public override void OnLoad(EventArgs args) { base.OnLoad(args); Camera = new Camera(); _bg = new Image(new PointF(0, 0), new SizeF(1024, 768), "assets/gfx/background/menubg.png") { Camera = Camera }; _biscuitText = new Text(size => new PointF((1024f / 2f) - (size.Width / 2f), (768f / 2f) - (size.Height / 2f)), string.Format("Biscuit Dev Build {0}", _game.Version), shadow: true, colour: Color4.White) { Camera = Camera }; _startText = new Text(size => new PointF((1024f / 2f) - (size.Width / 2f), (768f / 2f) - (size.Height / 2f) + 50), "Press escape to begin", shadow: true, colour: Color4.Orange) {Camera = Camera}; _menuMusic = AudioManager.LoadFromFile(Resources.MENU_MUSIC); _menuMusic.Play(true, true); }
public void OnSelectableCharacter(Packet packet) { var p = (SelectableCharacterPacket)packet; Out.Green(string.Format("Name: {0}, Id: {1}", p.Name, p.Id)); Character character = new Character { Name = p.Name, Id = p.Id }; Text text = new Text(colour: Color4.White, shadow: true, location: new PointF(600, _charCount * 75)); text.Camera = Camera; _characters.Add(character); _charTexts.Add(text); _deferralQueue.Enqueue(new QueuedFunction { Parameters = new List<object> { _charCount, character }, Function = (args) => text.Value = string.Format("{0} - level x something ({1})", args[1], args[0]) }); _deferralQueue.Enqueue(new QueuedFunction { Parameters = new List<object> { _charCount, p.Name, p.Id }, Function = args => _delButtons.Add(new Button(new PointF(300, (int)(args[0]) * 75), new SizeF(250, 100), "assets/gfx/buttons/options.png", () => PacketWriter.WritePacketAsync(new DeleteCharacterPacket { Id = (Guid)args[2], Name = (string)args[1] }, _game.Connection.Writer))) }); _charCount++; }