コード例 #1
0
ファイル: WavesDemo.cs プロジェクト: amitprakash07/dx11
        private void BuildShapeGeometryBuffers() {
            
            _boxModel = new BasicModel();
            _boxModel.CreateBox(Device, 1, 1, 1);
            _boxModel.Materials[0] = new Material {
                Ambient = new Color4(1f, 1f, 1f),
                Diffuse = new Color4(1f, 1f, 1f),
                Specular = new Color4(16.0f, 0.8f, 0.8f, 0.8f),
                Reflect = Color.Black
            };
            _boxModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/bricks.dds");
            _boxModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/bricks_nmap.dds");

            

            _sphereModel = new BasicModel();
            _sphereModel.CreateSphere(Device, 0.5f, 20, 20);
            _sphereModel.Materials[0] = new Material {
                Ambient = new Color4(0.2f, 0.3f, 0.4f),
                Diffuse = new Color4(0.2f, 0.3f, 0.4f),
                Specular = new Color4(16.0f, 0.9f, 0.9f, 0.9f),
                Reflect = new Color4(0.4f, 0.4f, 0.4f)
            };
            _cylinderModel = new BasicModel();
            _cylinderModel.CreateCylinder(Device, 0.5f, 0.3f, 3.0f, 15, 15);
            _cylinderModel.Materials[0] = new Material {
                Ambient = new Color4(1f, 1f, 1f),
                Diffuse = new Color4(1f, 1f, 1f),
                Specular = new Color4(32.0f, 1f, 1f, 1f),
                Reflect = Color.Black
            };
            _cylinderModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/bricks.dds");
            _cylinderModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/bricks_nmap.dds");

            for (var i = 0; i < 5; i++) {
                _cylinders[i * 2] = new BasicModelInstance(_cylinderModel) {
                    World = Matrix.Translation(-5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };
                _cylinders[i * 2 + 1] = new BasicModelInstance(_cylinderModel) {
                    World = Matrix.Translation(5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };

                _spheres[i * 2] = new BasicModelInstance(_sphereModel) {
                    World = Matrix.Translation(-5.0f, 3.45f, -10.0f + i * 5.0f)
                };
                _spheres[i * 2 + 1] = new BasicModelInstance(_sphereModel) {
                    World = Matrix.Translation(5.0f, 3.45f, -10.0f + i * 5.0f)
                };
            }

            _box = new BasicModelInstance(_boxModel) {
                TexTransform = Matrix.Scaling(2, 1, 1),
                World = Matrix.Scaling(3.0f, 1.0f, 3.0f) * Matrix.Translation(0, 0.5f, 0)
            };
            


        }
コード例 #2
0
ファイル: ShapeModelsDemo.cs プロジェクト: amitprakash07/dx11
        public override bool Init() {
            if (!base.Init()) return false;
            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);


            _gridModel = new BasicModel();
            _gridModel.CreateGrid(Device, 20, 20, 40, 40);
            _gridModel.Materials[0] = new Material() { Diffuse = Color.SaddleBrown, Specular = new Color4(16, .9f, .9f, .9f) };
            _gridModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/floor.dds");
            _gridModel.NormalMapSRV[0] = _texMgr.CreateTexture("textures/floor_nmap.dds");

            _boxModel = new BasicModel();
            _boxModel.CreateBox(Device, 1, 1, 1);
            _boxModel.Materials[0] = new Material() { Ambient = Color.Red, Diffuse = Color.Red, Specular = new Color4(64.0f, 1.0f, 1.0f, 1.0f) };
            _boxModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/bricks_nmap.dds");

            _sphereModel = new BasicModel();
            _sphereModel.CreateSphere(Device, 1, 20, 20);
            _sphereModel.Materials[0] = new Material() { Ambient = Color.Blue, Diffuse = Color.Blue, Specular = new Color4(64.0f, 1.0f, 1.0f, 1.0f) };
            _sphereModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/stones_nmap.dds");

            _cylinderModel = new BasicModel();
            _cylinderModel.CreateCylinder(Device, 1, 1, 3, 20, 20);
            _cylinderModel.Materials[0] = new Material() { Ambient = Color.Green, Diffuse = Color.Green, Specular = new Color4(64.0f, 1.0f, 1.0f, 1.0f) };
            _cylinderModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/stones_nmap.dds");

            _grid = new BasicModelInstance(_gridModel) {
                TexTransform = Matrix.Scaling(10, 10, 1),
                World = Matrix.Identity
            };

            _box = new BasicModelInstance(_boxModel) {
                World = Matrix.Translation(-3, 1, 0)
            };

            _sphere = new BasicModelInstance(_sphereModel) {
                World = Matrix.Translation(0, 1, 0)
            };

            _cylinder = new BasicModelInstance(_cylinderModel) {
                World = Matrix.Translation(3, 1.5f, 0)
            };

            return true;
        }