// --------------------- void OnEnable() { this.spriteNeutral = new SpriteConfigInspector(new GUIContent("Neutral State", "Neutral Sprite and Color")); this.spritePressed = new SpriteConfigInspector(new GUIContent("Pressed State", "Pressed Sprite and Color")); this.spriteToggled = new SpriteConfigInspector(new GUIContent("Toggled State", "Toggled Sprite and Color")); this.spriteToggledAndPressed = new SpriteConfigInspector(new GUIContent("Toggled And Pressed State", "Toggled And Pressed Sprite and Color")); }
// --------------------- void OnEnable() { this.spriteNeutral = new SpriteConfigInspector(new GUIContent("Neutral Released State", "Neutral Released Sprite and Color")); this.spriteNeutralPressed = new SpriteConfigInspector(new GUIContent("Neutral Pressed State", "Neutral Pressed Sprite and Color")); this.spriteUp = new SpriteConfigInspector(new GUIContent("Up State", "Up Sprite and Color")); this.spriteUpRight = new SpriteConfigInspector(new GUIContent("Up-Right State", "Up-Right Sprite and Color")); this.spriteRight = new SpriteConfigInspector(new GUIContent("Right State", "Right Sprite and Color")); this.spriteDownRight = new SpriteConfigInspector(new GUIContent("Down-Right State", "Down-Right Sprite and Color")); this.spriteDown = new SpriteConfigInspector(new GUIContent("Down State", "Down Sprite and Color")); this.spriteDownLeft = new SpriteConfigInspector(new GUIContent("Down-Left State", "Down-Left Sprite and Color")); this.spriteLeft = new SpriteConfigInspector(new GUIContent("Left State", "Left Sprite and Color")); this.spriteUpLeft = new SpriteConfigInspector(new GUIContent("Up-Left State", "Up-Left Sprite and Color")); ; }