public override void Deserialize(IDataReader reader) { FirstNameId = reader.ReadVarUhShort(); LastNameId = reader.ReadVarUhShort(); GuildIdentity = new GuildInformations(); GuildIdentity.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); Deserted = reader.ReadBoolean(); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { SpouseAccountId = reader.ReadInt(); SpouseId = reader.ReadVarUhLong(); SpouseName = reader.ReadUTF(); SpouseLevel = reader.ReadVarUhShort(); Breed = reader.ReadSByte(); Sex = reader.ReadSByte(); SpouseEntityLook = new EntityLook(); SpouseEntityLook.Deserialize(reader); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); AlignmentSide = reader.ReadSByte(); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); var flag = reader.ReadByte(); Sex = BooleanByteWrapper.GetFlag(flag, 0); HavenBagShared = BooleanByteWrapper.GetFlag(flag, 1); PlayerId = reader.ReadVarUhLong(); PlayerName = reader.ReadUTF(); Level = reader.ReadVarUhShort(); AlignmentSide = reader.ReadSByte(); Breed = reader.ReadSByte(); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); MoodSmileyId = reader.ReadVarUhShort(); Status = ProtocolTypeManager.GetInstance(reader.ReadUShort()); Status.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); GuildInformations = new GuildInformations(); GuildInformations.Deserialize(reader); }