public void CreateEntityCreator() { BEntityEditor entityCreator = new BEntityEditor(); entityCreator.CreateNew = EntityCreate; entityCreator.creationMode = true; WindowManager.CreateWindow(0, 0, entityCreator, true, false, true); }
public void CreateSpriteEditor(string path, bool selectedMode, ItemPress handler, bool headLess, int index) { BEntityEditor SEditor = new BEntityEditor(); SEditor.isSubWindow = true; SEditor.creationMode = false; SEditor.targetEntID = index; WindowManager.CreateWindow(0, 0, SEditor, true); }