public void ProcessWallLayer(MapLayer layer) { Tile tile; for (int y = 0; y < Height; y++) for (int x = 0; x < Width; x++) { tile=layer.GetTile(x,y); if ((tile.TileIndex) != -1 && (tile.TileIndex) != 31 && (tile.TileIndex) != 34) { SetTile(x, y, CollisionType.Unwalkable); } } }