private void Thirst_ValueChanged(object sender, EventArgs e) { Intelligence.findIntel(Main.FlashVec[1]).stat[7] = (int)Thirst.Value; }
private void Hunger_ValueChanged(object sender, EventArgs e) { Intelligence.findIntel(Main.FlashVec[1]).stat[6] = (int)Hunger.Value; }
private void Energy_ValueChanged(object sender, EventArgs e) { Intelligence.findIntel(Main.FlashVec[1]).stat[5] = (int)Energy.Value; }
private void Health_ValueChanged(object sender, EventArgs e) { Intelligence.findIntel(Main.FlashVec[1]).stat[4] = (int)Health.Value; }
private void Speed_ValueChanged(object sender, EventArgs e) { Intelligence.findIntel(Main.FlashVec[1]).stat[3] = (int)Speed.Value; }
private void UpdateI() { Intelligence Curr = Intelligence.findIntel(Main.FlashVec[1]); if (!Curr.Equals(Main.potato)) { Lobotomy.Enabled = false; Smell.Enabled = true; Sight.Enabled = true; Hearing.Enabled = true; Speed.Enabled = true; Energy.Enabled = true; Health.Enabled = true; Hunger.Enabled = true; Thirst.Enabled = true; label50.Enabled = true; label51.Enabled = true; label52.Enabled = true; label53.Enabled = true; label55.Enabled = true; label56.Enabled = true; label57.Enabled = true; label58.Enabled = true; Smell.Value = Curr.stat[0]; Sight.Value = Curr.stat[1]; Hearing.Value = Curr.stat[2]; Speed.Value = Curr.stat[3]; Energy.Value = Curr.stat[4]; Health.Value = Curr.stat[5]; Hunger.Value = Curr.stat[6]; Thirst.Value = Curr.stat[7]; } else { Lobotomy.Enabled = true; Smell.Enabled = false; Sight.Enabled = false; Hearing.Enabled = false; Speed.Enabled = false; Energy.Enabled = false; Health.Enabled = false; Hunger.Enabled = false; Thirst.Enabled = false; label50.Enabled = false; label51.Enabled = false; label52.Enabled = false; label53.Enabled = false; label55.Enabled = false; label56.Enabled = false; label57.Enabled = false; label58.Enabled = false; Smell.Value = 0; Sight.Value = 0; Hearing.Value = 0; Speed.Value = 0; Energy.Value = 0; Health.Value = 0; Hunger.Value = 0; Thirst.Value = 0; } }