public void AngelOfDeathPulsar() { World world = new World(); world.AddCell(0, 0); world.AddCell(0, 1); world.AddCell(0, -1); world.AngelOfDeath(); Assert.IsNotNull(world.GetCell(0,0)); }
public void DeathRule() { World world = new World(); world.AddCell(0, 0); world.AddCell(0, 1); world.AddCell(-1, -1); Assert.AreEqual(3, world.Count()); List<Cell> actual= world.AngelOfDeath(); Assert.AreEqual(2, actual.Count); }