IEnumerator ObjectionTrigger(int min, int max, float timer) { //objectionAnim = objectionPanel.GetComponent<Animator>(); objectionImage = objectionPanel.GetComponent <Image>(); waitForSpace = false; spaceFound = false; inRange = false; returnSeek = false; objectionIndicator.gameObject.SetActive(true); yield return(new WaitForSeconds(2)); objectionIndicator.gameObject.SetActive(false); objectionPanel.gameObject.SetActive(true); StartCoroutine(SlideTween(min, max, timer)); yield return(StartCoroutine(WaitForUserSpacebar(timer))); if (spaceFound) { OnObjectionEnded?.Raise(); //user clicked } else { // negative } objectionPanel.gameObject.SetActive(false); }
public void OnEndCutScene() { cutSceneOn = false; onCutSceneOver?.Raise(); Debug.Log("CutScene Over"); cutSceneAnimator.gameObject.SetActive(false); }
IEnumerator FadePanel(int fadeFrom) { Color final = fadePanel.color; final.a = 1 - fadeFrom; switch (fadeFrom) { case 0: for (float ft = 0f; ft <= 1; ft += 0.1f) { Color c = fadePanel.color; c.a = ft; fadePanel.color = c; yield return(new WaitForSeconds(.1f)); } break; case 1: for (float ft = 1f; ft >= 0; ft -= 0.1f) { Color c = fadePanel.color; c.a = ft; fadePanel.color = c; yield return(new WaitForSeconds(.1f)); } break; } fadePanel.color = final; yield return(new WaitForSeconds(1.5f)); fadeComplete?.Raise(); yield return(new WaitForSeconds(0.1f)); }
public void OnPointerClick(PointerEventData eventData) { if (clickStart == true) { OnConversationClicked?.Raise(); clickStart = false; } }
public void OnEventRaisedWithParameters(List <object> parameters) { dialogueIndex = -1; if (parameters != null) { foreach (object param in parameters) { string[] text = (string[])param as string[]; dialogues = text; //text.Trim(); //dialogues = text.Split(new Char[] { '?', '!', ',', '.', '\n' }); if (dialogueCount > 0) { OnConversationStarted?.Raise(); TryConversation(); } } } else { Debug.Log("no conversation passed"); } }
IEnumerator HighlighPanel(GameObject toHighlight, string guidanceString) { int oldOrder = toHighlight.GetComponentInChildren <SpriteRenderer>().sortingOrder; Transform currentParent = toHighlight.transform.parent; toHighlight.transform.SetParent(transform); toHighlight.transform.SetAsLastSibling(); foreach (SpriteRenderer item in toHighlight.GetComponentsInChildren <SpriteRenderer>()) { item.sortingOrder = GetComponent <Canvas>().sortingOrder + 1; } guidanceText.text = guidanceString; guidanceSystem.SetActive(true); for (float ft = 0f; ft <= 0.8; ft += 0.2f) { Color c = highlightPanel.color; c.a = ft; highlightPanel.color = c; yield return(new WaitForSeconds(.1f)); } pointer.position = new Vector2(toHighlight.transform.position.x, toHighlight.transform.position.y) + pointerOffset; pointer.SetAsLastSibling(); pointer.gameObject.SetActive(true); objectHighlighted = true; while (objectHighlighted) { yield return(null); } foreach (SpriteRenderer item in toHighlight.GetComponentsInChildren <SpriteRenderer>()) { item.sortingOrder = oldOrder; } toHighlight.transform.SetParent(currentParent); pointer.gameObject.SetActive(false); guidanceText.text = ""; for (float ft = 0.8f; ft >= 0; ft -= 0.2f) { Color c = highlightPanel.color; c.a = ft; highlightPanel.color = c; yield return(new WaitForSeconds(.1f)); } Debug.Log("Highlight Complete"); highlightComplete?.Raise(); yield return(new WaitForSeconds(0.1f)); }
public override void OnInspectorGUI() { using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.ObjectField("Asset", target, typeof(Event), false); } base.OnInspectorGUI(); using (new EditorGUI.DisabledScope(!Application.isPlaying)) { Event e = target as Event; if (GUILayout.Button("Raise")) { e.Raise(); } GUILayout.Label(string.Format("{0} delegate handler(s) registered", e.ActiveListenerCount)); } }
IEnumerator WordGameCoroutine(WordGameData wordGameData) { for (int i = 0; i < wordGameData.wordGameRows.Length; i++) { string[] buttonRowString = { wordGameData.wordGameRows[i].words[0], wordGameData.wordGameRows[i].words[1], wordGameData.wordGameRows[i].words[2] }; buttonRow.SetRow(buttonRowString); for (int j = 0; j < buttonList.Length; j++) { buttonList[j].GetComponent <Image>().color = normalColor; buttonList[j].interactable = true; } mainPanel.SetActive(true); currentAnswerIndex = wordGameData.wordGameRows[i].correctOption; awaitingInput = true; while (awaitingInput) { yield return(null); } yield return(new WaitForSeconds(2)); } onGameComplete?.Raise(); yield return(null); }
public void Conversation(bool isHappening) { anim.SetBool(convoString, true); mainGameObject.gameObject.SetActive(true); OnStartClick?.Raise(); }