public GameObject CreatePlayer(Vector2D position, MovementScript movementScript, LookScript lookScript, WeaponScript weaponScript, AttackScript attackScript, List <GameObject> players, int playerCount) { GameObject player = new GameObject(position); CircleShape shape = new CircleShape(20); shape.Origin = new Vector2D(20, 20); shape.FillColor = Color.White; player.AddComponent(new RenderComponent(shape)); player.AddComponent(new SphereCollider(20, false)); player.AddScript(attackScript); GameObject swordRotationLayer = new GameObject(new Vector2D(0, 0)); player.SetChild(swordRotationLayer); GameObject weapon = new GameObject(new Vector2D(25, 0)); //weapon.AddComponent(weaponScript.GetTextureComponent()); swordRotationLayer.SetChild(weapon); new CharacterScript(movementScript, lookScript, weaponScript, null, weapon, new InvincibleScript(playerCount), player); movementScript.Id = players.Count; return(player); }
public void CreatePlayer(Texture texture, double maxLife, Vector2D position, MovementScript movementScript, LookScript lookScript, WeaponScript weaponScript, AttackScript attackScript, InteractionScript interactionScript, EstusScript estusScript, ActionScript actionScript, List <GameObject> players, int playerCount) { GameObject player = new GameObject(position); player.ObjectName = "MyPlayer"; /*CircleShape shape = new CircleShape(20); * shape.Origin = new Vector2D(20, 20); * shape.FillColor = Color.White;*/ player.AddComponent(new RenderComponent(texture)); player.AddComponent(new SphereCollider(_HELMET_SIZE, false)); player.AddScript(attackScript); player.AddScript(interactionScript); player.AddScript(new InvincibleScript(playerCount)); player.AddScript(estusScript); player.AddScript(actionScript); GameObject swordRotationLayer = new GameObject(new Vector2D(0, 0)); swordRotationLayer.ObjectName = "RotationLayer"; player.SetChild(swordRotationLayer); GameObject weapon = new GameObject(new Vector2D(25, -20)); weapon.ObjectName = "Weapon"; //weapon.AddComponent(weaponScript.GetTextureComponent()); new CharacterScript(maxLife, movementScript, lookScript, weaponScript, weapon, player); swordRotationLayer.SetChild(weapon); movementScript.Id = players.Count; _dataManager.Players.Add(player); _dataManager.Environment.SetChild(player); _dataManager.DynamicObjects.Add(player); player.Update(0); }
public override void AddPlayer(Vector2D position, MovementScript movementScript, LookScript lookScript, WeaponScript weaponScript, AttackScript attackScript) { GameObject player = _factory.CreatePlayer(position, movementScript, lookScript, weaponScript, attackScript, _dataManager.Players, _dataManager.PlayerCount); //_dataManager.Environment.AddScript(_factory.CreateEnvironmentMovementScript(movementScript, _dataManager.Players)); _dataManager.Players.Add(player); _dataManager.Environment.SetChild(player); }