public static void Main(string[] args) { try { ActiveMesh = Mesh.LoadMeshFromFile(@"Resources\Meshes\link.obj"); } catch (Exception e) { Console.WriteLine($"Failed to load mesh: {e.Message}"); Console.Read(); return; } //BrightnessInit.go(); //BrightnessInit.sortstuff(); GameInit(RENDER_WIDTH, RENDER_HEIGHT, "render"); ActiveMesh.Translate(new Vector3(-800, -300, -8)); //someShape.rotate((float)0.25); FrameBuffer.DrawFrame(Rasterizer.RenderSolid(ActiveMesh)); //Console.ReadLine(); //someShape.rotate((float)(3.1415)); // render loop while (true) { //light1.intensity = (int)((double)800 * Math.Sin(4*i)); //someShape.rotate(0.005, 0); //someShape.rotate(0.005, 1); //someShape.rotate(0.005, 2); //someShape.translate(new Mesh.point3((float)Math.Sin(i), 0, 0)); // buffer.drawFrame(drawLine(new byte[RENDER_HEIGHT * RENDER_WIDTH], a1, a2)); if (renderState.x == 0) { FrameBuffer.DrawFrame(Rasterizer.RenderSolid(ActiveMesh)); } else if (renderState.x == 1) { FrameBuffer.DrawFrame(Rasterizer.RenderVertices(ActiveMesh)); } else if (renderState.x == 2) { FrameBuffer.DrawFrame(Rasterizer.RenderWire(ActiveMesh)); } //light1.coords.x = 1000 * (float)Math.Sin(i); // light1.coords.y = 1000 * (float)Math.Sin(i); //light1.coords.z = 100 * (float)Math.Sin(i); //someShape.rotate((float)0.005, 0); //someShape.rotate((float)0.005, 1); } }
public static void Main(string[] args) { //BrightnessInit.go(); //BrightnessInit.sortstuff(); init(RENDER_WIDTH, RENDER_HEIGHT, "render"); FrameBuffer buffer = new FrameBuffer(); Rasterizer rast = new Rasterizer(); someShape.translate(new Mesh.point3(-800, -300, -8)); //someShape.rotate((float)0.25); buffer.drawFrame(rast.renderSolid()); Console.ReadLine(); //someShape.rotate((float)(3.1415)); for (double i = 0; i < 1000; i += 0.01) { //light1.intensity = (int)((double)800 * Math.Sin(4*i)); //someShape.rotate(0.005, 0); //someShape.rotate(0.005, 1); //someShape.rotate(0.005, 2); //someShape.translate(new Mesh.point3((float)Math.Sin(i), 0, 0)); // buffer.drawFrame(drawLine(new byte[RENDER_HEIGHT * RENDER_WIDTH], a1, a2)); if (ts.x == 0) { buffer.drawFrame(rast.renderSolid()); } else if (ts.x == 2) { buffer.drawFrame(rast.renderWire(someShape)); } else if (ts.x == 1) { buffer.drawFrame(rast.renderVerts(someShape)); } //light1.coords.x = 1000 * (float)Math.Sin(i); // light1.coords.y = 1000 * (float)Math.Sin(i); //light1.coords.z = 100 * (float)Math.Sin(i); //someShape.rotate((float)0.005, 0); //someShape.rotate((float)0.005, 1); } Console.ReadLine(); }
public static void Main(string[] args) { //BrightnessInit.go(); //BrightnessInit.sortstuff(); init(RENDER_WIDTH, RENDER_HEIGHT, "render"); FrameBuffer buffer = new FrameBuffer(); Rasterizer rast = new Rasterizer(); someShape.translate(new Mesh.point3(-800, -300, -8)); //someShape.rotate((float)0.25); buffer.drawFrame(rast.renderSolid()); Console.ReadLine(); //someShape.rotate((float)(3.1415)); for (double i = 0; i < 1000; i += 0.01) { //light1.intensity = (int)((double)800 * Math.Sin(4*i)); //someShape.rotate(0.005, 0); //someShape.rotate(0.005, 1); //someShape.rotate(0.005, 2); //someShape.translate(new Mesh.point3((float)Math.Sin(i), 0, 0)); // buffer.drawFrame(drawLine(new byte[RENDER_HEIGHT * RENDER_WIDTH], a1, a2)); if (ts.x == 0) buffer.drawFrame(rast.renderSolid()); else if (ts.x == 2) buffer.drawFrame(rast.renderWire(someShape)); else if (ts.x == 1) buffer.drawFrame(rast.renderVerts(someShape)); //light1.coords.x = 1000 * (float)Math.Sin(i); // light1.coords.y = 1000 * (float)Math.Sin(i); //light1.coords.z = 100 * (float)Math.Sin(i); //someShape.rotate((float)0.005, 0); //someShape.rotate((float)0.005, 1); } Console.ReadLine(); }