private Point FindShot() { Random rand = new Random(Guid.NewGuid().GetHashCode()); var HitNeighbors = FiringBoard.GetAvailableBlockPositions(); return(HitNeighbors[rand.Next(HitNeighbors.Count)]); }
public Player(string name) { Name = name; GameBoard = new Board(); FiringBoard = new FiringBoard(); Ships = new List <Ship>() { new Destroyer(), new Submarine(), new Cruiser(), new Battleship(), new Carrier() }; }