public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); var humanoidInfoTypeId = reader.ReadShort(); HumanoidInfo = new HumanInformations(); HumanoidInfo.Deserialize(reader); AccountId = reader.ReadInt(); }
public GameRolePlayHumanoidInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId ) : base( contextualId, look, disposition, name ) { HumanoidInfo = humanoidInfo; AccountId = accountId; }
public GameRolePlayCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { AlignmentInfos = alignmentInfos; }
public GameRolePlayMutantInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, short monsterId, byte powerLevel ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { MonsterId = monsterId; PowerLevel = powerLevel; }