private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args) { // TODO Make flash durations sane ffs. _flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f); args.Handled = true; }
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args) { EntityManager.QueueDeleteEntity(uid); args.Handled = true; }
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args) { if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) { return; } Explode(uid, explosiveComponent, args.User); }
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args) { _explosions.TriggerExplosive(uid, user: args.User); args.Handled = true; }
public void Trigger(EntityUid trigger, EntityUid?user = null) { var triggerEvent = new TriggerEvent(trigger, user); EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent); }
private void HandleDoorTrigger(EntityUid uid, ToggleDoorOnTriggerComponent component, TriggerEvent args) { if (EntityManager.TryGetComponent <ServerDoorComponent>(uid, out var door)) { switch (door.State) { case SharedDoorComponent.DoorState.Open: door.Close(); break; case SharedDoorComponent.DoorState.Closed: door.Open(); break; case SharedDoorComponent.DoorState.Closing: case SharedDoorComponent.DoorState.Opening: break; } } }
private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args) { if (component.Sound == null) { return; } SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), AudioHelpers.WithVariation(0.01f)); }
private void HandleDoorTrigger(EntityUid uid, ToggleDoorOnTriggerComponent component, TriggerEvent args) { _sharedDoorSystem.TryToggleDoor(uid); }
private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args) { if (component.Sound == null) { return; } SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), uid); }