public ApiJoinGameInfo(long maxTicks, ApiPlayerRole playerRole, ApiShipConstraints shipConstraints, ApiPlanet planet, ApiShipMatter defenderShip) { MaxTicks = maxTicks; PlayerRole = playerRole; ShipConstraints = shipConstraints; Planet = planet; DefenderShip = defenderShip; }
public ApiGameLog(ApiPlanet planet, List <ApiTickLog> ticks) { Planet = planet; Ticks = ticks; }
public ApiUniverse(long tick, ApiPlanet planet, ApiShipAndCommands[] ships) { Tick = tick; Planet = planet; Ships = ships; }