コード例 #1
0
ファイル: Mod.cs プロジェクト: libraryaddict/CookingSkill
        // Modifies the item based on professions and stuff
        // Returns for whether or not we should consume the ingredients
        public static bool onCook(CraftingRecipe recipe, Item item, List <Chest> additionalItems)
        {
            if (recipe.isCookingRecipe && item is SObject obj)
            {
                int amtCrafted = 0;
                if (Game1.player.recipesCooked.ContainsKey(obj.ParentSheetIndex))
                {
                    amtCrafted = Game1.player.recipesCooked[obj.ParentSheetIndex];
                }
                Random rand = new Random((int)(Game1.stats.daysPlayed + Game1.uniqueIDForThisGame + (uint)obj.ParentSheetIndex + (uint)amtCrafted));

                obj.Edibility = (int)(obj.Edibility * getEdibilityMultiplier());

                if (Game1.player.HasCustomProfession(Skill.ProfessionSellPrice))
                {
                    obj.Price = (int)(obj.Price * 1.2);
                }

                if (Game1.player.HasCustomProfession(Skill.ProfessionSilver))
                {
                    obj.Quality = 1;
                }

                var used = new List <NewCraftingPage.ConsumedItem>();
                NewCraftingPage.myConsumeIngredients(recipe, additionalItems, false, used);

                int total = 0;
                foreach (NewCraftingPage.ConsumedItem ingr in used)
                {
                    total += ingr.amt;
                }

                for (int iq = 1; iq <= SObject.bestQuality; ++iq)
                {
                    if (iq == 3)
                    {
                        continue;          // Not a real quality
                    }
                    double chance = 0;
                    foreach (NewCraftingPage.ConsumedItem ingr in used)
                    {
                        if (ingr.item.Quality >= iq)
                        {
                            chance += (1.0 / total) * ingr.amt;
                        }
                    }

                    if (rand.NextDouble() < chance)
                    {
                        obj.Quality = iq;
                    }
                }

                return(rand.NextDouble() >= getNoConsumeChance());
            }

            return(true);
        }
コード例 #2
0
ファイル: Mod.cs プロジェクト: libraryaddict/CookingSkill
 private void onMenuChanged(object sender, MenuChangedEventArgs e)
 {
     if (e.NewMenu is CraftingPage)
     {
         CraftingPage    menu           = e.NewMenu as CraftingPage;
         bool            cooking        = ( bool )Util.GetInstanceField(typeof(CraftingPage), e.NewMenu, "cooking");
         bool            standaloneMenu = ( bool )Util.GetInstanceField(typeof(CraftingPage), e.NewMenu, "_standaloneMenu");
         List <Chest>    containers     = (List <Chest>)Util.GetInstanceField(typeof(CraftingPage), e.NewMenu, "_materialContainers");
         NewCraftingPage myCraftingPage = new NewCraftingPage(menu.xPositionOnScreen, menu.yPositionOnScreen, menu.width, menu.height, cooking, standaloneMenu, containers);
         myCraftingPage.exitFunction = Game1.activeClickableMenu.exitFunction;
         Game1.activeClickableMenu   = myCraftingPage;
     }
 }
コード例 #3
0
        private void clickCraftingRecipe(ClickableTextureComponent c, bool playSound = true)
        {
            Item obj = this.pagesOfCraftingRecipes[this.currentCraftingPage][c].createItem();
            /////
            bool    consume  = Mod.onCook(this.pagesOfCraftingRecipes[this.currentCraftingPage][c], obj, _materialContainers);
            SObject heldObj  = this.heldItem as SObject;
            SObject itemObj  = obj as SObject;
            bool    didCraft = false;

            /////
            Game1.player.checkForQuestComplete((NPC)null, -1, -1, obj, (string)null, 2, -1);
            if (this.heldItem == null)
            {
                /////
                if (consume)
                {
                    NewCraftingPage.myConsumeIngredients(this.pagesOfCraftingRecipes[this.currentCraftingPage][c], this._materialContainers);
                }
                didCraft = true;
                /////
                this.heldItem = obj;
                if (playSound)
                {
                    Game1.playSound("coin");
                }
            }
            else if (this.heldItem.Name.Equals(obj.Name) && this.heldItem.Stack + this.pagesOfCraftingRecipes[this.currentCraftingPage][c].numberProducedPerCraft - 1 < this.heldItem.maximumStackSize())
            {
                this.heldItem.Stack += this.pagesOfCraftingRecipes[this.currentCraftingPage][c].numberProducedPerCraft;
                /////
                if (consume)
                {
                    NewCraftingPage.myConsumeIngredients(this.pagesOfCraftingRecipes[this.currentCraftingPage][c], this._materialContainers);
                }
                didCraft = true;
                /////
                if (playSound)
                {
                    Game1.playSound("coin");
                }
            }
            /////
            if (!didCraft)
            {
                return;
            }
            /////
            if (!this.cooking && Game1.player.craftingRecipes.ContainsKey(this.pagesOfCraftingRecipes[this.currentCraftingPage][c].name))
            {
                Game1.player.craftingRecipes[this.pagesOfCraftingRecipes[this.currentCraftingPage][c].name] += this.pagesOfCraftingRecipes[this.currentCraftingPage][c].numberProducedPerCraft;
            }
            if (this.cooking)
            {
                Game1.player.cookedRecipe((int)((NetFieldBase <int, NetInt>) this.heldItem.parentSheetIndex));
                /////
                Game1.player.AddCustomSkillExperience(Mod.skill, itemObj.Edibility);
                /////
            }
            if (!this.cooking)
            {
                Game1.stats.checkForCraftingAchievements();
            }
            else
            {
                Game1.stats.checkForCookingAchievements();
            }
            if (!Game1.options.gamepadControls || this.heldItem == null || !Game1.player.couldInventoryAcceptThisItem(this.heldItem))
            {
                return;
            }
            Game1.player.addItemToInventoryBool(this.heldItem, false);
            this.heldItem = (Item)null;
        }
コード例 #4
0
        // Modifies the item based on professions and stuff
        // Returns for whether or not we should consume the ingredients
        public static bool onCook(CraftingRecipe recipe, Item item)
        {
            if (recipe.isCookingRecipe && item is Object)
            {
                Object obj        = item as Object;
                int    amtCrafted = 0;
                if (Game1.player.recipesCooked.ContainsKey(obj.parentSheetIndex))
                {
                    amtCrafted = Game1.player.recipesCooked[obj.parentSheetIndex];
                }
                Random rand = new Random((int)(Game1.stats.daysPlayed + Game1.uniqueIDForThisGame + (uint)obj.ParentSheetIndex + (uint)amtCrafted));

                obj.edibility = (int)(obj.edibility * getEdibilityMultiplier());

                if (Game1.player.professions.Contains(PROFESSION_SELLPRICE))
                {
                    obj.price = (int)(obj.price * 1.2);
                }

                if (Game1.player.professions.Contains(PROFESSION_SILVER))
                {
                    obj.quality = 1;
                }

                var used = new List <NewCraftingPage.ConsumedItem>();
                NewCraftingPage.myConsumeIngredients(recipe, false, used);

                int total = 0;
                foreach (NewCraftingPage.ConsumedItem ingr in used)
                {
                    total += ingr.amt;
                }

                for (int iq = 1; iq <= Object.bestQuality; ++iq)
                {
                    if (iq == 3)
                    {
                        continue;          // Not a real quality
                    }
                    double chance = 0;
                    foreach (NewCraftingPage.ConsumedItem ingr in used)
                    {
                        if (ingr.item.quality >= iq)
                        {
                            chance += (1.0 / total) * ingr.amt;
                        }
                    }

                    if (rand.NextDouble() < chance)
                    {
                        obj.quality = iq;
                    }
                }

                if (rand.NextDouble() < getNoConsumeChance())
                {
                    return(false);
                }
                else
                {
                    return(true);
                }
            }

            return(true);
        }
コード例 #5
0
        private void clickCraftingRecipe(ClickableTextureComponent c, bool playSound = true)
        {
            Item   item     = this.pagesOfCraftingRecipes[this.currentCraftingPage][c].createItem();
            bool   consume  = Mod.onCook(this.pagesOfCraftingRecipes[this.currentCraftingPage][c], item);
            Object heldObj  = this.heldItem as Object;
            Object itemObj  = item as Object;
            bool   didCraft = false;

            Game1.player.checkForQuestComplete(null, -1, -1, item, null, 2, -1);
            if (this.heldItem == null)
            {
                if (consume)
                {
                    NewCraftingPage.myConsumeIngredients(this.pagesOfCraftingRecipes[this.currentCraftingPage][c]);
                }
                didCraft      = true;
                this.heldItem = item;
                if (playSound)
                {
                    Game1.playSound("coin");
                }
            }
            else if (this.heldItem.Name.Equals(item.Name) && heldObj.quality == itemObj.quality && this.heldItem.Stack + this.pagesOfCraftingRecipes[this.currentCraftingPage][c].numberProducedPerCraft - 1 < this.heldItem.maximumStackSize())
            {
                this.heldItem.Stack += this.pagesOfCraftingRecipes[this.currentCraftingPage][c].numberProducedPerCraft;
                if (consume)
                {
                    NewCraftingPage.myConsumeIngredients(this.pagesOfCraftingRecipes[this.currentCraftingPage][c]);
                }
                didCraft = true;
                if (playSound)
                {
                    Game1.playSound("coin");
                }
            }
            if (!this.cooking && Game1.player.craftingRecipes.ContainsKey(this.pagesOfCraftingRecipes[this.currentCraftingPage][c].name))
            {
                string name = this.pagesOfCraftingRecipes[this.currentCraftingPage][c].name;
                Game1.player.craftingRecipes[name] += this.pagesOfCraftingRecipes[this.currentCraftingPage][c].numberProducedPerCraft;
            }
            if (!didCraft)
            {
                return;
            }

            if (this.cooking)
            {
                Game1.player.cookedRecipe(this.heldItem.parentSheetIndex);
                Mod.addCookingExp(itemObj.edibility);
            }
            if (!this.cooking)
            {
                Game1.stats.checkForCraftingAchievements();
            }
            else
            {
                Game1.stats.checkForCookingAchievements();
            }
            if (Game1.options.gamepadControls && this.heldItem != null && Game1.player.couldInventoryAcceptThisItem(this.heldItem))
            {
                Game1.player.addItemToInventoryBool(this.heldItem, false);
                this.heldItem = null;
            }
        }
コード例 #6
0
ファイル: Mod.cs プロジェクト: MadAbs/smapi-mod-dump
        /// <summary>Raised after the game state is updated (≈60 times per second).</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void onUpdateTicked(object sender, UpdateTickedEventArgs e)
        {
            if (Game1.player.isEating != wasEating)
            {
                if (!Game1.player.isEating)
                {
                    // Apparently this happens when the ask to eat dialog opens, but they pressed no.
                    // So make sure something was actually consumed.
                    if (prevToEatStack != -1 && (prevToEatStack - 1 == Game1.player.itemToEat.Stack))
                    {
                        SObject  obj      = Game1.player.itemToEat as SObject;
                        string[] info     = Game1.objectInformation[obj.ParentSheetIndex].Split('/');
                        string[] buffData = ((Convert.ToInt32(info[2]) > 0 && info.Count() > 7) ? info[7].Split(' ') : null);

                        if (buffData != null)
                        {
                            bool allZero = true;
                            foreach (string bd in buffData)
                            {
                                allZero = (allZero && bd == "0");
                            }
                            if (allZero)
                            {
                                buffData = null;
                            }
                        }

                        if (info[3] == "Cooking -7")
                        {
                            // Need to make sure this is the original buff first.
                            // So it doesn't get rebuffed from eating a buff food -> non buff food -> buff food or something
                            Buff oldBuff  = (info[6] == "drink" ? Game1.buffsDisplay.drink : Game1.buffsDisplay.food);
                            Buff thisBuff = null;
                            if (info[6] == "drink")
                            {
                                thisBuff = buffData == null ? null : new Buff(Convert.ToInt32(buffData[0]), Convert.ToInt32(buffData[1]), Convert.ToInt32(buffData[2]), Convert.ToInt32(buffData[3]), Convert.ToInt32(buffData[4]), Convert.ToInt32(buffData[5]), Convert.ToInt32(buffData[6]), Convert.ToInt32(buffData[7]), Convert.ToInt32(buffData[8]), Convert.ToInt32(buffData[9]), Convert.ToInt32(buffData[10]), (buffData.Length > 10) ? Convert.ToInt32(buffData[10]) : 0, (info.Count <string>() > 8) ? Convert.ToInt32(info[8]) : -1, info[0], info[4]);
                            }
                            else
                            {
                                thisBuff = buffData == null ? null : new Buff(Convert.ToInt32(buffData[0]), Convert.ToInt32(buffData[1]), Convert.ToInt32(buffData[2]), Convert.ToInt32(buffData[3]), Convert.ToInt32(buffData[4]), Convert.ToInt32(buffData[5]), Convert.ToInt32(buffData[6]), Convert.ToInt32(buffData[7]), Convert.ToInt32(buffData[8]), Convert.ToInt32(buffData[9]), Convert.ToInt32(buffData[10]), (buffData.Length > 11) ? Convert.ToInt32(buffData[11]) : 0, (info.Count <string>() > 8) ? Convert.ToInt32(info[8]) : -1, info[0], info[4]);
                            }
                            int[] oldAttr  = (oldBuff == null ? null : ((int[])Util.GetInstanceField(typeof(Buff), oldBuff, "buffAttributes")));
                            int[] thisAttr = (thisBuff == null ? null : ((int[])Util.GetInstanceField(typeof(Buff), thisBuff, "buffAttributes")));
                            Log.trace("Ate something: " + obj + " " + Game1.objectInformation[obj.ParentSheetIndex] + " " + buffData + " " + oldBuff + " " + thisBuff + " " + oldAttr + " " + thisAttr);
                            if (oldBuff != null && thisBuff != null && Enumerable.SequenceEqual(oldAttr, thisAttr) &&
                                ((info[6] == "drink" && oldBuff != lastDrink) || (info[6] != "drink" && oldBuff != lastDrink)))
                            {
                                // Now that we know that this is the original buff, we can buff the buff.
                                Log.trace("Buffing buff");
                                int[] newAttr = (int[])thisAttr.Clone();
                                if (Game1.player.HasCustomProfession(Skill.ProfessionBuffLevel))
                                {
                                    for (int i = 0; i < thisAttr.Length; ++i)
                                    {
                                        if (newAttr[i] <= 0)
                                        {
                                            continue;
                                        }

                                        if (i == 7 || i == 8)
                                        {
                                            newAttr[i] = (int)(newAttr[i] * 1.2);
                                        }
                                        else
                                        {
                                            newAttr[i]++;
                                        }
                                    }
                                }

                                int newTime = (info.Count <string>() > 8) ? Convert.ToInt32(info[8]) : -1;
                                if (newTime != -1 && Game1.player.HasCustomProfession(Skill.ProfessionBuffTime))
                                {
                                    newTime = (int)(newTime * 1.25);
                                }

                                Buff newBuff = new Buff(newAttr[0], newAttr[1], newAttr[2], newAttr[3], newAttr[4], newAttr[5], newAttr[6], newAttr[7], newAttr[8], newAttr[9], newAttr[10], newAttr[11], newTime, info[0], info[4]);
                                newBuff.millisecondsDuration = newTime / 10 * 7000;
                                // ^ The vanilla code decreases the duration based on the time of day.
                                // This is fine normally, since it ends as the day ends.
                                // However if you have something like TimeSpeed it just means it won't
                                // last as long later if eaten later in the day.

                                if (info[6] == "drink")
                                {
                                    Game1.buffsDisplay.drink.removeBuff();
                                    Game1.buffsDisplay.drink = newBuff;
                                    Game1.buffsDisplay.drink.addBuff();
                                    lastDrink = newBuff;
                                }
                                else
                                {
                                    Game1.buffsDisplay.food.removeBuff();
                                    Game1.buffsDisplay.food = newBuff;
                                    Game1.buffsDisplay.food.addBuff();
                                }
                                Game1.buffsDisplay.syncIcons();
                            }
                            else if (thisBuff == null && Game1.player.HasCustomProfession(Skill.ProfessionBuffPlain))
                            {
                                Log.trace("Buffing plain");
                                Random rand    = new Random();
                                int[]  newAttr = new int[12];
                                int    count   = 1 + Math.Min(obj.Edibility / 30, 3);
                                for (int i = 0; i < count; ++i)
                                {
                                    int attr = rand.Next(10);
                                    if (attr >= 3)
                                    {
                                        ++attr;            // 3 unused?
                                    }
                                    if (attr >= 6)
                                    {
                                        ++attr;            // 6 is crafting speed, unused?
                                    }
                                    int amt = 1;
                                    if (attr == 7 || attr == 8)
                                    {
                                        amt = 25 + rand.Next(4) * 5;
                                    }
                                    else
                                    {
                                        // 36% (assuming I used this probability calculator right) chance for a buff to be level 2
                                        // 4% chance for it to be 3
                                        if (rand.NextDouble() < 0.2)
                                        {
                                            ++amt;
                                        }
                                        if (rand.NextDouble() < 0.2)
                                        {
                                            ++amt;
                                        }
                                    }
                                    newAttr[attr] += amt;
                                }

                                int newTime = 120 + obj.Edibility / 10 * 30;

                                Buff newBuff = new Buff(newAttr[0], newAttr[1], newAttr[2], newAttr[3], newAttr[4], newAttr[5], newAttr[6], newAttr[7], newAttr[8], newAttr[9], newAttr[10], newAttr[11], newTime, info[0], info[4]);
                                newBuff.millisecondsDuration = newTime / 10 * 7000;

                                if (info[6] == "drink")
                                {
                                    if (Game1.buffsDisplay.drink != null)
                                    {
                                        Game1.buffsDisplay.drink.removeBuff();
                                    }
                                    Game1.buffsDisplay.drink = newBuff;
                                    Game1.buffsDisplay.drink.addBuff();
                                    lastDrink = newBuff;
                                }
                                else
                                {
                                    if (Game1.buffsDisplay.drink != null)
                                    {
                                        Game1.buffsDisplay.drink.removeBuff();
                                    }
                                    Game1.buffsDisplay.drink = newBuff;
                                    Game1.buffsDisplay.drink.addBuff();
                                }
                                Game1.buffsDisplay.syncIcons();
                            }
                        }
                    }
                }
                Log.trace("Eating:" + Game1.player.isEating);
                Log.trace("prev:" + prevToEatStack);
                Log.trace("I:" + Game1.player.itemToEat + " " + ((Game1.player.itemToEat != null) ? Game1.player.itemToEat.Stack : -1));
                Log.trace("A:" + Game1.player.ActiveObject + " " + ((Game1.player.ActiveObject != null) ? Game1.player.ActiveObject.Stack : -1));
                prevToEatStack = (Game1.player.itemToEat != null ? Game1.player.itemToEat.Stack : -1);
            }
            wasEating = Game1.player.isEating;

            if (Game1.activeClickableMenu != null)
            {
                if (Game1.activeClickableMenu is CraftingPage)
                {
                    CraftingPage    menu           = Game1.activeClickableMenu as CraftingPage;
                    bool            cooking        = ( bool )Util.GetInstanceField(typeof(CraftingPage), Game1.activeClickableMenu, "cooking");
                    bool            standaloneMenu = ( bool )Util.GetInstanceField(typeof(CraftingPage), Game1.activeClickableMenu, "_standaloneMenu");
                    List <Chest>    containers     = (List <Chest>)Util.GetInstanceField(typeof(CraftingPage), Game1.activeClickableMenu, "_materialContainers");
                    NewCraftingPage myCraftingPage = new NewCraftingPage(menu.xPositionOnScreen, menu.yPositionOnScreen, menu.width, menu.height, cooking, standaloneMenu, containers);
                    myCraftingPage.exitFunction = Game1.activeClickableMenu.exitFunction;
                    Game1.activeClickableMenu   = myCraftingPage;
                }
            }
        }