private String GetTechnique(MaterialStructure material) { if(material.ShaderResourceView != null) { if(material.bSpecular) { return "TexturedSpecular"; } return "TexturedNoSpecular"; } if(material.bSpecular) { return "Specular"; } return "NoSpecular"; }
public void SetMaterial(MaterialStructure material_structure) { _properties.Material = material_structure; }