コード例 #1
0
ファイル: WorldScreen.cs プロジェクト: aevv/Biscuit
 public WorldScreen(Game game, string name)
     : base(game, name)
 {
     Camera = new Camera();
     _self = new Character { Camera = Camera };
     _map = new Map(game, _self) { Camera = Camera };
 }
コード例 #2
0
ファイル: Map.cs プロジェクト: aevv/Biscuit
 public Map(Game game, Character character)
 {
     _game = game;
     _self = character;
     _entities = new List<Entity>();
     _game.Connection.AddSubscriber(this);
     _chunks = new List<Chunk>();
 }
コード例 #3
0
ファイル: CharacterSelectScreen.cs プロジェクト: aevv/Biscuit
        public void OnSelectableCharacter(Packet packet)
        {
            var p = (SelectableCharacterPacket)packet;
            Out.Green(string.Format("Name: {0}, Id: {1}", p.Name, p.Id));

            Character character = new Character
            {
                Name = p.Name,
                Id = p.Id
            };

            Text text = new Text(colour: Color4.White, shadow: true, location: new PointF(600, _charCount * 75));
            text.Camera = Camera;
            _characters.Add(character);
            _charTexts.Add(text);
            _deferralQueue.Enqueue(new QueuedFunction
            {
                Parameters = new List<object> { _charCount, character },
                Function = (args) => text.Value = string.Format("{0} - level x something ({1})", args[1], args[0])
            });
            _deferralQueue.Enqueue(new QueuedFunction
            {
                Parameters = new List<object> { _charCount, p.Name, p.Id },
                Function = args => _delButtons.Add(new Button(new PointF(300, (int)(args[0]) * 75),
                    new SizeF(250, 100),
                    "assets/gfx/buttons/options.png", () =>
                        PacketWriter.WritePacketAsync(new DeleteCharacterPacket { Id = (Guid)args[2], Name = (string)args[1] }, _game.Connection.Writer)))
            });
            _charCount++;
        }