/// <summary> /// 多场景管理器的初始化 /// </summary> public void Initialize(string rCurScene, int rTileNum, Vector3 rPos) { this.mTileNum = rTileNum; this.mLargeScene = Resources.Load <LargeScene>("MultiScene/" + rCurScene); // Test Scene CurrentTestSceneName = this.mLargeScene.ID; this.mSceneBlockBuffer = new SceneBlockBuffer(this.mTileNum); SceneBlockLoader.Instance.SetBuffer(this.mSceneBlockBuffer); this.Reset(rPos); }
public void SetBuffer(SceneBlockBuffer rBlockBuffer) { this.mSceneBlockBuffer = rBlockBuffer; }