private void OnKeyDown() { Input = new Input(); if (!Input.InputAvaliable) { return; } if (!Input.Quit()) { GameIsPlaying = Input.Quit(); } else if (Input.Pause()) { Paused = !Paused; } else if (Input.Up(Direction)) { Direction.SetDirectionUp(); } else if (Input.Down(Direction)) { Direction.SetDirectionDown(); } else if (Input.Left(Direction)) { Direction.SetDirectionLeft(); } else if (Input.Right(Direction)) { Direction.SetDirectionRight(); } }