コード例 #1
0
ファイル: GameBoard.cs プロジェクト: nairp09/Console-Tetris
 /// <summary>
 /// Assign the next block to the current block. Move it to the top of the screen and generate a new next block.
 /// </summary>
 private void SwapBlocks()
 {
     _currentPieceXPosition = _currentPieceNextXPosition = _centerX;
     _currentPieceYPosition = _currentPieceNextYPosition = _centerY;
     CurrentPiece           = _nextPiece;
     GenerateRandomPiece();
 }
コード例 #2
0
ファイル: GameBoard.cs プロジェクト: nairp09/Console-Tetris
        /// <summary>
        /// Handles the game loop.
        /// </summary>
        public void Run()
        {
            GenerateRandomPiece();
            CurrentPiece = NextPiece;
            GenerateRandomPiece();
            DrawCurrentBlock();

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    HandleKey(Console.ReadKey(true /* do not display*/).Key);
                }
                if (DeltaTime())
                {
                    if (_paused)
                    {
                        string alert = _visible ? "Game Paused" : "";
                        _visible = !_visible;
                        Console.MoveBufferArea(5, 21, 11, 1, 5, 20);
                        Console.SetCursorPosition(5, 20);
                        Console.BackgroundColor = ConsoleColor.DarkGreen;
                        Console.WriteLine(alert);
                        Console.ResetColor();
                    }
                    else
                    {
                        ChangePosition(Direction.Y, Change.Increment);
                        ValidateMove();
                    }
                }
                DrawCurrentBlock();
                MaximumNavigation();

                DetectGameOver();
            }
        }
コード例 #3
0
ファイル: GameBoard.cs プロジェクト: nairp09/Console-Tetris
        /// <summary>
        /// Generates a new random  piece and assigns it to the next block.
        /// </summary>
        private void GenerateRandomPiece()
        {
            BlockType block = (BlockType)(_random.Next(7));

            NextPiece = new Tetriminos(block);
        }