public void SetModels(ClickerController clickerController) { progress = Core.GetProgress; cpu = clickerController.cpu; gpu = clickerController.gpu; cpu.onModelUpdate += OnCPUModelUpdate; gpu.onModelUpdate += OnGPUModelUpdate; progress.OnModelUpdate += OnAmountUpdate; cpu.Reset(); gpu.Reset(); }
public UIController(InGameUI inGameUI, ClickerController clickerController) { this.inGameUI = inGameUI; inGameUI.SetModels(clickerController); }