コード例 #1
0
        static void Main(string[] args)
        {
            //Create keyboard object
            ConsoleKeyInfo keyboard = new ConsoleKeyInfo();
            //Declare and initialize sentinel
            bool keep_going = false;

            do
            {
                //Display main menu
                Console.WriteLine(StandardMessages.DisplayMainMenu());
                keyboard = Console.ReadKey();
                switch (keyboard.Key)
                {
                case ConsoleKey.D1:
                case ConsoleKey.NumPad1:
                    //Calculate total retail price
                    CalculateRetailPrice.CalculateTotalPrice();
                    break;

                case ConsoleKey.Escape:
                    //End program
                    keep_going = true;
                    break;

                default:
                    //Displays invalid option
                    Console.WriteLine(StandardMessages.DisplayInvalidOption());
                    Console.ReadLine();
                    break;
                }
                Console.Clear();
            } while (keep_going == false);
        }
コード例 #2
0
        public static void MainMenu()
        {
            //Declare and initilize loop variable
            bool mainMenuLoop = false;

            //Loop to control main menu options
            do
            {
                Console.Clear();
                Console.WriteLine(StandardMessages.DisplayMainMenu());

                //Get menu choice from user
                string menuChoice = (Console.ReadLine());

                //Use to control the selction of the main menu
                switch (menuChoice)
                {
                case "1":
                case "Start":
                    Console.Clear();
                    mainMenuLoop = true;
                    break;

                case "2":
                case "Settings":
                case "settings":
                case "S":
                case "s":
                    Console.WriteLine(StandardMessages.DisplaySettingsMenu());
                    Console.ReadLine();
                    break;

                case "3":
                case "Options":
                case "options":
                case "O":
                case "o":

                    OptionMenu();
                    break;

                case "4":
                case "Exit":
                case "exit":
                case "E":
                case "e":
                    mainMenuLoop = true;
                    System.Environment.Exit(0);
                    break;

                default:
                    Console.WriteLine(StandardMessages.InvalidSelection());
                    Console.ReadLine();
                    break;
                }
            } while (mainMenuLoop == false);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: orengoa0459/CSC-153
        static void Main(string[] args)
        {
            //Setinel to control loop
            bool menuLoop = false;
            //Get input from user
            string input;

            //Create objects
            RetailItemLibrary.Items jackets = new RetailItemLibrary.Items("Jackets", 12, 59.05m);
            RetailItemLibrary.Items jeans   = new RetailItemLibrary.Items("Jeans", 40, 34.95m);
            RetailItemLibrary.Items shirts  = new RetailItemLibrary.Items("Shirts", 20, 24.95m);
            do
            {
                //Displays main menu
                Console.Write(StandardMessages.DisplayMainMenu());
                //Controls the process flow of the menu
                input = Console.ReadLine();
                switch (input)
                {
                case "1":
                    //Display retail items list
                    Console.WriteLine("\n\n*Retail Item List*");
                    Console.WriteLine(StandardMessages.DisplayRetailItems(jackets.Description, jackets.UnitsOnHand, jackets.Price));
                    Console.WriteLine(StandardMessages.DisplayRetailItems(jeans.Description, jeans.UnitsOnHand, jeans.Price));
                    Console.WriteLine(StandardMessages.DisplayRetailItems(shirts.Description, shirts.UnitsOnHand, shirts.Price));
                    Console.WriteLine(StandardMessages.ReturnToMainMenu());
                    Console.ReadLine();
                    break;

                case "2":
                    //Exit main program
                    menuLoop = true;
                    break;

                default:
                    //Displays invalid choice
                    Console.WriteLine(StandardMessages.DisplayInvalidChoice());
                    Console.WriteLine(StandardMessages.ReturnToMainMenu());
                    Console.ReadLine();
                    break;
                }
                //Clears current screen
                Console.Clear();
            } while (menuLoop == false);
        }
コード例 #4
0
        static void Main(string[] args)
        {
            //Set loop sentinels
            bool   mainProgramLoop   = false;
            bool   preferredMenuLoop = false;
            string input;
            //Set index to track number of  non-preferred customer transactions.
            int index = 1;

            //Store preferred and non-preferred customer information in lists
            List <PreferredCustomer>    customer             = new List <PreferredCustomer>();
            List <NonPreferredCustomer> nonPreferredCustomer = new List <NonPreferredCustomer>();

            Console.WriteLine(StandardMessages.DisplayProgramInstructions());
            Console.ReadLine();
            Console.Clear();
            do
            {
                //Display main program menu
                Console.WriteLine(StandardMessages.DisplayMainMenu());
                //get input from user
                input = Console.ReadLine();
                switch (input)
                {
                case "1":
                    //Build preferred customer and complete customer transaction
                    BuildCustomer.BuildACustomer(customer, preferredMenuLoop, input);
                    CustomerTransaction.CustomerItemPurchasePreferred(customer, input, preferredMenuLoop);
                    break;

                case "2":
                    //Complete non-preferred customer transaction
                    CustomerTransaction.CustomerItemPurchaseNotPreferred(nonPreferredCustomer, index, input);
                    index++;
                    break;

                case "3":
                    //Display all preferred customers for the day
                    DisplayCustomerInfo.DisplayPreferredCustomerInformation(customer);

                    break;

                case "4":
                    //Display all non-preferred customer **Transactions** for the day
                    DisplayCustomerInfo.DisplayNotPreferredCustomerInformation(nonPreferredCustomer);

                    break;

                case "5":
                    //Exits program
                    mainProgramLoop = true;

                    break;

                default:
                    //Display for invalid selection
                    Console.WriteLine(StandardMessages.DisplayInvalidChoice());
                    break;
                }
                Console.Clear();
            } while (mainProgramLoop == false);
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: Sadiev/CSC153
        static void Main(string[] args)
        {
            bool exit = false;

            /**
             * OVERVIEW---------------------------------------------------------------
             *
             * In this Demo we will be covering "Static Classes". These Classes will not
             * be used to create an object from but we will be able to access all the
             * methods that are stored in it. The methods that are in the "Static Class"
             * must also be static. While you can store "Classes" inside the UI project
             * we want to set-up for future expansion so we will create a "Class Library"
             * to hold all of the "Classes".
             */

            do
            {
                /**
                 * INFO #1 ---------------------------------------------------------------
                 *
                 * The first thing wwe must do is create the "Classes Library". To do this
                 * you can right click on the "Solution" in the "Solution Explorer". Then
                 * click "Add" in the menu then "New Project". Next Select "Class Library
                 * (.NET Framework)" and give it a meaningful name. For this Demo it will
                 * called "Class Library" and hit Ok.
                 */

                /**
                 * INFO #2 ---------------------------------------------------------------
                 *
                 * You now have a new project in your "Solution" called "ClassLibrary". Go
                 * ahead and "Delete" the class that it created for you (Class1.cs). Let's
                 * add our own class. Right click on the "ClassLibrary" project and then,
                 * "Add > Class". Give this Class a name. For this Demo it will be called
                 * "StandardMessages". Make it a public static class.
                 *
                 * Find INFO #3 in the "StandardMessages" class
                 */

                /**
                 * INFO #4 --------------------------------------------------------------
                 *
                 * While we have the method in the static class set up we still can not use
                 * it yet. To be able to access the class we MUST add the "ClassLibrary" to
                 * this project's "References". Follow the "DemoClassLibrary" document to
                 * add the Reference.
                 */

                /**
                 * INFO #5 ----------------------------------------------------------------
                 * Now the project should have access to "StandardMessages". To access the
                 * method inside that class you MUST first use the class name followed by a
                 * "." then the method name.
                 */

                StandardMessages.DisplayMainMenu();

                /**
                 * INFO #6 ----------------------------------------------------------------
                 *
                 * You can now put all your message into the "StandardMessages" class and
                 * leave your "Main" method clear of any "Console.WriteLine"s. Let's do one
                 * more. This program gave the user a choice so there is a possablity that
                 * they will enter in something that was not a choice. So go back to the
                 * "StandardMessage" class and create another method.
                 *
                 * Find INFO #7 in "StandardMessages".
                 */

                /**
                 * INFO #8 ----------------------------------------------------------------
                 * First we need to get the user's input. Then add a Decision structure to
                 * determine what to do. Then make the calls to the right methods.
                 */

                //string input = Console.ReadLine(); // Example #1 - scroll to INFO #9

                /**
                 * INFO #11 ---------------------------------------------------------------
                 *
                 * Now that the Method has been create let's gt our input once again.
                 */

                string input = StandardMessages.GetUserInput(); // Scroll to INFO #12

                if (input == "1")
                {
                    StandardMessages.DisplayDeBuggerMessage(1);
                }
                else if (input == "2")
                {
                    StandardMessages.DisplayDeBuggerMessage(2);
                }
                else
                {
                    StandardMessages.DisplayMenuError();
                }

                /**
                 * INFO #9 ----------------------------------------------------------------
                 *
                 * This also works with "Value-Returning" methods. Go back to example one and
                 * comment out that line of code. Next find INFO #10 in the "StandardMessages"
                 * class
                 */

                /**
                 * INFO #12 -------------------------------------------------------------------
                 *
                 * Now that all the methods have been moved to the static method and there are
                 * no "Console" method calls, the "Main" method is free to only worry about it's
                 * job which is controling the flow of the program. This program also takes a step
                 * toward "Single Responsablity" by storing anything to do with "Console" method
                 * calls into one class. So if there is a need to change or add one then we only need
                 * to go to one place to do so.
                 */
            } while (exit == false);
        }