public static void DeleteBuffers(uint[] buffers) { fixed(uint *firstBuffer = buffers) GlNative.DeleteBuffers(buffers.Length, firstBuffer); }
public static void DeleteFramebuffers(uint[] framebuffers) { fixed(uint *firstFramebuffer = framebuffers) GlNative.DeleteBuffers(framebuffers.Length, firstFramebuffer); }
public static void DeleteBuffer(uint buffer) { GlNative.DeleteBuffers(1, &buffer); }