private void OnMeleeHit(EntityUid uid, ZombieComponent component, MeleeHitEvent args) { if (!EntityManager.TryGetComponent <ZombieComponent>(args.User, out var zombieComp)) { return; } if (!args.HitEntities.Any()) { return; } foreach (EntityUid entity in args.HitEntities) { if (args.User == entity) { continue; } if (!TryComp <MobStateComponent>(entity, out var mobState) || HasComp <DroneComponent>(entity)) { continue; } if (HasComp <DiseaseCarrierComponent>(entity) && _robustRandom.Prob(GetZombieInfectionChance(entity, component))) { _disease.TryAddDisease(entity, "ActiveZombieVirus"); } if (HasComp <ZombieComponent>(entity)) { args.BonusDamage = -args.BaseDamage * zombieComp.OtherZombieDamageCoefficient; } if ((mobState.IsDead() || mobState.IsCritical()) && !HasComp <ZombieComponent>(entity)) { _zombify.ZombifyEntity(entity); args.BonusDamage = -args.BaseDamage; } else if (mobState.IsAlive()) //heals when zombies bite live entities { var healingSolution = new Solution(); healingSolution.AddReagent("Bicaridine", 1.00); //if OP, reduce/change chem _bloodstream.TryAddToChemicals(args.User, healingSolution); } } }
private float GetZombieInfectionChance(EntityUid uid, ZombieComponent component) { float baseChance = component.MaxZombieInfectionChance; if (!TryComp <InventoryComponent>(uid, out var inventoryComponent)) { return(baseChance); } var enumerator = new InventorySystem.ContainerSlotEnumerator(uid, inventoryComponent.TemplateId, _protoManager, _inv, SlotFlags.FEET | SlotFlags.HEAD | SlotFlags.EYES | SlotFlags.GLOVES | SlotFlags.MASK | SlotFlags.NECK | SlotFlags.INNERCLOTHING | SlotFlags.OUTERCLOTHING); var items = 0f; var total = 0f; while (enumerator.MoveNext(out var con)) { total++; if (con.ContainedEntity != null) { items++; } } var max = component.MaxZombieInfectionChance; var min = component.MinZombieInfectionChance; //gets a value between the max and min based on how many items the entity is wearing float chance = (max - min) * ((total - items) / total) + min; return(chance); }
private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args) { var mod = component.ZombieMovementSpeedDebuff; args.ModifySpeed(mod, mod); }