/// <summary> /// 擦出所有数据 /// </summary> /// <param name="conn"></param> void RemoveData(Conn conn) { //修改个人状态 PersonalInfo.ChangeStatusInfo(int.Parse(conn.ID), "", (int)PersonStatus.OffLine); //房间移除成员 string strContent = "SELECT * FROM counter where id=" + conn.ID + " ;"; PersonalInfo user = SqlConn.Select(strContent); ConsoleHelper.WriteColorLine("用户:" + user.id + "已超时断开连接 所在房间:" + user.roomNum, ConsoleColor.Red); //玩家退出不修改其所在房间的id值,为以后做离线重连继续战斗做准备 RoomInfo roomInfo = GameCommand.GetRoom(user.roomNum); if (roomInfo != null) { roomInfo.RemoveMember(user.id); } Server.connMap.Remove(conn.ID); //清除连接 Server.connHeartTime.Remove(conn.ID); //清除心跳包 OffLineDetection.clients.Remove(conn.ID); //清除离线客户 }