public virtual void CreatePlayer() { targetPlayerObj = new GameObject("Player"); targetPlayerObj.transform.SetParent(primerParrentObj.transform); targetPlayerObj.transform.position = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn); targetPlayerObj.transform.position += new Vector3(0, 0.5f); targetPlayEntityAgent = targetPlayerObj.AddComponent <PlayerTopDown>(); targetPlayEntityAgent.CreateEntity("PlayerGameObject"); targetPlayEntityAgent.playerCameraObj.GetComponent <Camera>().clearFlags = CameraClearFlags.Depth; GL.Clear(true, true, new Color(0, 0, 0, 1), 1); }
// Switches the current layer to the layer with that index. public static void SwitchLayer(int layerIndex, bool instantSwitch = false) { XCPManager.currentXCP.xpcMaps[mapDataXCPIndex].mapLayers[mapDataCurrentLayer].layerObjRef.SetActive(false); mapDataCurrentLayer = layerIndex; XCPManager.currentXCP.xpcMaps[mapDataXCPIndex].mapLayers[layerIndex].layerObjRef.SetActive(true); if (ScenePrimer.curEditorPrimer != null) { GameObject.Destroy(ScenePrimer.curGamePrimer); if (EditorPrimer.SpawnIcon != null) { EditorPrimer.SpawnIcon.transform.position = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn); } } CameraManager.UpdateCurrentCamera(); }
public override void ToolActivation() { UiManager.DestroyAllFocus(); BPlacerTool toolWindowType = new BPlacerTool(); toolWindowType.targetTool = this; toolWindow = WindowManager.CreateWindow(200, 100, toolWindowType, true, true); if (toolActiveSetterIcon != null) { } GlobalToolManager.globalToolManager.ToolSelectorDeactivate(); curTileSelector.tileSelectionEnabled = false; tileSize = MapDataManager.mapDataTileSize; Icon = EditorPrimer.SpawnIconRenderer; Icon.transform.position = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn); Icon.transform.position += new Vector3(0, 0.4f, 0); usesDrag = true; }
public override void PrimerInitialize() { primerModeName = "Editor Mode"; worldMaterial = ScenePrimer.StandardWorld; spriteMaterial = ScenePrimer.StandardSprite; // Create a empty map SessionManager.SessionManagerClearRefs(); editorIcons = Resources.LoadAll <Sprite>("BerrySystem/Icons/editorIcons"); if (XCPManager.currentXCP == null) { takesInput = false; BXCPManager xcpWin = new BXCPManager(); xcpWin.windowTitleName = "editorXCPWindow"; WindowManager.CreateWindow(200, 300, xcpWin, false, true); disableInput = true; /* * // Display logo. * UiBackgroundObject logo = new UiBackgroundObject(); * logo.uiObjName = "Xonomoto logo"; * logo.uiTextureRef = Resources.Load<Sprite>("Xonomoto_studios"); * logo.uiAnchorMode = UiManager.UiAnchorsMode.TopRight; * UiManager.CreateBackgroundObj(null, logo); */ return; } else { } /* * if(MapDataManager.mapDataXCPIndex == -1){ * MapDataManager.mapData = new MapData().createEmptyMapData("New Map", EditorPrimer.editorVersionNumberInternal,"Derelictus"); * MapDataManager.mapDataFileName = "New Map"; * MapDataManager.mapDataTileSize = 0.32f; * SessionManager.CreateMapLayer("Layer 0", true, true); * MapDataManager.MapDataCreateMapObj(); * } */ // Create the editor camera. // = MapDataConverter.Vector3ToV3( new Vector3(0, 5.8f, 12.75f) ); // = MapDataConverter.Color32ToV3( new Color32(109, 166, 255, 255) ); if (primerCurCameraObj == null) { PrimerCreateCamera(); } disableInput = false; editorUi = UiManager.CreateCanvas("editorUi", primerParrentObj); SpawnIcon = new GameObject("editorSetterIcon"); SpawnIconRenderer = SpawnIcon.AddComponent <SpriteRenderer>(); SpawnIconRenderer.sprite = Resources.Load <Sprite>("BerrySystem/Textures/Topdown/alphaSpawn1"); SpawnIconRenderer.transform.eulerAngles = new Vector2(90, 0); SpawnIconRenderer.transform.position = MapDataConverter.V3ToVector3(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].layerSpawn); SpawnIconRenderer.transform.position += new Vector3(0, 0.3f, 0); SpawnIconRenderer.sortingOrder = SessionManager.SpriteSortByPos(SpawnIconRenderer); spriteIcon = new GameObject("editorSpritePrew"); spriteIconRenderer = spriteIcon.AddComponent <SpriteRenderer>(); spriteIconRenderer.transform.eulerAngles = new Vector2(90, 0); spriteIconRenderer.transform.position += new Vector3(0, 0.4f, 0); spriteIconRenderer.material = spriteMaterial; spriteIcon.AddComponent <MoveAlong>().Icon = spriteIconRenderer; spriteIcon.SetActive(false); /* */ editorGridObj = new GameObject("editorGrid"); editorGridObj.transform.SetParent(primerParrentObj.transform); editorGridObj.AddComponent <CameraGrid2D>(); worldGrid2D = new GameObject("World2DGrid"); worldGrid2D.transform.SetParent(primerParrentObj.transform); worldGrid2D.AddComponent <WorldGrid2D>(); editorUiStatic = UiManager.CreateCanvas("EditorStatic", editorUi, false, true, 0, false); UiManager.SetUiAnchors(editorUiStatic, UiManager.UiAnchorsMode.FillStretch); // Editor side bar UiBackgroundObject editorSideBar = new UiBackgroundObject(); editorSideBar.uiObjName = "editorSideBar"; editorSideBar.uiPosition = new Vector2(16, 0); editorSideBar.uiSize = new Vector2(32, 0); editorSideBar.uiColor = new Color32(0, 115, 180, 255); editorSideBar.uiAnchorMode = UiManager.UiAnchorsMode.MiddelLeftStretchVertical; UiManager.CreateBackgroundObj(editorUiStatic, editorSideBar); // Editor side bar UiBackgroundObject editorTextureWindow = new UiBackgroundObject(); editorTextureWindow.uiObjName = "editorTexture"; editorTextureWindow.uiPosition = new Vector2(74, 40); editorTextureWindow.uiSize = new Vector2(70, 70); editorTextureWindow.uiRayCast = true; editorTextureWindow.uiColor = new Color32(255, 255, 255, 250); editorTextureWindow.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; texturePrew = UiManager.CreateBackgroundObj(editorUiStatic, editorTextureWindow).GetComponent <Image>(); texturePrew.preserveAspect = true; if (ScenePrimer.curEditorPrimer.curTileId == -1) { ScenePrimer.curEditorPrimer.curTileId = 0; } // Editor Window Title Bar UiBackgroundObject editorWindowTitleBar = new UiBackgroundObject(); editorWindowTitleBar.uiObjName = "editorWindowTitleBar"; editorWindowTitleBar.uiPosition = new Vector2(0, -16); editorWindowTitleBar.uiSize = new Vector2(0, 32); editorWindowTitleBar.uiColor = new Color32(40, 170, 224, 255); editorWindowTitleBar.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal; UiManager.CreateBackgroundObj(editorUiStatic, editorWindowTitleBar); // Editor Tool Bar UiBackgroundObject editorToolBar = new UiBackgroundObject(); editorToolBar.uiObjName = "editorToolBar"; editorToolBar.uiPosition = new Vector2(0, -48); editorToolBar.uiSize = new Vector2(0, 32); editorToolBar.uiColor = new Color(0, 0.552f, 0.807f, 1f); editorToolBar.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal; UiManager.CreateBackgroundObj(editorUiStatic, editorToolBar); editorInteractive = UiManager.CreateCanvas("EditorInteractive", editorUi, false, true, 0, true); UiManager.SetUiAnchors(editorInteractive, UiManager.UiAnchorsMode.FillStretch); UiTextObject editorTileLayerInfo = new UiTextObject(); editorTileLayerInfo.uiObjName = "editorTileLayerInfo"; editorTileLayerInfo.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; editorTileLayerInfo.uiTextColor = new Color(1, 1, 1, 1); editorTileLayerInfo.uiText = "Layer : " + curLayer; editorTileLayerInfo.uiTextAlign = TextAnchor.MiddleCenter; editorTileLayerInfo.uiPosition = new Vector2(74, 90); editorTileLayerInfo.uiSize = new Vector2(70, 70); tileInfo = UiManager.CreateTextObj(editorInteractive, editorTileLayerInfo).GetComponent <Text>(); UiButtonObject editorGridButton = new UiButtonObject(); editorGridButton.uiObjName = "editorGridButton"; editorGridButton.uiPosition = new Vector2(-16, -48); editorGridButton.uiSize = new Vector2(32, 33); editorGridButton.uiButtonIcon.uiSize = new Vector2(32, 32); editorGridButton.uiButtonIcon.uiTextureRef = editorIcons[5]; editorGridButton.uiAnchorMode = UiManager.UiAnchorsMode.TopRight; editorGridButton.uiButtonBackgroundObject.uiRayCast = true; editorGridButton.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorGridButton.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0); UiManager.CreateButton(editorInteractive, editorGridButton).gameObject.AddComponent <EditorGridBtn>(); UiTextObject mapTitle = new UiTextObject(); mapTitle.uiObjName = "editorTitle"; mapTitle.uiTextAlign = TextAnchor.MiddleCenter; mapTitle.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal; mapTitle.uiSize = new Vector2(32, 32); mapTitle.uiPosition = new Vector2(0, -16); mapTitle.uiText = MapDataManager.mapDataFileName; editorMapTitle = UiManager.CreateTextObj(editorInteractive, mapTitle); // Editor File Menu UiButtonObject editorFileMenu = new UiButtonObject(); editorFileMenu.uiObjName = "editorFileMenu"; editorFileMenu.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorFileMenu.uiPosition = new Vector2(25, -48); editorFileMenu.uiSize = new Vector2(50, 32); editorFileMenu.uiStaticObj = true; editorFileMenu.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0); editorFileMenu.uiButtonText = new UiTextObject(); editorFileMenu.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter; editorFileMenu.uiButtonText.uiText = "File"; editorFileMenu.uiButtonIcon = null; editorFileMenu.uiButtonBackgroundObject.uiRayCast = true; editorFileMenu.uiButtonBackgroundObject.uiSize = new Vector2(50, 32); editorFileMenu.uiButtonBackgroundObject.normalColor = new Color32(255, 255, 255, 0); editorFileMenu.uiButtonBackgroundObject.hoverColor = new Color32(255, 255, 255, 40); editorFileMenu.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70); UiManager.CreateButton(editorInteractive, editorFileMenu).onMouseClickEvent = ClickFileBtn; // Editor Editor Menu UiButtonObject editorEditorMenu = new UiButtonObject(); editorEditorMenu.uiObjName = "editorEditorMenu"; editorEditorMenu.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorEditorMenu.uiPosition = new Vector2(80, -48); editorEditorMenu.uiSize = new Vector2(60, 32); editorEditorMenu.uiStaticObj = true; editorEditorMenu.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0); editorEditorMenu.uiButtonText = new UiTextObject(); editorEditorMenu.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter; editorEditorMenu.uiButtonText.uiText = "Editor"; editorEditorMenu.uiButtonIcon = null; editorEditorMenu.uiButtonBackgroundObject.uiRayCast = true; editorEditorMenu.uiButtonBackgroundObject.uiSize = new Vector2(60, 32); editorEditorMenu.uiButtonBackgroundObject.normalColor = new Color32(255, 255, 255, 0); editorEditorMenu.uiButtonBackgroundObject.hoverColor = new Color32(255, 255, 255, 40); editorEditorMenu.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70); UiManager.CreateButton(editorInteractive, editorEditorMenu).onMouseClickEvent = ClickEditBtn; // Editor Editor Menu UiButtonObject editorLevelMode = new UiButtonObject(); editorLevelMode.uiObjName = "editorLevelMode"; editorLevelMode.uiAnchorMode = UiManager.UiAnchorsMode.TopCenter; editorLevelMode.uiPosition = new Vector2(-30, -48); editorLevelMode.uiSize = new Vector2(60, 32); editorLevelMode.uiStaticObj = true; editorLevelMode.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0); editorLevelMode.uiButtonText = new UiTextObject(); editorLevelMode.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter; editorLevelMode.uiButtonText.uiText = "Level"; editorLevelMode.uiButtonIcon = null; editorLevelMode.uiButtonBackgroundObject.uiRayCast = true; editorLevelMode.uiButtonBackgroundObject.uiSize = new Vector2(60, 32); editorLevelMode.uiButtonBackgroundObject.normalColor = new Color32(255, 255, 255, 30); editorLevelMode.uiButtonBackgroundObject.hoverColor = new Color32(255, 255, 255, 40); editorLevelMode.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70); UiManager.CreateButton(editorInteractive, editorLevelMode); // Editor Editor Menu UiButtonObject editorUiMode = new UiButtonObject(); editorUiMode.uiObjName = "editorUiMode"; editorUiMode.uiAnchorMode = UiManager.UiAnchorsMode.TopCenter; editorUiMode.uiPosition = new Vector2(30, -48); editorUiMode.uiSize = new Vector2(60, 32); editorUiMode.uiStaticObj = true; editorUiMode.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0); editorUiMode.uiButtonText = new UiTextObject(); editorUiMode.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter; editorUiMode.uiButtonText.uiText = "Ui"; editorUiMode.uiButtonIcon = null; editorUiMode.uiButtonBackgroundObject.uiRayCast = true; editorUiMode.uiButtonBackgroundObject.uiSize = new Vector2(60, 32); editorUiMode.uiButtonBackgroundObject.normalColor = new Color32(255, 255, 255, 0); editorUiMode.uiButtonBackgroundObject.hoverColor = new Color32(255, 255, 255, 40); editorUiMode.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70); UiManager.CreateButton(editorInteractive, editorUiMode); // Editor Preview Menu UiButtonObject preview = new UiButtonObject(); preview.uiObjName = "editorPreview"; preview.uiAnchorMode = UiManager.UiAnchorsMode.TopRight; preview.uiPosition = new Vector2(-64, -48); preview.uiSize = new Vector2(60, 32); preview.uiStaticObj = true; preview.uiButtonBackgroundObject.uiColor = new Color32(255, 255, 255, 0); preview.uiButtonText = new UiTextObject(); preview.uiButtonText.uiTextAlign = TextAnchor.MiddleCenter; preview.uiButtonText.uiText = "Preview"; preview.uiButtonIcon = null; preview.uiButtonBackgroundObject.uiRayCast = true; preview.uiButtonBackgroundObject.uiSize = new Vector2(60, 32); preview.uiButtonBackgroundObject.normalColor = new Color32(255, 255, 255, 0); preview.uiButtonBackgroundObject.hoverColor = new Color32(255, 255, 255, 40); preview.uiButtonBackgroundObject.pressedColor = new Color32(255, 255, 255, 70); UiManager.CreateButton(editorInteractive, preview).onMouseClickEvent = ClickPreviewBtn; // Create fps and millisecond display. UiTextObject editorWindowTitle = new UiTextObject(); editorWindowTitle.uiObjName = "editorWindowTitle"; editorWindowTitle.uiText = "Construi"; editorWindowTitle.uiPosition = new Vector2(40, -15); editorWindowTitle.uiSize = new Vector2(60, 32); editorWindowTitle.uiTextColor = new Color(1, 1, 1, 1f); editorWindowTitle.uiTextSize = 12; editorWindowTitle.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal; UiManager.CreateTextObj(editorUiStatic, editorWindowTitle); // Create fps and millisecond display. UiTextObject editorFps = new UiTextObject(); editorFps.uiObjName = "editorFps"; editorFps.uiPosition = new Vector2(120, -15); editorFps.uiSize = new Vector2(90, 32); editorFps.uiTextColor = new Color(1, 1, 1, 1f); editorFps.uiTextSize = 12; editorFps.uiAnchorMode = UiManager.UiAnchorsMode.TopStretchHorizontal; UiManager.CreateTextObj(editorUiStatic, editorFps).AddComponent <FPSDisplay>(); // Create pentool. UiButtonObject editorLayerSettings = new UiButtonObject(); editorLayerSettings.uiObjName = "editorLayerSettings"; editorLayerSettings.uiPosition = new Vector2(16, -80); editorLayerSettings.uiSize = new Vector2(32, 32); editorLayerSettings.uiButtonIcon.uiSize = new Vector2(32, 32); editorLayerSettings.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorLayerSettings.uiButtonBackgroundObject.uiRayCast = true; editorLayerSettings.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorLayerSettings.uiButtonIcon.uiTextureRef = editorIcons[16]; UiManager.CreateButton(editorInteractive, editorLayerSettings).onMouseClickEvent = ClickLayerBtn; UiButtonObject editorTexturePanel = new UiButtonObject(); editorTexturePanel.uiObjName = "editorTexturePanel"; editorTexturePanel.uiPosition = new Vector2(16, -112); editorTexturePanel.uiSize = new Vector2(32, 32); editorTexturePanel.uiButtonIcon.uiSize = new Vector2(32, 32); editorTexturePanel.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorTexturePanel.uiButtonBackgroundObject.uiRayCast = true; editorTexturePanel.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorTexturePanel.uiButtonIcon.uiTextureRef = editorIcons[7]; UiManager.CreateButton(editorInteractive, editorTexturePanel).onMouseClickEvent = ClickTexturesBtn; UiButtonObject editorSpritePanel = new UiButtonObject(); editorTexturePanel.uiObjName = "editorTexturePanel"; editorTexturePanel.uiPosition = new Vector2(16, -112 - 32); editorTexturePanel.uiSize = new Vector2(32, 32); editorTexturePanel.uiButtonIcon.uiSize = new Vector2(32, 32); editorTexturePanel.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorTexturePanel.uiButtonBackgroundObject.uiRayCast = true; editorTexturePanel.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorTexturePanel.uiButtonIcon.uiTextureRef = editorIcons[28]; UiManager.CreateButton(editorInteractive, editorTexturePanel).onMouseClickEvent = ClickSpritePanelBtn; UiButtonObject editorEntityPanel = new UiButtonObject(); editorEntityPanel.uiObjName = "editorEntityPanel"; editorEntityPanel.uiPosition = new Vector2(16, -112 - 64); editorEntityPanel.uiSize = new Vector2(32, 32); editorEntityPanel.uiButtonIcon.uiSize = new Vector2(32, 32); editorEntityPanel.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorEntityPanel.uiButtonBackgroundObject.uiRayCast = true; editorEntityPanel.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorEntityPanel.uiButtonIcon.uiTextureRef = editorIcons[37]; UiManager.CreateButton(editorInteractive, editorEntityPanel).onMouseClickEvent = ClickEntityPanelBtn; UiButtonObject editorItemPanel = new UiButtonObject(); editorItemPanel.uiObjName = "editorItemPanel"; editorItemPanel.uiPosition = new Vector2(16, -112 - 64 - 32); editorItemPanel.uiSize = new Vector2(32, 32); editorItemPanel.uiButtonIcon.uiSize = new Vector2(32, 32); editorItemPanel.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorItemPanel.uiButtonBackgroundObject.uiRayCast = true; editorItemPanel.uiAnchorMode = UiManager.UiAnchorsMode.TopLeft; editorItemPanel.uiButtonIcon.uiTextureRef = editorIcons[36]; UiManager.CreateButton(editorInteractive, editorItemPanel).onMouseClickEvent = ClickItemPanelBtn; // Create editor tool manager curEditorToolManager = GlobalToolManager.CreateGlobalToolManager(primerParrentObj); // Create pentool. UiButtonObject editorPenTool = new UiButtonObject(); editorPenTool.uiObjName = "editorPenTool"; editorPenTool.uiPosition = new Vector2(16, 32); editorPenTool.uiSize = new Vector2(32, 32); editorPenTool.uiButtonIcon.uiSize = new Vector2(32, 32); editorPenTool.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorPenTool.uiButtonBackgroundObject.uiRayCast = true; editorPenTool.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; editorPenTool.uiButtonIcon.uiTextureRef = editorIcons[1]; curEditorToolManager.EditorTools[0].curToolIndicator = UiManager.CreateButton(editorInteractive, editorPenTool).gameObject.AddComponent <EditorToolIndicator>(); curEditorToolManager.EditorTools[0].curToolIndicator.targetTool = curEditorToolManager.EditorTools[0]; curEditorToolManager.EditorTools[0].curToolIndicator.toolActivatedIcon = editorIcons[12]; curEditorToolManager.EditorTools[0].curToolIndicator.toolDeActivatedIcon = editorIcons[1]; UiButtonObject EditorToolEraserPen = new UiButtonObject(); EditorToolEraserPen.uiObjName = "editorToolEraserPen"; EditorToolEraserPen.uiPosition = new Vector2(16, 64); EditorToolEraserPen.uiSize = new Vector2(32, 32); EditorToolEraserPen.uiButtonIcon.uiSize = new Vector2(32, 32); EditorToolEraserPen.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); EditorToolEraserPen.uiButtonBackgroundObject.uiRayCast = true; EditorToolEraserPen.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; EditorToolEraserPen.uiButtonIcon.uiTextureRef = editorIcons[17]; curEditorToolManager.EditorTools[1].curToolIndicator = UiManager.CreateButton(editorInteractive, EditorToolEraserPen).gameObject.AddComponent <EditorToolIndicator>(); curEditorToolManager.EditorTools[1].curToolIndicator.targetTool = curEditorToolManager.EditorTools[1]; curEditorToolManager.EditorTools[1].curToolIndicator.toolActivatedIcon = editorIcons[18]; curEditorToolManager.EditorTools[1].curToolIndicator.toolDeActivatedIcon = editorIcons[17]; UiButtonObject editorFillTool = new UiButtonObject(); editorFillTool.uiObjName = "editorFillTool"; editorFillTool.uiPosition = new Vector2(16, 96); editorFillTool.uiSize = new Vector2(32, 32); editorFillTool.uiButtonIcon.uiSize = new Vector2(32, 32); editorFillTool.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorFillTool.uiButtonBackgroundObject.uiRayCast = true; editorFillTool.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; editorFillTool.uiButtonIcon.uiTextureRef = editorIcons[0]; curEditorToolManager.EditorTools[2].curToolIndicator = UiManager.CreateButton(editorInteractive, editorFillTool).gameObject.AddComponent <EditorToolIndicator>(); curEditorToolManager.EditorTools[2].curToolIndicator.targetTool = curEditorToolManager.EditorTools[2]; curEditorToolManager.EditorTools[2].curToolIndicator.toolActivatedIcon = editorIcons[11]; curEditorToolManager.EditorTools[2].curToolIndicator.toolDeActivatedIcon = editorIcons[0]; UiButtonObject editorSelect = new UiButtonObject(); editorSelect.uiObjName = "editorSelect"; editorSelect.uiPosition = new Vector2(16, 128); editorSelect.uiSize = new Vector2(32, 32); editorSelect.uiButtonIcon.uiSize = new Vector2(32, 32); editorSelect.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorSelect.uiButtonBackgroundObject.uiRayCast = true; editorSelect.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; editorSelect.uiButtonIcon.uiTextureRef = editorIcons[26]; curEditorToolManager.EditorTools[3].curToolIndicator = UiManager.CreateButton(editorInteractive, editorSelect).gameObject.AddComponent <EditorToolIndicator>(); curEditorToolManager.EditorTools[3].curToolIndicator.targetTool = curEditorToolManager.EditorTools[2]; curEditorToolManager.EditorTools[3].curToolIndicator.toolActivatedIcon = editorIcons[25]; curEditorToolManager.EditorTools[3].curToolIndicator.toolDeActivatedIcon = editorIcons[26]; UiButtonObject editorLineMesh = new UiButtonObject(); editorLineMesh.uiObjName = "editorLineMesh"; editorLineMesh.uiPosition = new Vector2(16, 128 + 32); editorLineMesh.uiSize = new Vector2(32, 32); editorLineMesh.uiButtonIcon.uiSize = new Vector2(32, 32); editorLineMesh.uiButtonBackgroundObject.uiSize = new Vector2(32, 32); editorLineMesh.uiButtonBackgroundObject.uiRayCast = true; editorLineMesh.uiAnchorMode = UiManager.UiAnchorsMode.BottomLeft; editorLineMesh.uiButtonIcon.uiTextureRef = editorIcons[30]; curEditorToolManager.EditorTools[5].curToolIndicator = UiManager.CreateButton(editorInteractive, editorLineMesh).gameObject.AddComponent <EditorToolIndicator>(); curEditorToolManager.EditorTools[5].curToolIndicator.targetTool = curEditorToolManager.EditorTools[5]; curEditorToolManager.EditorTools[5].curToolIndicator.toolActivatedIcon = editorIcons[32]; curEditorToolManager.EditorTools[5].curToolIndicator.toolDeActivatedIcon = editorIcons[30]; editorCreated = true; takesInput = true; UpdateTexturePrew(); }