コード例 #1
0
 public virtual void CreatePlayer()
 {
     targetPlayerObj = new GameObject("Player");
     targetPlayerObj.transform.SetParent(primerParrentObj.transform);
     targetPlayerObj.transform.position  = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn);
     targetPlayerObj.transform.position += new Vector3(0, 0.5f);
     targetPlayEntityAgent = targetPlayerObj.AddComponent <PlayerTopDown>();
     targetPlayEntityAgent.CreateEntity("PlayerGameObject");
     targetPlayEntityAgent.playerCameraObj.GetComponent <Camera>().clearFlags = CameraClearFlags.Depth;
     GL.Clear(true, true, new Color(0, 0, 0, 1), 1);
 }
コード例 #2
0
 // Switches the current layer to the layer with that index.
 public static void SwitchLayer(int layerIndex, bool instantSwitch = false)
 {
     XCPManager.currentXCP.xpcMaps[mapDataXCPIndex].mapLayers[mapDataCurrentLayer].layerObjRef.SetActive(false);
     mapDataCurrentLayer = layerIndex;
     XCPManager.currentXCP.xpcMaps[mapDataXCPIndex].mapLayers[layerIndex].layerObjRef.SetActive(true);
     if (ScenePrimer.curEditorPrimer != null)
     {
         GameObject.Destroy(ScenePrimer.curGamePrimer);
         if (EditorPrimer.SpawnIcon != null)
         {
             EditorPrimer.SpawnIcon.transform.position = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn);
         }
     }
     CameraManager.UpdateCurrentCamera();
 }
コード例 #3
0
        public override void ToolActivation()
        {
            UiManager.DestroyAllFocus();
            BPlacerTool toolWindowType = new BPlacerTool();

            toolWindowType.targetTool = this;
            toolWindow = WindowManager.CreateWindow(200, 100, toolWindowType, true, true);
            if (toolActiveSetterIcon != null)
            {
            }
            GlobalToolManager.globalToolManager.ToolSelectorDeactivate();
            curTileSelector.tileSelectionEnabled = false;
            tileSize = MapDataManager.mapDataTileSize;

            Icon = EditorPrimer.SpawnIconRenderer;
            Icon.transform.position  = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn);
            Icon.transform.position += new Vector3(0, 0.4f, 0);
            usesDrag = true;
        }
コード例 #4
0
        public override void PrimerInitialize()
        {
            primerModeName = "Editor Mode";
            worldMaterial  = ScenePrimer.StandardWorld;
            spriteMaterial = ScenePrimer.StandardSprite;
            // Create a empty map
            SessionManager.SessionManagerClearRefs();
            editorIcons = Resources.LoadAll <Sprite>("BerrySystem/Icons/editorIcons");

            if (XCPManager.currentXCP == null)
            {
                takesInput = false;
                BXCPManager xcpWin = new BXCPManager();
                xcpWin.windowTitleName = "editorXCPWindow";
                WindowManager.CreateWindow(200, 300, xcpWin, false, true);
                disableInput = true;


                /*
                 * // Display logo.
                 * UiBackgroundObject logo = new UiBackgroundObject();
                 * logo.uiObjName = "Xonomoto logo";
                 * logo.uiTextureRef = Resources.Load<Sprite>("Xonomoto_studios");
                 * logo.uiAnchorMode = UiManager.UiAnchorsMode.TopRight;
                 * UiManager.CreateBackgroundObj(null, logo);
                 */


                return;
            }
            else
            {
            }

            /*
             *          if(MapDataManager.mapDataXCPIndex == -1){
             *                  MapDataManager.mapData = new MapData().createEmptyMapData("New Map", EditorPrimer.editorVersionNumberInternal,"Derelictus");
             *                  MapDataManager.mapDataFileName = "New Map";
             *                  MapDataManager.mapDataTileSize = 0.32f;
             *                  SessionManager.CreateMapLayer("Layer 0", true, true);
             *                  MapDataManager.MapDataCreateMapObj();
             *          }
             */


            // Create the editor camera.
            // = MapDataConverter.Vector3ToV3( new Vector3(0, 5.8f, 12.75f) );
            // = MapDataConverter.Color32ToV3( new Color32(109, 166, 255, 255) );
            if (primerCurCameraObj == null)
            {
                PrimerCreateCamera();
            }
            disableInput = false;

            editorUi = UiManager.CreateCanvas("editorUi", primerParrentObj);

            SpawnIcon                = new GameObject("editorSetterIcon");
            SpawnIconRenderer        = SpawnIcon.AddComponent <SpriteRenderer>();
            SpawnIconRenderer.sprite = Resources.Load <Sprite>("BerrySystem/Textures/Topdown/alphaSpawn1");
            SpawnIconRenderer.transform.eulerAngles = new Vector2(90, 0);
            SpawnIconRenderer.transform.position    = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn);
            SpawnIconRenderer.transform.position   += new Vector3(0, 0.3f, 0);
            SpawnIconRenderer.sortingOrder          = SessionManager.SpriteSortByPos(SpawnIconRenderer);

            spriteIcon         = new GameObject("editorSpritePrew");
            spriteIconRenderer = spriteIcon.AddComponent <SpriteRenderer>();
            spriteIconRenderer.transform.eulerAngles = new Vector2(90, 0);
            spriteIconRenderer.transform.position   += new Vector3(0, 0.4f, 0);
            spriteIconRenderer.material = spriteMaterial;
            spriteIcon.AddComponent <MoveAlong>().Icon = spriteIconRenderer;
            spriteIcon.SetActive(false);


            /*
             */
            editorGridObj = new GameObject("editorGrid");
            editorGridObj.transform.SetParent(primerParrentObj.transform);
            editorGridObj.AddComponent <CameraGrid2D>();

            worldGrid2D = new GameObject("World2DGrid");
            worldGrid2D.transform.SetParent(primerParrentObj.transform);
            worldGrid2D.AddComponent <WorldGrid2D>();
            editorUiStatic = UiManager.CreateCanvas("EditorStatic", editorUi, false, true, 0, false);
            UiManager.SetUiAnchors(editorUiStatic, UiManager.UiAnchorsMode.FillStretch);

            // Editor side bar
            UiBackgroundObject editorSideBar = new UiBackgroundObject();

            editorSideBar.uiObjName    = "editorSideBar";
            editorSideBar.uiPosition   = new Vector2(16, 0);
            editorSideBar.uiSize       = new Vector2(32, 0);
            editorSideBar.uiColor      = new Color32(0, 115, 180, 255);
            editorSideBar.uiAnchorMode = UiManager.UiAnchorsMode.MiddelLeftStretchVertical;
            UiManager.CreateBackgroundObj(editorUiStatic, editorSideBar);

            // Editor side bar
            UiBackgroundObject editorTextureWindow = new UiBackgroundObject();

            editorTextureWindow.uiObjName    = "editorTexture";
            editorTextureWindow.uiPosition   = new Vector2(74, 40);
            editorTextureWindow.uiSize       = new Vector2(70, 70);
            editorTextureWindow.uiRayCast    = true;
            editorTextureWindow.uiColor      = new Color32(255, 255, 255, 250);
            editorTextureWindow.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft;
            texturePrew = UiManager.CreateBackgroundObj(editorUiStatic, editorTextureWindow).GetComponent <Image>();
            texturePrew.preserveAspect = true;
            if (ScenePrimer.curEditorPrimer.curTileId == -1)
            {
                ScenePrimer.curEditorPrimer.curTileId = 0;
            }

            // Editor Window Title Bar
            UiBackgroundObject editorWindowTitleBar = new UiBackgroundObject();

            editorWindowTitleBar.uiObjName    = "editorWindowTitleBar";
            editorWindowTitleBar.uiPosition   = new Vector2(0, -16);
            editorWindowTitleBar.uiSize       = new Vector2(0, 32);
            editorWindowTitleBar.uiColor      = new Color32(40, 170, 224, 255);
            editorWindowTitleBar.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal;
            UiManager.CreateBackgroundObj(editorUiStatic, editorWindowTitleBar);

            // Editor Tool Bar
            UiBackgroundObject editorToolBar = new UiBackgroundObject();

            editorToolBar.uiObjName    = "editorToolBar";
            editorToolBar.uiPosition   = new Vector2(0, -48);
            editorToolBar.uiSize       = new Vector2(0, 32);
            editorToolBar.uiColor      = new Color(0, 0.552f, 0.807f, 1f);
            editorToolBar.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal;
            UiManager.CreateBackgroundObj(editorUiStatic, editorToolBar);

            editorInteractive = UiManager.CreateCanvas("EditorInteractive", editorUi, false, true, 0, true);
            UiManager.SetUiAnchors(editorInteractive, UiManager.UiAnchorsMode.FillStretch);

            UiTextObject editorTileLayerInfo = new UiTextObject();

            editorTileLayerInfo.uiObjName    = "editorTileLayerInfo";
            editorTileLayerInfo.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft;
            editorTileLayerInfo.uiTextColor  = new Color(1, 1, 1, 1);
            editorTileLayerInfo.uiText       = "Layer : " + curLayer;
            editorTileLayerInfo.uiTextAlign  = TextAnchor.MiddleCenter;
            editorTileLayerInfo.uiPosition   = new Vector2(74, 90);
            editorTileLayerInfo.uiSize       = new Vector2(70, 70);
            tileInfo = UiManager.CreateTextObj(editorInteractive, editorTileLayerInfo).GetComponent <Text>();

            UiButtonObject editorGridButton = new UiButtonObject();

            editorGridButton.uiObjName                          = "editorGridButton";
            editorGridButton.uiPosition                         = new Vector2(-16, -48);
            editorGridButton.uiSize                             = new Vector2(32, 33);
            editorGridButton.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorGridButton.uiButtonIcon.uiTextureRef          = editorIcons[5];
            editorGridButton.uiAnchorMode                       = UiManager.UiAnchorsMode.TopRight;
            editorGridButton.uiButtonBackgroundObject.uiRayCast = true;
            editorGridButton.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorGridButton.uiButtonBackgroundObject.uiColor   = new Color32(255, 255, 255, 0);

            UiManager.CreateButton(editorInteractive, editorGridButton).gameObject.AddComponent <EditorGridBtn>();

            UiTextObject mapTitle = new UiTextObject();

            mapTitle.uiObjName    = "editorTitle";
            mapTitle.uiTextAlign  = TextAnchor.MiddleCenter;
            mapTitle.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal;
            mapTitle.uiSize       = new Vector2(32, 32);
            mapTitle.uiPosition   = new Vector2(0, -16);
            mapTitle.uiText       = MapDataManager.mapDataFileName;
            editorMapTitle        = UiManager.CreateTextObj(editorInteractive, mapTitle);

            // Editor File Menu
            UiButtonObject editorFileMenu = new UiButtonObject();

            editorFileMenu.uiObjName    = "editorFileMenu";
            editorFileMenu.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft;
            editorFileMenu.uiPosition   = new Vector2(25, -48);
            editorFileMenu.uiSize       = new Vector2(50, 32);
            editorFileMenu.uiStaticObj  = true;
            editorFileMenu.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0);

            editorFileMenu.uiButtonText             = new UiTextObject();
            editorFileMenu.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            editorFileMenu.uiButtonText.uiText      = "File";

            editorFileMenu.uiButtonIcon = null;

            editorFileMenu.uiButtonBackgroundObject.uiRayCast    = true;
            editorFileMenu.uiButtonBackgroundObject.uiSize       = new Vector2(50, 32);
            editorFileMenu.uiButtonBackgroundObject.normalColor  = new Color32(255, 255, 255, 0);
            editorFileMenu.uiButtonBackgroundObject.hoverColor   = new Color32(255, 255, 255, 40);
            editorFileMenu.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70);
            UiManager.CreateButton(editorInteractive, editorFileMenu).onMouseClickEvent = ClickFileBtn;

            // Editor Editor Menu
            UiButtonObject editorEditorMenu = new UiButtonObject();

            editorEditorMenu.uiObjName    = "editorEditorMenu";
            editorEditorMenu.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft;
            editorEditorMenu.uiPosition   = new Vector2(80, -48);
            editorEditorMenu.uiSize       = new Vector2(60, 32);
            editorEditorMenu.uiStaticObj  = true;
            editorEditorMenu.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0);

            editorEditorMenu.uiButtonText             = new UiTextObject();
            editorEditorMenu.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            editorEditorMenu.uiButtonText.uiText      = "Editor";

            editorEditorMenu.uiButtonIcon = null;

            editorEditorMenu.uiButtonBackgroundObject.uiRayCast    = true;
            editorEditorMenu.uiButtonBackgroundObject.uiSize       = new Vector2(60, 32);
            editorEditorMenu.uiButtonBackgroundObject.normalColor  = new Color32(255, 255, 255, 0);
            editorEditorMenu.uiButtonBackgroundObject.hoverColor   = new Color32(255, 255, 255, 40);
            editorEditorMenu.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70);
            UiManager.CreateButton(editorInteractive, editorEditorMenu).onMouseClickEvent = ClickEditBtn;

            // Editor Editor Menu
            UiButtonObject editorLevelMode = new UiButtonObject();

            editorLevelMode.uiObjName    = "editorLevelMode";
            editorLevelMode.uiAnchorMode = UiManager.UiAnchorsMode.TopCenter;
            editorLevelMode.uiPosition   = new Vector2(-30, -48);
            editorLevelMode.uiSize       = new Vector2(60, 32);
            editorLevelMode.uiStaticObj  = true;
            editorLevelMode.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0);

            editorLevelMode.uiButtonText             = new UiTextObject();
            editorLevelMode.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            editorLevelMode.uiButtonText.uiText      = "Level";

            editorLevelMode.uiButtonIcon = null;

            editorLevelMode.uiButtonBackgroundObject.uiRayCast    = true;
            editorLevelMode.uiButtonBackgroundObject.uiSize       = new Vector2(60, 32);
            editorLevelMode.uiButtonBackgroundObject.normalColor  = new Color32(255, 255, 255, 30);
            editorLevelMode.uiButtonBackgroundObject.hoverColor   = new Color32(255, 255, 255, 40);
            editorLevelMode.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70);
            UiManager.CreateButton(editorInteractive, editorLevelMode);

            // Editor Editor Menu
            UiButtonObject editorUiMode = new UiButtonObject();

            editorUiMode.uiObjName    = "editorUiMode";
            editorUiMode.uiAnchorMode = UiManager.UiAnchorsMode.TopCenter;
            editorUiMode.uiPosition   = new Vector2(30, -48);
            editorUiMode.uiSize       = new Vector2(60, 32);
            editorUiMode.uiStaticObj  = true;
            editorUiMode.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0);

            editorUiMode.uiButtonText             = new UiTextObject();
            editorUiMode.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            editorUiMode.uiButtonText.uiText      = "Ui";

            editorUiMode.uiButtonIcon = null;

            editorUiMode.uiButtonBackgroundObject.uiRayCast    = true;
            editorUiMode.uiButtonBackgroundObject.uiSize       = new Vector2(60, 32);
            editorUiMode.uiButtonBackgroundObject.normalColor  = new Color32(255, 255, 255, 0);
            editorUiMode.uiButtonBackgroundObject.hoverColor   = new Color32(255, 255, 255, 40);
            editorUiMode.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70);
            UiManager.CreateButton(editorInteractive, editorUiMode);

            // Editor Preview Menu
            UiButtonObject preview = new UiButtonObject();

            preview.uiObjName    = "editorPreview";
            preview.uiAnchorMode = UiManager.UiAnchorsMode.TopRight;
            preview.uiPosition   = new Vector2(-64, -48);
            preview.uiSize       = new Vector2(60, 32);
            preview.uiStaticObj  = true;
            preview.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0);

            preview.uiButtonText             = new UiTextObject();
            preview.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter;
            preview.uiButtonText.uiText      = "Preview";

            preview.uiButtonIcon = null;

            preview.uiButtonBackgroundObject.uiRayCast    = true;
            preview.uiButtonBackgroundObject.uiSize       = new Vector2(60, 32);
            preview.uiButtonBackgroundObject.normalColor  = new Color32(255, 255, 255, 0);
            preview.uiButtonBackgroundObject.hoverColor   = new Color32(255, 255, 255, 40);
            preview.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70);
            UiManager.CreateButton(editorInteractive, preview).onMouseClickEvent = ClickPreviewBtn;

            // Create fps and millisecond display.
            UiTextObject editorWindowTitle = new UiTextObject();

            editorWindowTitle.uiObjName    = "editorWindowTitle";
            editorWindowTitle.uiText       = "Construi";
            editorWindowTitle.uiPosition   = new Vector2(40, -15);
            editorWindowTitle.uiSize       = new Vector2(60, 32);
            editorWindowTitle.uiTextColor  = new Color(1, 1, 1, 1f);
            editorWindowTitle.uiTextSize   = 12;
            editorWindowTitle.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal;
            UiManager.CreateTextObj(editorUiStatic, editorWindowTitle);

            // Create fps and millisecond display.
            UiTextObject editorFps = new UiTextObject();

            editorFps.uiObjName    = "editorFps";
            editorFps.uiPosition   = new Vector2(120, -15);
            editorFps.uiSize       = new Vector2(90, 32);
            editorFps.uiTextColor  = new Color(1, 1, 1, 1f);
            editorFps.uiTextSize   = 12;
            editorFps.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal;
            UiManager.CreateTextObj(editorUiStatic, editorFps).AddComponent <FPSDisplay>();

            // Create pentool.
            UiButtonObject editorLayerSettings = new UiButtonObject();

            editorLayerSettings.uiObjName                          = "editorLayerSettings";
            editorLayerSettings.uiPosition                         = new Vector2(16, -80);
            editorLayerSettings.uiSize                             = new Vector2(32, 32);
            editorLayerSettings.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorLayerSettings.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorLayerSettings.uiButtonBackgroundObject.uiRayCast = true;
            editorLayerSettings.uiAnchorMode                       = UiManager.UiAnchorsMode.TopLeft;
            editorLayerSettings.uiButtonIcon.uiTextureRef          = editorIcons[16];
            UiManager.CreateButton(editorInteractive, editorLayerSettings).onMouseClickEvent = ClickLayerBtn;

            UiButtonObject editorTexturePanel = new UiButtonObject();

            editorTexturePanel.uiObjName                          = "editorTexturePanel";
            editorTexturePanel.uiPosition                         = new Vector2(16, -112);
            editorTexturePanel.uiSize                             = new Vector2(32, 32);
            editorTexturePanel.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorTexturePanel.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorTexturePanel.uiButtonBackgroundObject.uiRayCast = true;
            editorTexturePanel.uiAnchorMode                       = UiManager.UiAnchorsMode.TopLeft;
            editorTexturePanel.uiButtonIcon.uiTextureRef          = editorIcons[7];
            UiManager.CreateButton(editorInteractive, editorTexturePanel).onMouseClickEvent = ClickTexturesBtn;

            UiButtonObject editorSpritePanel = new UiButtonObject();

            editorTexturePanel.uiObjName                          = "editorTexturePanel";
            editorTexturePanel.uiPosition                         = new Vector2(16, -112 - 32);
            editorTexturePanel.uiSize                             = new Vector2(32, 32);
            editorTexturePanel.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorTexturePanel.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorTexturePanel.uiButtonBackgroundObject.uiRayCast = true;
            editorTexturePanel.uiAnchorMode                       = UiManager.UiAnchorsMode.TopLeft;
            editorTexturePanel.uiButtonIcon.uiTextureRef          = editorIcons[28];
            UiManager.CreateButton(editorInteractive, editorTexturePanel).onMouseClickEvent = ClickSpritePanelBtn;

            UiButtonObject editorEntityPanel = new UiButtonObject();

            editorEntityPanel.uiObjName                          = "editorEntityPanel";
            editorEntityPanel.uiPosition                         = new Vector2(16, -112 - 64);
            editorEntityPanel.uiSize                             = new Vector2(32, 32);
            editorEntityPanel.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorEntityPanel.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorEntityPanel.uiButtonBackgroundObject.uiRayCast = true;
            editorEntityPanel.uiAnchorMode                       = UiManager.UiAnchorsMode.TopLeft;
            editorEntityPanel.uiButtonIcon.uiTextureRef          = editorIcons[37];
            UiManager.CreateButton(editorInteractive, editorEntityPanel).onMouseClickEvent = ClickEntityPanelBtn;

            UiButtonObject editorItemPanel = new UiButtonObject();

            editorItemPanel.uiObjName                          = "editorItemPanel";
            editorItemPanel.uiPosition                         = new Vector2(16, -112 - 64 - 32);
            editorItemPanel.uiSize                             = new Vector2(32, 32);
            editorItemPanel.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorItemPanel.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorItemPanel.uiButtonBackgroundObject.uiRayCast = true;
            editorItemPanel.uiAnchorMode                       = UiManager.UiAnchorsMode.TopLeft;
            editorItemPanel.uiButtonIcon.uiTextureRef          = editorIcons[36];
            UiManager.CreateButton(editorInteractive, editorItemPanel).onMouseClickEvent = ClickItemPanelBtn;

            // Create editor tool manager
            curEditorToolManager = GlobalToolManager.CreateGlobalToolManager(primerParrentObj);

            // Create pentool.
            UiButtonObject editorPenTool = new UiButtonObject();

            editorPenTool.uiObjName                          = "editorPenTool";
            editorPenTool.uiPosition                         = new Vector2(16, 32);
            editorPenTool.uiSize                             = new Vector2(32, 32);
            editorPenTool.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorPenTool.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorPenTool.uiButtonBackgroundObject.uiRayCast = true;
            editorPenTool.uiAnchorMode                       = UiManager.UiAnchorsMode.BottomLeft;
            editorPenTool.uiButtonIcon.uiTextureRef          = editorIcons[1];

            curEditorToolManager.EditorTools[0].curToolIndicator                     = UiManager.CreateButton(editorInteractive, editorPenTool).gameObject.AddComponent <EditorToolIndicator>();
            curEditorToolManager.EditorTools[0].curToolIndicator.targetTool          = curEditorToolManager.EditorTools[0];
            curEditorToolManager.EditorTools[0].curToolIndicator.toolActivatedIcon   = editorIcons[12];
            curEditorToolManager.EditorTools[0].curToolIndicator.toolDeActivatedIcon = editorIcons[1];

            UiButtonObject EditorToolEraserPen = new UiButtonObject();

            EditorToolEraserPen.uiObjName                          = "editorToolEraserPen";
            EditorToolEraserPen.uiPosition                         = new Vector2(16, 64);
            EditorToolEraserPen.uiSize                             = new Vector2(32, 32);
            EditorToolEraserPen.uiButtonIcon.uiSize                = new Vector2(32, 32);
            EditorToolEraserPen.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            EditorToolEraserPen.uiButtonBackgroundObject.uiRayCast = true;
            EditorToolEraserPen.uiAnchorMode                       = UiManager.UiAnchorsMode.BottomLeft;
            EditorToolEraserPen.uiButtonIcon.uiTextureRef          = editorIcons[17];

            curEditorToolManager.EditorTools[1].curToolIndicator                     = UiManager.CreateButton(editorInteractive, EditorToolEraserPen).gameObject.AddComponent <EditorToolIndicator>();
            curEditorToolManager.EditorTools[1].curToolIndicator.targetTool          = curEditorToolManager.EditorTools[1];
            curEditorToolManager.EditorTools[1].curToolIndicator.toolActivatedIcon   = editorIcons[18];
            curEditorToolManager.EditorTools[1].curToolIndicator.toolDeActivatedIcon = editorIcons[17];

            UiButtonObject editorFillTool = new UiButtonObject();

            editorFillTool.uiObjName                          = "editorFillTool";
            editorFillTool.uiPosition                         = new Vector2(16, 96);
            editorFillTool.uiSize                             = new Vector2(32, 32);
            editorFillTool.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorFillTool.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorFillTool.uiButtonBackgroundObject.uiRayCast = true;
            editorFillTool.uiAnchorMode                       = UiManager.UiAnchorsMode.BottomLeft;
            editorFillTool.uiButtonIcon.uiTextureRef          = editorIcons[0];

            curEditorToolManager.EditorTools[2].curToolIndicator                     = UiManager.CreateButton(editorInteractive, editorFillTool).gameObject.AddComponent <EditorToolIndicator>();
            curEditorToolManager.EditorTools[2].curToolIndicator.targetTool          = curEditorToolManager.EditorTools[2];
            curEditorToolManager.EditorTools[2].curToolIndicator.toolActivatedIcon   = editorIcons[11];
            curEditorToolManager.EditorTools[2].curToolIndicator.toolDeActivatedIcon = editorIcons[0];

            UiButtonObject editorSelect = new UiButtonObject();

            editorSelect.uiObjName                          = "editorSelect";
            editorSelect.uiPosition                         = new Vector2(16, 128);
            editorSelect.uiSize                             = new Vector2(32, 32);
            editorSelect.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorSelect.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorSelect.uiButtonBackgroundObject.uiRayCast = true;
            editorSelect.uiAnchorMode                       = UiManager.UiAnchorsMode.BottomLeft;
            editorSelect.uiButtonIcon.uiTextureRef          = editorIcons[26];

            curEditorToolManager.EditorTools[3].curToolIndicator                     = UiManager.CreateButton(editorInteractive, editorSelect).gameObject.AddComponent <EditorToolIndicator>();
            curEditorToolManager.EditorTools[3].curToolIndicator.targetTool          = curEditorToolManager.EditorTools[2];
            curEditorToolManager.EditorTools[3].curToolIndicator.toolActivatedIcon   = editorIcons[25];
            curEditorToolManager.EditorTools[3].curToolIndicator.toolDeActivatedIcon = editorIcons[26];

            UiButtonObject editorLineMesh = new UiButtonObject();

            editorLineMesh.uiObjName                          = "editorLineMesh";
            editorLineMesh.uiPosition                         = new Vector2(16, 128 + 32);
            editorLineMesh.uiSize                             = new Vector2(32, 32);
            editorLineMesh.uiButtonIcon.uiSize                = new Vector2(32, 32);
            editorLineMesh.uiButtonBackgroundObject.uiSize    = new Vector2(32, 32);
            editorLineMesh.uiButtonBackgroundObject.uiRayCast = true;
            editorLineMesh.uiAnchorMode                       = UiManager.UiAnchorsMode.BottomLeft;
            editorLineMesh.uiButtonIcon.uiTextureRef          = editorIcons[30];

            curEditorToolManager.EditorTools[5].curToolIndicator                     = UiManager.CreateButton(editorInteractive, editorLineMesh).gameObject.AddComponent <EditorToolIndicator>();
            curEditorToolManager.EditorTools[5].curToolIndicator.targetTool          = curEditorToolManager.EditorTools[5];
            curEditorToolManager.EditorTools[5].curToolIndicator.toolActivatedIcon   = editorIcons[32];
            curEditorToolManager.EditorTools[5].curToolIndicator.toolDeActivatedIcon = editorIcons[30];

            editorCreated = true;
            takesInput    = true;

            UpdateTexturePrew();
        }