protected override void Init() { cam = Camera.main; base.Init(); if (!health) { health = GetComponent <HealthPresenter2D>(); } }
private void Awake() { if (!animator) { animator = GetComponent <Animator>(); } if (!health) { health = GetComponent <HealthPresenter2D>(); } }
protected virtual void Init() { if (!health) { health = GetComponent <HealthPresenter2D>(); } if (!movement) { movement = GetComponent <MovementPresenter2D>(); } }