static void Main(string[] args) { Sharpie sharpie1 = new Sharpie("Black", 5); Sharpie sharpie2 = new Sharpie("Red", 3); Console.WriteLine($"Sharpie1 Ink amount: {sharpie1.InkAmount}"); Console.WriteLine($"Sharpie2 Ink amount: {sharpie2.InkAmount}"); sharpie1.Use(10.5); sharpie2.Use(50.5); Console.WriteLine(); Console.WriteLine($"Sharpie1 Ink amount: {sharpie1.InkAmount}"); Console.WriteLine($"Sharpie2 Ink amount: {sharpie2.InkAmount}"); Console.WriteLine(); // creation of new sharpie set - should also create a list of sharpies SharpieSet setOne = new SharpieSet(); setOne.addSharpie(new Sharpie("Gold", 10)); setOne.addSharpie(new Sharpie("Silver", 20)); setOne.addSharpie(new Sharpie("OceanBlue", 30)); Console.WriteLine("The number of usable sharpies before USING ANY: " + setOne.CountUsable()); setOne.sharpieList[0].Use(100); Console.WriteLine("The number of usable sharpies after USING: " + setOne.CountUsable()); Console.Read(); }
static void Main(string[] args) { Sharpie Sharp = new Sharpie("Red", 50); Sharp.Use(); Console.WriteLine(Sharp.inkAmount); Console.Read(); }
static void Main(string[] args) { Sharpie sharpie1 = new Sharpie("Black", 5); Sharpie sharpie2 = new Sharpie("Red", 3); Console.WriteLine($"Sharpie1 Ink amount: {sharpie1.InkAmount}"); Console.WriteLine($"Sharpie2 Ink amount: {sharpie2.InkAmount}"); sharpie1.Use(10.5); sharpie2.Use(50.5); Console.WriteLine(); Console.WriteLine($"Sharpie1 Ink amount: {sharpie1.InkAmount}"); Console.WriteLine($"Sharpie2 Ink amount: {sharpie2.InkAmount}"); Console.Read(); }
// method for adding sharpies to the SharpieSet aka sharpieList public void addSharpie(Sharpie sharpie) { // adding given sharpie to the sharpie list sharpieList.Add(sharpie); }