protected override void SetOnlineData(Player p, Player who, string model) { string orig = model; model = ParseModel(p, who, model); if (model == null) { return; } who.UpdateModel(model); if (!model.CaselessEq("humanoid")) { Server.models.Update(who.name, model); } else { Server.models.Remove(who.name); } Server.models.Save(); // Remove model scale too when resetting model //if (orig.Length == 0) CmdModelScale.UpdateSavedScale(who); }