static void Main(string[] args) { Map map=new Map(50,50); for (int i = 0; i < map.Width; i++) map.Land[i][2] = 1; for (int j = 0; j < map.Height; j++) map.Land[25][j] = 2; map.Units.Add(new Unit { TypeCode = "WARRIOR", Position = new Vector2(500f,0f), Health = 100 }); map.Units.Add(new Unit { TypeCode = "TREE", Position = new Vector2(500f, 100f), Health = 1000 }); map.Units.Add(new Unit { TypeCode = "TREE", Position = new Vector2(2000f, 300f), Health = 1000 }); map.Units.Add(new Unit { TypeCode = "TREE", Position = new Vector2(2500f, 1000f), Health = 1000 }); map.Save("map1.map"); }
protected override void LoadContent() { Map = Map.Load("Worlds/World1/Map1.map"); Map.Init(_game); }