コード例 #1
0
        private void OnTriggerEnter2D(Collider2D trigger)
        {
            if (trigger.tag == PlayerBehaviour.kPlayerTag)
            {
                ActionPerformer.Instance.SetAction(_action, gameObject);
            }

            if (!_action.IsRequirementSatisfied(gameObject))
            {
                Tutorial.ShowForIDIfNeeded(ETutorialId.LockedDoor);
            }
        }
コード例 #2
0
 public void SetAction(ActionBase action, GameObject setter = null, Sprite image = null)
 {
     if (action != null)
     {
         _currentAction       = action;
         _button.enabled      = true;
         _button.image.sprite = image == null? action.ActionImage : image;
         _button.image.color  = Color.white;
         _currentActionSetter = setter;
         _button.interactable = action.IsRequirementSatisfied(setter);
     }
     else
     {
         _button.enabled      = false;
         _button.image.color  = new Color(0f, 0f, 0f, 0f);
         _currentAction       = null;
         _currentActionSetter = null;
         _button.image.sprite = null;
     }
 }