コード例 #1
0
        public ConvexHullDlg()
        {
            InitializeComponent();

            points = PointSet.RandomSet(14, new Vector2(), new Vector2(200, 200));
            DisplayUpdate();
        }
コード例 #2
0
            public ConvexHullJarvisAlgorithm(PointSet ps, int maxIterations)
            {
                // Debug output
                Action<int> Output =
                    (i) => Console.WriteLine("Selected #{0}: ({1}, {2})", i, (int)points[i].x, (int)points[i].y);

                set = ps;
                points = ps.points;

                Console.WriteLine("Running on {0} points...", ps.points.Count);

                available = new List<int>(ps.points.Count);
                for (int i = 0; i < ps.points.Count; i++)
                    available.Add(i);

                // Pick leftmost point
                int pointOnHull = -1;
                for (int i = 0; i < points.Count; i++)
                    if (pointOnHull < 0 || points[i].x < points[pointOnHull].x)
                        pointOnHull = i;

                List<int> hull = new List<int>();
                hull.Add(pointOnHull);
                // the first point should still be available, to close the loop

                //    Output(pointOnHull);

                int iteration = 0;
                do {
                    if (iteration++ == maxIterations)
                        break;

                    // Pick hull candidate
                    int selectedIndex = -1;
                    Vector2 org = points[pointOnHull];

                    for (int i = 0; i < available.Count; i++)
                    {
                        if (available[i] == pointOnHull)
                            continue;

                        if (selectedIndex < 0) {
                            selectedIndex = available[i];
                        //    Console.WriteLine("\tBest: {0}", selectedIndex);
                        }
                        else
                        {
                            Vector2 normal = (points[selectedIndex] - org).Ortho.Normalized;
                            float d = points[available[i]].Dot(normal) - points[selectedIndex].Dot(normal);

                          //  Console.WriteLine("\t[{1}]: {0}", d, available[i]);

                            // Test on which side of the plane (normal, dist) point p is located.
                            if (d < 0)
                            {
                                selectedIndex = available[i];
                               // Console.WriteLine("\tBest: {0}", selectedIndex);
                            }
                        }
                    }

                    if (selectedIndex < 0)
                    {
                        Console.WriteLine("Weird stuff...");
                        break;
                    }
                   // Output(selectedIndex);

                    pointOnHull = selectedIndex;
                    hull.Add(pointOnHull);
                    TakePoint(pointOnHull);
                } while (pointOnHull != hull[0] && available.Count>0);

                result = hull.ToArray();
            }
コード例 #3
0
 private void buttonRndGraph_Click(object sender, EventArgs e)
 {
     points = PointSet.RandomSet(50, new Vector2(), new Vector2(200, 200));
     DisplayUpdate();
 }