public override void OnCreate() { leftPlatform = SceneManager.currentScene.FindGameObject("leftPlatform").GetComponent <Pong>(); rightPlatform = SceneManager.currentScene.FindGameObject("rightPlatform").GetComponent <Pong>(); score = SceneManager.currentScene.FindGameObject("score").GetComponent <PongScore>(); shape = gameObject.GetComponent <TextShape>(); // SetPosition(); }
public override void OnCreate() { ball = SceneManager.currentScene.FindGameObject("ball"); shape = gameObject.GetComponent <TextShape>(); if (isLeftPlayer) { gameObject.position = new Vector2(0, GraphicsManager.height / 2); } else { gameObject.position = new Vector2(GraphicsManager.width - 1, GraphicsManager.height / 2); } }
public override void OnCreate() { gameObject.position = new Vector2(GraphicsManager.width / 2, GraphicsManager.height / 2); if (gameObject.GetComponent <TextShape>() == null) { scoreShape = gameObject.AddComponent <TextShape>(); SetShapeNumber(); } else { scoreShape = gameObject.GetComponent <TextShape>(); } }