <long>() + 1)
            {
                return(RemoveShipSelection(osState, state));
            }
            if (eventId == ApiCommandType.Detonate.As <long>() + 1)
            {
                return(HandleDetonate(osState, state));
            }
            if (eventId == ApiCommandType.BurnFuel.As <long>() + 1)
            {
                return(HandleShipCommand(osState, state, ApiCommandType.BurnFuel));
            }
            if (eventId == ApiCommandType.Shoot.As <long>() + 1)
            {
                return(HandleShipCommand(osState, state, ApiCommandType.Shoot));
            }
            if (eventId == ApiCommandType.SplitShip.As <long>() + 1)
            {
                return(HandleSplit(osState, state));
            }
            if (eventId == PlanetWarsUiModule.SelectShipEventId)
            {
                return(HandleClickOnShip(osState, state, click));
            }
            if (eventId == PlanetWarsUiModule.SelectBurnVectorEventId)
            {
                return(HandleBurnVectorSelected(osState, state, clickedArea.Argument));
            }
            if (eventId == PlanetWarsUiModule.SelectShootTargetEventId)
            {
                return(HandleShootTargetSelected(osState, state, click));
            }
            if (eventId == PlanetWarsUiModule.DecSplitMatterEventId)
            {
                return(HandleSplitMatterChange(osState, state, clickedArea.Argument, x => x / 2));
            }
            if (eventId == PlanetWarsUiModule.IncSplitMatterEventId)
            {
                return(HandleSplitMatterChange(osState, state, clickedArea.Argument, x => x == 0 ? 1 : 2 * x));
            }
            if (eventId == PlanetWarsUiModule.ApplySplitEventId)
            {
                return(HandleApplySplit(osState, state));
            }
            if (eventId == PlanetWarsUiModule.StartGameEventId)
            {
                return(StartGameWithSelectedShipMatter(osState, state));
            }
            return(RenderUI(osState, state));
        }
コード例 #23
0
        private static Control AppControl(OsState osState, GameManagementState state)
        {
            var historyControl   = BattlesHistoryControl(osState, state);
            var galaxy           = ImageButton(Vec(-3, -3), AbcModule.os.BitDecodePixels(), OpenNextBattleEventId, 0);
            var tutorialsControl = TutorialsControl(osState, state);
            var battleControl    = BattleControl(osState, state);
            var status           = state.Status;

            if (status == GameManagementStatus.StartScreen)
            {
                if (osState.OpenedBattlesCount == pastBattles.Len() + 2)
                {
                    return(CombineControls3(
                               galaxy,
                               tutorialsControl.ShiftControl(GetManagementMenuCenterPosition(-2)),
                               historyControl));
                }
                if (osState.OpenedBattlesCount == pastBattles.Len() + 3)
                {
                    return(CombineControls4(
                               galaxy,
                               battleControl.ShiftControl(GetManagementMenuCenterPosition(-3)),
                               tutorialsControl.ShiftControl(GetManagementMenuCenterPosition(-2)),
                               historyControl));
                }
                return(CombineControls2(
                           galaxy,
                           historyControl));
            }
            var fadedHistory          = historyControl.FadeControl().FadeControl();
            var menuOrigin            = state.ManagementMenuPosition;
            var managementMenuControl = ManagementMenuControl(osState, state);

            if (status == GameManagementStatus.ManagementMenu)
            {
                return(CombineControls2(
                           fadedHistory,
                           managementMenuControl.ShiftControl(menuOrigin)));
            }
            if (status == GameManagementStatus.EditingPlayerKey)
            {
                return(CombineControls3(
                           PlayerKeyInputControl(osState, state).ShiftControl(menuOrigin),
                           fadedHistory,
                           managementMenuControl.FadeControl().ShiftControl(menuOrigin)));
            }
            if (status == GameManagementStatus.GameCreated)
            {
                return(CombineControls3(
                           CreatedGameControl(osState, state).ShiftControl(menuOrigin),
                           battleControl.ShiftControl(menuOrigin),
                           fadedHistory));
            }
            if (status == GameManagementStatus.ShowStartingGame)
            {
                return(CombineControls3(
                           StartGameControl(osState, state).ShiftControl(menuOrigin),
                           battleControl.ShiftControl(menuOrigin),
                           fadedHistory));
            }
            if (status == GameManagementStatus.ShowFinishedGame)
            {
                var playerKeyControl = EnteredPlayerKeyControl(state).ShiftControl(menuOrigin);
                var isPastGame       = IsPastGame(state.PlayerKey);
                return(CombineControls4(
                           ShowFinishedGameControl(state).ShiftControl(menuOrigin),
                           isPastGame ? playerKeyControl.FadeControl() : playerKeyControl,
                           battleControl.ShiftControl(menuOrigin),
                           fadedHistory));
            }
            return(Static(Vec(0, 0), AbcModule.x.BitDecodePixels()));
        }
コード例 #24
0
        private static ComputerCommand <OsState> HandleUiEvent(OsState osState, GameManagementState state, V click)
        {
            var clickedArea = AppControl(osState, state).GetClickedArea(click);

            if (clickedArea == null)
            {
                return(RenderUi(osState, state));
            }
            if (clickedArea.EventId == OpenNextBattleEventId)
            {
                osState.OpenedBattlesCount = Min2(osState.OpenedBattlesCount + 1, Max2(osState.OpenedBattlesCount, pastBattles.Len() + 2));
                return(SendCountdownRequest(osState, state));
            }
            if (clickedArea.EventId == OpenGameManagementMenuEventId)
            {
                state.Status = GameManagementStatus.ManagementMenu;
                state.ManagementMenuPosition = GetManagementMenuCenterPosition(-3);
                return(RenderUi(osState, state));
            }
            if (clickedArea.EventId == StartTutorialsEventId)
            {
                return(osState.SwitchToStage(OsModule.PlanetWarsStageId, PlanetWarsModule.Stage.InitialStageState));
            }
            if (clickedArea.EventId == CloseEventId)
            {
                state.PlayerKey = 0;
                return(SendCountdownRequest(osState, state));
            }
            if (clickedArea.EventId == CreateGameEventId)
            {
                return(SendCreateGameRequest(osState, state));
            }
            if (clickedArea.EventId == StartEditingPlayerKeyEventId)
            {
                state.PlayerKey = 0;
                state.Status    = GameManagementStatus.EditingPlayerKey;
                return(RenderUi(osState, state));
            }
            if (clickedArea.EventId == EditingPlayerKeyEventId)
            {
                state.PlayerKey = clickedArea.Argument;
                return(RenderUi(osState, state));
            }
            if (clickedArea.EventId == ShowGameInfoEventId)
            {
                state.PlayerKey = clickedArea.Argument;
                return(SendGameInfoRequest(osState, state));
            }
            if (clickedArea.EventId == ShowPastGameInfoEventId)
            {
                var pastBattleIndex = clickedArea.Argument;
                state.PlayerKey = pastBattles.GetByIndex(pastBattleIndex).PlayerKey;
                state.ManagementMenuPosition = GetManagementMenuCenterPosition(pastBattleIndex);
                return(SendGameInfoRequest(osState, state));
            }
            if (clickedArea.EventId == StartReplayEventId)
            {
                var pwState = PlanetWarsModule.InitialForShowGame(state.PlayerKey, state.InfoResponse.Log);
                return(osState.SwitchToStage(OsModule.PlanetWarsStageId, pwState));
            }
            if (clickedArea.EventId == JoinGameEventId)
            {
                state.PlayerKey = clickedArea.Argument;
                return(SendJoinGameRequest(osState, state));
            }
            if (clickedArea.EventId == IncShipMatterEventId)
            {
                return(ChangeShipMatter(osState, state, clickedArea.Argument, x => x == 0 ? 1 : 2 * x));
            }
            if (clickedArea.EventId == DecShipMatterEventId)
            {
                return(ChangeShipMatter(osState, state, clickedArea.Argument, x => x / 2));
            }
            if (clickedArea.EventId == StartGameEventId)
            {
                state.PlayerKey = clickedArea.Argument;
                var pwState = PlanetWarsModule.InitialForStartGame(state.PlayerKey, state.GameResponse.GameInfo, state.ShipMatter);
                return(osState.SwitchToStage(OsModule.PlanetWarsStageId, pwState));
            }
            return(osState.RenderUi(AppControl, state));
        }
コード例 #25
0
 private static ComputerCommand <OsState> ReceiveCountdownResponse(OsState osState, GameManagementState state, ApiCountdownResponse response)
 {
     state.CountdownTicks = response.Ticks;
     state.Status         = GameManagementStatus.StartScreen;
     return(RenderUi(osState, state));
 }
コード例 #26
0
ファイル: OsModule.cs プロジェクト: icfpcontest2020/galaxy
 public static ComputerCommand <OsState> SwitchToStage(this OsState osState, long stageId, IEnumerable stageState)
 {
     osState.StageId    = stageId;
     osState.StageState = stageState;
     return(WaitClickNoScreen(osState));
 }
コード例 #27
0
 public static ComputerCommand <OsState> EntryPoint(OsState osState, IEnumerable ev)
 {
     return(OsModule.GenericEntryPoint(osState, ev, 0, new[] { Stage }));
 }
コード例 #28
0
 private static ComputerCommand <OsState> HandleSplitMatterChange(OsState osState, PlanetWarsState state, in long matterType, Func <long, long> change)
コード例 #29
0
ファイル: OsModule.cs プロジェクト: icfpcontest2020/galaxy
 private static ComputerCommand <OsState> ErrorStage(OsState state, IEnumerable ev)
 {
     return(WaitClick(state, List(DrawSymbolByName("x"))));
 }