public static void CreateGameObject(int id, Vector3 pos, Quaternion rota) { if (id > -1 && id < Prefabs.Count) { string name = id + "_" + Prefabs[id].name + "_" + index; switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.CreateGameObject); n.Write(id); n.Write(name); n.Write(pos); n.Write(rota); NetServer.Send(n); Instantiate(Prefabs[id], pos, rota).name = name; break; case Corsair.NetStatus.Client: Instantiate(Prefabs[id], pos, rota).name = name; break; case Corsair.NetStatus.Null: Instantiate(Prefabs[id], pos, rota).name = name; break; } index++; } }
public static void SetLevel(int i) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.SetLevel); n.Write(i); NetServer.Send(n); if (i != Level) { LoadLevel(i); } break; case Corsair.NetStatus.Client: break; case Corsair.NetStatus.Null: if (i != Level) { LoadLevel(i); } break; } }
public void Hurt(AttackInfo a, IPEndPoint ignore) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); ns.Write(a.Position); ns.Write(a.Rotation); ns.Write(a.Value); NetServer.Send(ns, NetType.TCP, ignore); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); nc.Write(a.Position); nc.Write(a.Rotation); nc.Write(a.Value); NetClient.Send(nc); break; case Corsair.NetStatus.Null: break; } _Hurt(a); }
public void NetDataManager(NetData data) { switch ((NetStatus)data.ReadByte()) { case NetStatus.GetStatus: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.SetStatus); n.Write(Heart); n.Write((byte)status); n.Write(index); NetServer.Send(n); break; case NetStatus.SetStatus: heart = data.ReadInt(); status = (RoleStatus)data.ReadByte(); SetTarget(data.ReadInt(), data.RemoteIP); switch (status) { case RoleStatus.Death: PlayDeath(data.RemoteIP); break; case RoleStatus.Vectory: PlayVictory(data.RemoteIP); break; } break; case NetStatus.SetTarget: SetTarget(data.ReadInt(), data.RemoteIP); break; case NetStatus.Idle: PlayIdle(data.RemoteIP); break; case NetStatus.Attacking: PlayAttack(data.ReadInt(), data.RemoteIP); break; case NetStatus.Moving: break; case NetStatus.Hurt: Corsair.AttackInfo a = new Corsair.AttackInfo(); a.Position = data.ReadVector3(); a.Rotation = data.ReadQuaternion(); a.Value = data.ReadInt(); base.Hurt(a); break; case NetStatus.Death: PlayDeath(data.RemoteIP); break; case NetStatus.Victory: PlayVictory(data.RemoteIP); break; } }
public override void Hurt(AttackInfo a) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); ns.Write(a.Position); ns.Write(a.Rotation); ns.Write(a.Value); NetServer.Send(ns); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); nc.Write(a.Position); nc.Write(a.Rotation); nc.Write(a.Value); NetClient.Send(nc); break; case Corsair.NetStatus.Null: break; } _Hurt(a); }
public void Select(int i, IPEndPoint ignore = null) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Select); ns.Write(i); NetServer.Send(ns, NetType.TCP, ignore); _Select(i); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Select); nc.Write(i); NetClient.Send(nc); _Select(i); break; case Corsair.NetStatus.Null: _Select(i); break; } index = i; }
public void LaunchTo(Vector3 point, IPEndPoint ignore = null) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.LaunchTo); ns.Write(point); NetServer.Send(ns, NetType.TCP, ignore); Main.LaunchTo(point); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.LaunchTo); nc.Write(point); NetClient.Send(nc); Main.LaunchTo(point); break; case Corsair.NetStatus.Null: Main.LaunchTo(point); break; } }
public override void Hurt(Corsair.AttackInfo a) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); ns.Write(a.Position); ns.Write(a.Rotation); ns.Write(a.Value); NetServer.Send(ns); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); nc.Write(a.Position); nc.Write(a.Rotation); nc.Write(a.Value); NetClient.Send(nc); break; case Corsair.NetStatus.Null: break; } base.Hurt(a); //animator.Play("Hurt"); //attacks.prelude.gameObject.SetActive(false); }
public void PlayVictory(IPEndPoint ignore = null) { switch (Net.Status) { case Corsair.NetStatus.Server: NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Victory), NetType.TCP, ignore); break; case Corsair.NetStatus.Client: NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Victory)); break; case Corsair.NetStatus.Null: break; } PlayVictory(); }
public bool PlayAttack(int i, IPEndPoint ignore = null) { if (Time.time - attackLast[i] < attackCD[i]) { return(false); } attackLast[i] = Time.time; switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Attacking); ns.Write(i); NetServer.Send(ns, NetType.TCP, ignore); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Attacking); nc.Write(i); NetClient.Send(nc); break; case Corsair.NetStatus.Null: break; } switch (i) { case 0: isLookAt = true; animator.Play(attackClip[0]); transform.LookAt(target, Vector3.up); break; case 1: isLookAt = false; animator.Play(attackClip[1]); break; case 2: isLookAt = true; animator.Play(attackClip[2]); transform.LookAt(target, Vector3.up); break; } return(true); }
public void PlayIdle(IPEndPoint ignore = null) { switch (Net.Status) { case Corsair.NetStatus.Server: NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Idle), NetType.TCP, ignore); break; case Corsair.NetStatus.Client: NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Idle)); break; case Corsair.NetStatus.Null: break; } animator.Play("Idle"); attacks.prelude.gameObject.SetActive(false); }
protected void FixedUpdate() { switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.Avatar); n.Write(transform.position); n.Write(transform.rotation); NetServer.Send(n, NetType.UDP); break; case Corsair.NetStatus.Client: break; case Corsair.NetStatus.Null: break; } }
public void End() { switch (Net.Status) { case Corsair.NetStatus.Server: NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.End)); EndEvent.Invoke(); break; case Corsair.NetStatus.Client: EndEvent.Invoke(); break; case Corsair.NetStatus.Null: EndEvent.Invoke(); break; } }
public override void Death() { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Death); NetServer.Send(ns); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Death); NetClient.Send(nc); break; case Corsair.NetStatus.Null: break; } _Death(); }
private void FixedUpdate() { if (isMain) { switch (Net.Status) { case Corsair.NetStatus.Server: NetServer.Send(GetAvatar(), NetType.UDP); break; case Corsair.NetStatus.Client: NetClient.Send(GetAvatar(), NetType.UDP); break; case Corsair.NetStatus.Null: break; } } }
public void Death(IPEndPoint ignore) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Death); NetServer.Send(ns, NetType.TCP, ignore); break; case Corsair.NetStatus.Client: NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Death); NetClient.Send(nc); break; case Corsair.NetStatus.Null: break; } _Death(); }
public void SetStatus(ShipStatus s) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.ShipStatus); n.Write((byte)s); NetServer.Send(n); Status = s; break; case Corsair.NetStatus.Client: break; case Corsair.NetStatus.Null: Status = s; break; } }
public void Remain(float y) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.Remain); n.Write(y); NetServer.Send(n); RemainEvent.Invoke(y); break; case Corsair.NetStatus.Client: RemainEvent.Invoke(y); break; case Corsair.NetStatus.Null: RemainEvent.Invoke(y); break; } }
public override void Death() { switch (Net.Status) { case Corsair.NetStatus.Server: NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death)); break; case Corsair.NetStatus.Client: NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death)); break; case Corsair.NetStatus.Null: break; } animator.Play("Death"); attacks.prelude.gameObject.SetActive(false); StopAllCoroutines(); base.Death(); }
public void PlayDeath(IPEndPoint ignore = null) { switch (Net.Status) { case Corsair.NetStatus.Server: NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death), NetType.TCP, ignore); break; case Corsair.NetStatus.Client: NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death)); break; case Corsair.NetStatus.Null: break; } animator.Play("Death"); attacks.prelude.gameObject.SetActive(false); StopAllCoroutines(); base.Death(); }
public override void Death() { switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.Death); NetServer.Send(n); base.Death(); Ramparts.Remove(this); break; case Corsair.NetStatus.Client: break; case Corsair.NetStatus.Null: base.Death(); Ramparts.Remove(this); break; } }
public void NetManager(NetData data) { switch ((NetStatus)data.ReadByte()) { case NetStatus.GetStatus: NetData ngs = Manager.CreateNetData(NetID, (byte)NetStatus.SetStatus); ngs.Write(heart); NetServer.Send(ngs); break; case NetStatus.SetStatus: heart = data.ReadInt(); if (heart > 0) { LifeEvent.Invoke(heart / (float)max); } else { base.Death(); Ramparts.Remove(this); } break; case NetStatus.Hurt: AttackInfo a = new AttackInfo(); a.Position = data.ReadVector3(); a.Rotation = data.ReadQuaternion(); a.Value = data.ReadInt(); base.Hurt(a); LifeEvent.Invoke(heart / (float)max); break; case NetStatus.Death: base.Death(); Ramparts.Remove(this); break; } }
public override void Hurt(AttackInfo a) { switch (Net.Status) { case Corsair.NetStatus.Server: NetData n = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt); n.Write(a.Position); n.Write(a.Rotation); n.Write(a.Value); NetServer.Send(n); base.Hurt(a); LifeEvent.Invoke(heart / (float)max); break; case Corsair.NetStatus.Client: break; case Corsair.NetStatus.Null: base.Hurt(a); LifeEvent.Invoke(heart / (float)max); break; } }