public float Remaining() { if (timeCooldown != null) { return(timeCooldown.Remaining()); } return(0f); }
public float Remaining() { return(timeCooldown.Remaining()); }
public float Remaining() { if (timeCooldown != null) { return(timeCooldown.Remaining()); } return(0f); }
public float Remaining() { return(timeCooldown.Remaining()); }