public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); var prismTypeId = reader.ReadShort(); Prism = new PrismInformation(); Prism.Deserialize(reader); }
public GameRolePlayPrismInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, PrismInformation prism ) : base( contextualId, look, disposition ) { Prism = prism; }
public PrismGeolocalizedInformation( short subAreaId, int allianceId, short worldX, short worldY, double mapId, PrismInformation prism ) : base( subAreaId, allianceId ) { WorldX = worldX; WorldY = worldY; MapId = mapId; Prism = prism; }