コード例 #1
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     m_houseInfos = ProtocolTypeManager.GetInstance <HouseInstanceInformations>((short)reader.ReadUShort());
     m_houseInfos.Deserialize(reader);
     m_worldX = reader.ReadShort();
     m_worldY = reader.ReadShort();
 }
コード例 #2
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     m_houseInfos = ProtocolTypeManager.GetInstance <HouseInstanceInformations>((short)reader.ReadUShort());
     m_houseInfos.Deserialize(reader);
     m_realPrice = reader.ReadVarUhLong();
     m_isLocked  = reader.ReadBoolean();
     m_worldX    = reader.ReadShort();
     m_worldY    = reader.ReadShort();
     m_mapId     = reader.ReadInt();
     m_subAreaId = reader.ReadVarUhShort();
 }
コード例 #3
0
        public override void Deserialize(ICustomDataInput reader)
        {
            base.Deserialize(reader);
            int doorsOnMapCount = reader.ReadUShort();
            int doorsOnMapIndex;

            m_doorsOnMap = new System.Collections.Generic.List <int>();
            for (doorsOnMapIndex = 0; (doorsOnMapIndex < doorsOnMapCount); doorsOnMapIndex = (doorsOnMapIndex + 1))
            {
                m_doorsOnMap.Add(reader.ReadInt());
            }
            int houseInstancesCount = reader.ReadUShort();
            int houseInstancesIndex;

            m_houseInstances = new System.Collections.Generic.List <HouseInstanceInformations>();
            for (houseInstancesIndex = 0; (houseInstancesIndex < houseInstancesCount); houseInstancesIndex = (houseInstancesIndex + 1))
            {
                HouseInstanceInformations objectToAdd = new HouseInstanceInformations();
                objectToAdd.Deserialize(reader);
                m_houseInstances.Add(objectToAdd);
            }
        }