public void Atk() { Print.Combat1(); Print.Combat2(boss.Nom, boss.Life); while (boss.Life >= 10 && chara.Life > 0) { Print.Combat3(boss.Nom.ToUpper(), chara.Nom.ToUpper(), boss.Power); chara.Damage(boss.Power); Print.Combat4(chara.Nom, chara.Life); Console.WriteLine("Que veux-tu faire " + chara.Nom.ToUpper()); Print.Combat5(); int c = int.Parse(Console.ReadLine()); Choice(c); if (boss.Life > 0 && c != 4) { Print.Combat6(boss.Nom); } } Print.Combat7(); phase2(); }
public void phase2() { if (boss.Life < 10) { boss.Power += 4; Console.Clear(); Print.Combat11(); Print.Combat12(boss.Nom, boss.Life); while (boss.Life > 0 && chara.Life > 0) { Print.Combat13(boss.Nom.ToUpper(), chara.Nom.ToUpper(), boss.Power); chara.Damage(boss.Power); Print.Combat4(chara.Nom, chara.Life); Console.WriteLine("Que veux-tu faire " + chara.Nom.ToUpper()); Print.Combat5(); int c = int.Parse(Console.ReadLine()); Choice2(c); if (boss.Life > 0 && c != 4) { Print.Combat6(boss.Nom); } } } }