public void Send(Client.GameState client) { if (client == null) return; client.Send(Buffer); ItemAdding add = new ItemAdding(true); if (Purification.Available) add.Append(Purification); if (ExtraEffect.Available) add.Append(ExtraEffect); if (Purification.Available || ExtraEffect.Available) client.Send(add); #region refineryPart if (this.RefineryPart != 0) { Refinery refitem = new Refinery(true); refitem.ItemUID = this.UID; refitem.ID = this.RefineryPart; refitem.Level = this.RefineryLevel; refitem.Percent = this.RefineryPercent; refitem.Type = 1; refitem.Time = (UInt32)(RefineryStarted.Subtract(DateTime.Now).TotalSeconds); client.Send(refitem); } #endregion if (Lock == 2 && (Mode == Enums.ItemMode.Default || Mode == Enums.ItemMode.Update)) { ItemLock itemLock = new ItemLock(true); itemLock.UID = UID; itemLock.ID = ItemLock.UnlockDate; itemLock.dwParam = (uint)(UnlockEnd.Year * 10000 + UnlockEnd.Month * 100 + UnlockEnd.Day); client.Send(itemLock); } Mode = Enums.ItemMode.Default; }
static void HandlePacket(byte[] packet, Client.GameState client) { if (packet == null) return; if (client == null) return; ushort Length = BitConverter.ToUInt16(packet, 0); ushort ID = BitConverter.ToUInt16(packet, 2); ushort ID2 = BitConverter.ToUInt16(packet, 4); switch (ID) { #region market quest case 2400: { if (client.Entity.QQ1 == 0) { client.Entity.Teleport(1068, 053, 055); } else { client.Send(new Message("you can only make quest once in day", Color.AntiqueWhite, 2005)); } break; } #endregion #region ElitePk Tournament 2223 | 2219 case 2223: { if (client.Entity.MapID == 6002) break; if (ServerBase.Kernel.Elite_PK_Tournament.Start) break; GamePackets.Elite_Pk pk = new Elite_Pk(client.Entity.UID); pk.Send(client); break; } case 2219: { if (client.Entity.MapID == 6002) break; byte[] sed = new byte[36] { 0x1C ,0x00 ,0xAB ,0x08 ,0x04 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0x00 // ; « ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x54 ,0x51 ,0x53 ,0x65 // ; TQSe ,0x72 ,0x76 ,0x65 ,0x72 // ;rver }; client.Send(sed); break; } case 1063: { GamePackets.Guild_Pk pk = new Guild_Pk(client.Entity.UID); pk.Send(client); //byte[] sed = new byte[346]; ////{0x5a ,0x01 ,0x27 ,0x04 ,0x09 ,0x00 ,0x01 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x08 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x21 ,0x42 ,0x72 ,0x61 ,0x73 ,0x69 ,0x6c ,0x54 ,0x6f ,0x50 ,0x54 ,0x65 ,0x61 ,0x6d ,0x21 ,0x00 ,0x45 ,0x2a ,0x00 ,0x00 ,0x0e ,0x00 ,0x00 ,0x00 ,0x40 ,0xd2 ,0xdf ,0x03 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x7e ,0x5e ,0x21 ,0x54 ,0x68 ,0x65 ,0x5f ,0x42 ,0x65 ,0x73 ,0x74 ,0x21 ,0x5e ,0x7e ,0x00 ,0x00 ,0x2f ,0x20 ,0x00 ,0x00 ,0x09 ,0x00 ,0x00 ,0x00 ,0x00 ,0x0e ,0x27 ,0x07 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x46 ,0x69 ,0x72 ,0x65 ,0x45 ,0x6d ,0x62 ,0x6c ,0x65 ,0x6d ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x20 ,0x1c ,0x00 ,0x00 ,0x17 ,0x00 ,0x00 ,0x00 ,0x00 ,0xe1 ,0xf5 ,0x05 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x7e ,0x44 ,0x2e ,0x30 ,0x2e ,0x4a ,0x2e ,0x7e ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x3f ,0x0c ,0x00 ,0x00 ,0x0d ,0x00 ,0x00 ,0x00 ,0x40 ,0xf6 ,0xd3 ,0x04 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x2d ,0x4e ,0x7e ,0x4f ,0x7e ,0x59 ,0x7e ,0x50 ,0x7e ,0x49 ,0x2d ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x9e ,0x06 ,0x00 ,0x00 ,0x05 ,0x00 ,0x00 ,0x00 ,0x00 ,0x5a ,0x62 ,0x02 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x53 ,0x75 ,0x70 ,0x72 ,0x65 ,0x6d ,0x65 ,0x7e ,0x46 ,0x6f ,0x72 ,0x63 ,0x65 ,0x00 ,0x00 ,0x00 ,0x2f ,0x06 ,0x00 ,0x00 ,0x03 ,0x00 ,0x00 ,0x00 ,0x00 ,0x2d ,0x31 ,0x01 ,0x00 ,0x00 ,0x00 ,0x00 ,0xc8 ,0x00 ,0x00 ,0x00 ,0x53 ,0x69 ,0x6c ,0x65 ,0x6e ,0x54 ,0x5f ,0x48 ,0x65 ,0x41 ,0x6c ,0x4c ,0x23 ,0x30 ,0x31 ,0x00 ,0x40 ,0x03 ,0x00 ,0x00 ,0x04 ,0x00 ,0x00 ,0x00 ,0x80 ,0xf0 ,0xfa ,0x02 ,0x00 ,0x00 ,0x00 ,0x00 ,0xf4 ,0x01 ,0x00 ,0x00 ,0x21 ,0x4e ,0x6f ,0x86 ,0x4d ,0x65 ,0x72 ,0x63 ,0x59 ,0x21 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0xe8 ,0x01 ,0x00 ,0x00 ,0x04 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ////}; //client.Send(sed); break; } case 2224: { client.Send(packet); break; } case 2232: { // byte[] sed = new byte[36] // { // 0x1C ,0x00 ,0xAB ,0x08 ,0x04 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0x00 // ; « //,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x54 ,0x51 ,0x53 ,0x65 // ; TQSe //,0x72 ,0x76 ,0x65 ,0x72 // ;rver // }; client.Send(packet); break; } case 2233: { GamePackets.Team_Pk pk = new Team_Pk(client.Entity.UID); pk.Send(client); break; } case 2252: { // byte[] sed = new byte[60]; // ;rver }; client.Send(packet); break; } case 1130: { if (client.Entity.TitlePacket != null) { if (packet[9] == 4) { if (client.Entity.TitlePacket.dwParam2 != 0) client.Entity.TitlePacket.Send(client); } if (packet[9] == 3) { client.Entity.TitleActivated = packet[8]; client.Send(packet); client.SendScreen(client.Entity.SpawnPacket, false); } } break; } #endregion #region TopGuilds case 1058: { if (client.Guild != null && client.AsMember != null) { if (client.AsMember != null) { Writer.WriteUInt32((uint)client.AsMember.SilverDonation, 8, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.AsMember.SilverDonation > client.Guild.money_donation) { client.Guild.money_donation = (uint)client.AsMember.SilverDonation; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.OSupervisor; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } Writer.WriteUInt32((uint)client.AsMember.ConquerPointDonation, 20, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.AsMember.ConquerPointDonation > client.Guild.cp_donaion) { client.Guild.cp_donaion = (uint)client.AsMember.ConquerPointDonation; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.CPSupervisor; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } } Writer.WriteUInt32(client.Entity.PKPoints, 12, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.Entity.PKPoints > client.Guild.pkp_donation) { client.Guild.pkp_donation = (uint)client.Entity.PKPoints; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.PKSupervisor; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } if (client.ArenaStatistic != null) { Writer.WriteUInt32(client.ArenaStatistic.CurrentHonor, 24, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.ArenaStatistic.CurrentHonor > client.Guild.honor_donation) { client.Guild.honor_donation = (uint)client.ArenaStatistic.CurrentHonor; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.HonoraryManager; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } } Writer.WriteUInt32(0, 16, packet); if (client.Entity != null) if (client.Entity.MyFlowers != null) { Writer.WriteUInt32((uint)client.Entity.MyFlowers.RedRoses, 28, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.Entity.MyFlowers.RedRoses > client.Guild.rose_donation) { client.Guild.rose_donation = (uint)client.Entity.MyFlowers.RedRoses; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.RoseSupervisor; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } Writer.WriteUInt32((uint)client.Entity.MyFlowers.Tulips, 32, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.Entity.MyFlowers.Tulips > client.Guild.tuil_donation) { client.Guild.tuil_donation = (uint)client.Entity.MyFlowers.Tulips; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.TulipFollower; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } Writer.WriteUInt32((uint)client.Entity.MyFlowers.Lilies, 36, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.Entity.MyFlowers.Lilies > client.Guild.lilies_donation) { client.Guild.lilies_donation = (uint)client.Entity.MyFlowers.Lilies; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.LilySupervisor; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } Writer.WriteUInt32((uint)client.Entity.MyFlowers.Orchads, 40, packet); if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) if (client.Entity.MyFlowers.Orchads > client.Guild.orchid_donation) { client.Guild.orchid_donation = (uint)client.Entity.MyFlowers.Orchads; client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.OrchidFollower; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } Writer.WriteUInt32((uint)(client.Entity.MyFlowers.Orchads + (uint)client.Entity.MyFlowers.RedRoses + (uint)client.Entity.MyFlowers.Tulips + (uint)client.Entity.MyFlowers.Lilies), 44, packet); } if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) if (client.Entity.GuildRank != (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { if (client.Entity.Name == client.Guild.LeaderName) { client.Entity.GuildRank = (ushort)Conquer_Online_Server.Game.Enums.GuildMemberRank.LeaderSpouse; client.AsMember.Rank = (Conquer_Online_Server.Game.Enums.GuildMemberRank)client.Entity.GuildRank; } } if (client.Guild != null) client.Guild.SendGuild(client); client.Send(packet); } break; } #endregion #region Guild members (2102) case 2102: { ushort Page = BitConverter.ToUInt16(packet, 8); if (client.Guild != null) { client.Guild.SendMembers(client, Page); } break; } #endregion #region EnitityCreate (1001) case 1001: { if (client.Action == 1) { EnitityCreate EC = new EnitityCreate(); EC.Deserialize(packet); string Message = ""; Boolean Created = Database.EntityTable.CreateEntity(EC, client, ref Message); client.Send(new Message(Message, "ALLUSERS", System.Drawing.Color.Orange, GamePackets.Message.PopUP)); if (Created) Console.WriteLine(client.Account.Username + " Sucesfully Created a new Character " + EC.Name); client.JustCreated = true; } break; } #endregion #region Chat/Message (1004) case 1004: { if (client.Action != 2) return; Message message = new Message(); message.Deserialize(packet); if (message.__Message.Split(new string[] { "\\n" }, StringSplitOptions.RemoveEmptyEntries).Length > 0) message.__Message = message.__Message.Split(new string[] { "\\n" }, StringSplitOptions.RemoveEmptyEntries)[0]; Chat(message, client); break; } #endregion #region Item/Ping (1009) case 1009: { if (client.Action != 2) return; ItemUsage usage = new ItemUsage(false); usage.Deserialize(packet); if (!client.Entity.Dead || usage.ID == ItemUsage.Ping) { switch (usage.ID) { case 52: { var item = Database.ConquerItemTable.LoadItem(usage.UID); item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.ChatItem; item.Send(client); break; } case 41: { var item = Database.ConquerItemTable.LoadItem(usage.UID); usage.dwParam = 5; client.Send(usage); break; } case ItemUsage.ArrowReload: { ReloadArrows(client.Equipment.TryGetItem(ConquerItem.LeftWeapon), client); break; } case ItemUsage.ShowBoothItems: { ShowBoothItems(usage, client); break; } case ItemUsage.AddItemOnBoothForSilvers: case ItemUsage.AddItemOnBoothForConquerPoints: { AddItemOnBooth(usage, client); break; } case ItemUsage.BuyFromBooth: { BuyFromBooth(usage, client); break; } case ItemUsage.RemoveItemFromBooth: { RemoveItemFromBooth(usage, client); break; } case ItemUsage.EquipItem: { EquipItem(usage, client); break; } case ItemUsage.UnequipItem: { UnequipItem(usage, client); break; } case ItemUsage.BuyFromNPC: { HandleBuyFromNPC(usage, client); break; } case ItemUsage.SellToNPC: { HandleSellToNPC(usage, client); break; } case ItemUsage.Repair: { HandleRepair(usage, client); break; } case ItemUsage.MeteorUpgrade: case ItemUsage.DragonBallUpgrade: { UpgradeItem(usage, client); break; } case ItemUsage.Ping: { if (Time32.Now < client.LastPing.AddSeconds(2)) { client.PingCount++; if (client.PingCount == 40) { client.Send(new Message("Speed hack detected!", System.Drawing.Color.BlanchedAlmond, Message.TopLeft)); client.Disconnect(); return; } } if (client.Entity != null) { if (client.Entity.UID != 0) { if (!ServerBase.Kernel.GamePool.ContainsKey(client.Entity.UID)) { ServerBase.Kernel.GamePool.Add(client.Entity.UID, client); } } } client.LastPingT = client.LastPing; client.LastPing = Time32.Now; if (client.LastPing > client.LastPingT.AddSeconds(2)) client.PingCount = 0; usage.TimeStamp += 120; // client.Send(ReturnFinal(packet)); //Network.PacketHandler.HandleBuffer(packet, client); client.Send(usage); if (!ServerBase.Kernel.GamePool.ContainsKey(client.Entity.UID)) if (client.Socket.Connected) { ServerBase.Kernel.GamePool.Add(client.Entity.UID, client); client.Screen.FullWipe(); client.Screen.Reload(null); } break; } case ItemUsage.ViewWarehouse: { usage.dwParam = client.MoneySave; client.Send(usage); break; } case ItemUsage.WarehouseDeposit: { if (client.Entity.Money >= usage.dwParam) { client.Entity.Money -= usage.dwParam; client.MoneySave += usage.dwParam; } break; } case ItemUsage.WarehouseWithdraw: { if (client.MoneySave >= usage.dwParam) { client.Entity.Money += usage.dwParam; client.MoneySave -= usage.dwParam; } break; } case ItemUsage.DropItem: { DropItem(usage, client); break; } case ItemUsage.DropMoney: { DropMoney(usage, client); break; } case ItemUsage.Enchant: { EnchantItem(usage, client); break; } case ItemUsage.SocketTalismanWithItem: { SocketTalismanWithItem(usage, client); break; } case ItemUsage.SocketTalismanWithCPs: { SocketTalismanWithCPs(usage, client); break; } case 40: { uint ItemAdd = (uint)((packet[4] & 0xFF) | ((packet[5] & 0xFF) << 8) | ((packet[6] & 0xFF) << 16) | ((packet[7] & 0xFF) << 24)); //PrintPacket(packet); Interfaces.IConquerItem item_new = null; if (client.Inventory.TryGetItem(ItemAdd, out item_new)) { if (item_new.Bless == 7) return; Queue<uint> amount = new Queue<uint>(packet[20]); for (ushort i = 84; i < 84 + 4 * packet[20]; i += 4) { if (client.Inventory.ContainsUID((uint)((packet[i] & 0xFF) | ((packet[(byte)(i + 1)] & 0xFF) << 8) | ((packet[(byte)(i + 2)] & 0xFF) << 16) | ((packet[(byte)(i + 3)] & 0xFF) << 24)))) amount.Enqueue((uint)((packet[i] & 0xFF) | ((packet[(byte)(i + 1)] & 0xFF) << 8) | ((packet[(byte)(i + 2)] & 0xFF) << 16) | ((packet[(byte)(i + 3)] & 0xFF) << 24))); else return; } byte oldbless = item_new.Bless; if (item_new.Bless == 0 && amount.Count == 5) item_new.Bless = 1; else if (item_new.Bless == 1 && amount.Count == 1) item_new.Bless = 3; else if (item_new.Bless == 3 && amount.Count == 3) item_new.Bless = 5; else if (item_new.Bless == 5 && amount.Count == 5) item_new.Bless = 7; if (oldbless == item_new.Bless) return; while (amount.Count != 0) client.Inventory.Remove(amount.Dequeue(), Conquer_Online_Server.Game.Enums.ItemUse.Remove, true); item_new.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update; item_new.Send(client); Database.ConquerItemTable.UpdateItem(item_new, client); } //client.Send(packet); break; } case 53: { uint ItemAdd = BitConverter.ToUInt32(packet, 8); //Interfaces.IConquerItem item_new = null; //if (client.Inventory.TryGetItem(ItemAdd, out item_new)) { uint obtined_points = 0; Database.ConquerItemInformation iteminfo = new Conquer_Online_Server.Database.ConquerItemInformation(ItemAdd, 0); Dictionary<uint, uint> amount = new Dictionary<uint, uint>();//packet[20]); for (ushort i = 80; i < 84 + 4 * packet[20]; i += 4) { uint item_swap = BitConverter.ToUInt32(packet, i); if (client.Inventory.ContainsUID(item_swap)) { Interfaces.IConquerItem item = null; if (client.Inventory.TryGetItem(item_swap, out item)) { amount.Add(item_swap, i); } switch (item.ID) { case 191505: case 191605: case 191705: case 191805: case 191905: case 191405: case 183325: case 183315: case 183375: case 183305: { obtined_points += 300; break; } default: obtined_points += 50; break; } } } if (iteminfo.BaseInformation.ConquerPointsWorth > obtined_points) { uint add_cps = 0; add_cps = (uint)(iteminfo.BaseInformation.ConquerPointsWorth - obtined_points); if (add_cps < client.Entity.ConquerPoints) { client.Entity.ConquerPoints -= add_cps; foreach (uint key in amount.Keys) { if (client.Inventory.ContainsUID(key)) client.Inventory.Remove(key, Conquer_Online_Server.Game.Enums.ItemUse.Remove, true); } client.Inventory.Add(ItemAdd, 0, 1); } } else { foreach (uint key in amount.Keys) { if (client.Inventory.ContainsUID(key)) client.Inventory.Remove(key, Conquer_Online_Server.Game.Enums.ItemUse.Remove, true); } client.Inventory.Add(ItemAdd, 0, 1); } } break; } case ItemUsage.SocketerMan: { #region Socketing UInt32 Count = usage.dwExtraInfo, ItemUID = usage.UID; Byte Type = 0; Interfaces.IConquerItem Item = null; if (client.Inventory.TryGetItem(ItemUID, out Item)) { #region Removing Used Items for (int i = 1; i <= Count; i++) { uint It = BitConverter.ToUInt32(packet, (int)(80 + (4 * i))); Interfaces.IConquerItem Rem = null; if (client.Inventory.TryGetItem(It, out Rem)) { if (Rem.ID == 1088000 && Count == 12) Type = 1; if (Rem.ID == 1088000 && Count == 1) Type = 2; if (Rem.ID == 1088000 && Count == 5) Type = 3; if (Rem.ID == 1200005 && Count == 1) Type = 4; if (Rem.ID == 1200006 && Count == 7) Type = 5; client.Inventory.Remove(Rem, Game.Enums.ItemUse.Remove); } } #endregion #region Type Switch switch (Type) { #region Open First Socket case 1: case 2: { usage.dwParam = 1; Item.Mode = Game.Enums.ItemMode.Update; Item.SocketOne = (Game.Enums.Gem)255; Item.Send(client); Item.Mode = Game.Enums.ItemMode.Default; Conquer_Online_Server.Database.ConquerItemTable.UpdateSockets(Item, client); break; } #endregion #region Open Second Socket case 3: case 5: { usage.dwParam = 1; Item.Mode = Game.Enums.ItemMode.Update; Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " has oppened the second socket into his/her item!", System.Drawing.Color.Yellow, 2011), Kernel.GamePool.Values, client.Entity.UID); Item.SocketTwo = (Game.Enums.Gem)255; Item.Send(client); Item.Mode = Game.Enums.ItemMode.Default; Conquer_Online_Server.Database.ConquerItemTable.UpdateSockets(Item, client); break; } #endregion #region Using Tough Drill case 4: { if (ServerBase.Kernel.Rate(10)) { usage.dwParam = 1; Item.Mode = Game.Enums.ItemMode.Update; Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " has oppened the second socket into his/her item!", System.Drawing.Color.Yellow, 2011), Kernel.GamePool.Values, client.Entity.UID); Item.SocketTwo = (Game.Enums.Gem)255; Item.Send(client); Item.Mode = Game.Enums.ItemMode.Default; Conquer_Online_Server.Database.ConquerItemTable.UpdateSockets(Item, client); } else { usage.dwParam = 0; client.Send(new Message("The ToughDrill has failed. Try your lucky next time!", System.Drawing.Color.Red, Message.TopLeft)); client.Inventory.Add(1200006, 0, 1); } break; } #endregion } #endregion } //dWParam Values, = 0 = Failed, 1 = Suceed, 2 = Nothing client.Send(usage); #endregion break; } case ItemUsage.RedeemGear: { var item = client.DeatinedItem[usage.UID]; if (item != null) { if (DateTime.Now > item.Date.AddDays(7)) { client.Send(new Message("This item is expired!", System.Drawing.Color.Red, Message.TopLeft)); return; } if (client.Entity.ConquerPoints >= item.ConquerPointsCost) { client.Entity.ConquerPoints -= item.ConquerPointsCost; usage.dwParam = client.Entity.UID; usage.dwExtraInfo3 = item.ConquerPointsCost; client.Send(usage); client.Inventory.Add(item.Item, Conquer_Online_Server.Game.Enums.ItemUse.Add); Database.DetainedItemTable.Redeem(item, client); client.DeatinedItem.Remove(item.UID); if (ServerBase.Kernel.GamePool.ContainsKey(item.GainerUID)) { var pClient = ServerBase.Kernel.GamePool[item.GainerUID]; pClient.ClaimableItem[item.UID].OwnerUID = 500; pClient.ClaimableItem[item.UID].MakeItReadyToClaim(); usage.dwParam = pClient.Entity.UID; usage.ID = ItemUsage.ClaimGear; pClient.Send(usage); pClient.ClaimableItem[item.UID].Send(pClient); } Message message = new Message("Thank you for arresting " + item.OwnerName + ", " + item.GainerName + ". The arrested one has redeemed his items and you have received a great deal of ConquerPoints as reward. Congratulations!", System.Drawing.Color.Wheat, Message.Talk); ServerBase.Kernel.SendWorldMessage(message, ServerBase.Kernel.GamePool.Values); } } else { client.Send(new Message("The item you want to redeem has already been redeemed.", System.Drawing.Color.Red, Message.TopLeft)); } break; } case ItemUsage.ClaimGear: { var item = client.ClaimableItem[usage.UID]; if (item != null) { if (item.Bound) { client.Send(new Message("Unnclaimable item!", System.Drawing.Color.Red, Message.TopLeft)); return; } if (DateTime.Now < item.Date.AddDays(7) && item.OwnerUID != 500) { client.Send(new Message("This item is not expired. You cannot claim it yet!", System.Drawing.Color.Red, Message.TopLeft)); return; } if (item.OwnerUID == 500) client.Entity.ConquerPoints += item.ConquerPointsCost; else { client.Inventory.Add(item.Item, Conquer_Online_Server.Game.Enums.ItemUse.Move); Message message = new Message("Thank you for arresting " + item.OwnerName + ", " + item.GainerName + ". The arrested one has redeemed his items and you have received a great deal of ConquerPoints as reward. Congratulations!", System.Drawing.Color.Wheat, Message.Talk); ServerBase.Kernel.SendWorldMessage(message, ServerBase.Kernel.GamePool.Values); } Database.DetainedItemTable.Claim(item, client); client.ClaimableItem.Remove(item.UID); usage.dwParam = client.Entity.UID; usage.dwExtraInfo3 = item.ConquerPointsCost; client.Send(usage); } else { client.Send(new Message("The item you want to claim has already been claimed.", System.Drawing.Color.Red, Message.TopLeft)); } break; } case 34: { break; } case 45: { client.Entity.Teleport(1002, 429, 378); break; } default: { Console.WriteLine("Unhandled item usage type : " + usage.ID); break; } } } break; } #endregion #region String (1015) case 1015: { if (client.Action != 2) return; _String stringpacket = new _String(false); stringpacket.Deserialize(packet); switch (stringpacket.Type) { case _String.WhisperDetails: { if (stringpacket.Texts.Count > 0) { var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator(); varr.MoveNext(); int COunt = ServerBase.Kernel.GamePool.Count; for (uint x = 0; x < COunt; x++) { if (x >= COunt) break; Client.GameState pClient = (varr.Current as Client.GameState); if (pClient.Entity.Name == stringpacket.Texts[0]) { string otherstring = ""; otherstring += pClient.Entity.UID + " "; otherstring += pClient.Entity.Level + " "; otherstring += pClient.Entity.BattlePower + " #"; if (pClient.Entity.GuildID != 0) otherstring += pClient.Guild.Name + " fNone# "; else otherstring += "None fNone# "; otherstring += pClient.Entity.Spouse + " "; otherstring += (byte)(pClient.Entity.NobilityRank) + " "; if (pClient.Entity.Body % 10 < 3) otherstring += "1"; else otherstring += "0"; stringpacket.Texts.Add(otherstring); client.Send(stringpacket); } varr.MoveNext(); } } break; } } break; } #endregion #region KnownPersons (1019) case 1019: { KnownPersons knownP = new KnownPersons(false); knownP.Deserialize(packet); switch (knownP.Type) { case KnownPersons.RequestFriendship: { AddFriend(knownP, client); break; } case KnownPersons.RemovePerson: { RemoveFriend(knownP, client); break; } case KnownPersons.RemoveEnemy: { RemoveEnemy(knownP, client); break; } } break; } #endregion #region Attack (1022) case 1022: { if (client.Action != 2) return; uint dmg = BitConverter.ToUInt32(packet, 24); uint AttackType = BitConverter.ToUInt32(packet, 20); switch (AttackType) { case 39: { if (!Kernel.VotePool.ContainsKey(client.Account.IP)) { if (!Kernel.VotePoolUid.ContainsKey(client.Entity.UID)) { client.Entity.ConquerPoints += 1000; Conquer_Online_Server.Game.ConquerStructures.PlayersVot Vot = new Conquer_Online_Server.Game.ConquerStructures.PlayersVot(); Vot.AdressIp = client.Account.IP; Vot.Uid = client.Entity.UID; Kernel.VotePool.Add(Vot.AdressIp, Vot); Kernel.VotePoolUid.Add(Vot.Uid, Vot); Database.EntityTable.SavePlayersVot(Vot); client.Send(new Conquer_Online_Server.Network.GamePackets.Message("http://5.41.141.216/index.php", 2105)); client.Send(new Message("You Have clamied your Prize 1k Cps Server ", Color.Brown, 1000000)); } else { client.Send(new Conquer_Online_Server.Network.GamePackets.Message("http://5.41.141.216/index.php", 2105)); client.Send(new Message("you can only take prize once in day", Color.Brown, 10000000)); } } else { client.Send(new Conquer_Online_Server.Network.GamePackets.Message("http://5.41.141.216/index.php", 2105)); client.Send(new Message("you can only take prize once in day", Color.Brown, 10000000)); } break; } default: { GamePackets.Attack attack = new Attack(false); attack.Deserialize(packet); if (client.Entity.ContainsFlag(Update.Flags.Ride) && !client.Entity.Owner.Equipment.Free(18)) { Attack(attack, client); return; } else { client.Entity.RemoveFlag(Update.Flags.Ride); } Attack(attack, client); break; } } break; } #endregion #region Teams (1023) case 1023: { if (client.Action != 2) return; Team teamPacket = new Team(); teamPacket.Deserialize(packet); switch (teamPacket.Type) { case Team.Create: CreateTeam(teamPacket, client); break; case Team.AcceptJoinRequest: AcceptRequestToJoinTeam(teamPacket, client); break; case Team.AcceptInvitation: AcceptInviteToJoinTeam(teamPacket, client); break; case Team.InviteRequest: SendInviteToJoinTeam(teamPacket, client); break; case Team.JoinRequest: SendRequestJoinToTeam(teamPacket, client); break; case Team.ExitTeam: LeaveTeam(teamPacket, client); break; case Team.Dismiss: DismissTeam(teamPacket, client); break; case Team.Kick: KickFromTeam(teamPacket, client); break; case Team.ForbidJoining: { if (client.Team != null && client.Team.Teammates != null) foreach (Client.GameState Teammate in client.Team.Teammates) if (Teammate != null) { Teammate.Team.ForbidJoin = true; Teammate.Send(teamPacket); } break; } case Team.UnforbidJoining: { if (client.Team != null && client.Team.Teammates != null) foreach (Client.GameState Teammate in client.Team.Teammates) if (Teammate != null) { Teammate.Team.ForbidJoin = false; Teammate.Send(teamPacket); } break; } case Team.LootMoneyOff: { if (client.Team != null && client.Team.Teammates != null) foreach (Client.GameState Teammate in client.Team.Teammates) if (Teammate != null) { Teammate.Team.PickupMoney = true; Teammate.Send(teamPacket); } break; } case Team.LootMoneyOn: { if (client.Team != null && client.Team.Teammates != null) foreach (Client.GameState Teammate in client.Team.Teammates) if (Teammate != null) { Teammate.Team.PickupMoney = false; Teammate.Send(teamPacket); } break; } case Team.LootItemsOn: { if (client.Team != null && client.Team.Teammates != null) foreach (Client.GameState Teammate in client.Team.Teammates) if (Teammate != null) { Teammate.Team.PickupItems = true; Teammate.Send(teamPacket); } break; } case Team.LootItemsOff: { if (client.Team != null && client.Team.Teammates != null) foreach (Client.GameState Teammate in client.Team.Teammates) if (Teammate != null) { Teammate.Team.PickupItems = false; Teammate.Send(teamPacket); } break; } } break; } #endregion #region Atributes Set (1024) case 1024: { if (client.Action != 2) return; ushort AddStr = BitConverter.ToUInt16(packet, 8); ushort AddAgi = BitConverter.ToUInt16(packet, 12); ushort AddVit = BitConverter.ToUInt16(packet, 16); ushort AddSpi = BitConverter.ToUInt16(packet, 20); if (AddStr > 0) { if (client.Entity.Atributes >= AddStr) { client.Entity.Atributes -= AddStr; client.Entity.Strength += AddStr; } } if (AddAgi > 0) { if (client.Entity.Atributes >= AddAgi) { client.Entity.Atributes -= AddAgi; client.Entity.Agility += AddAgi; } } if (AddVit > 0) { if (client.Entity.Atributes >= AddVit) { client.Entity.Atributes -= AddVit; client.Entity.Vitality += AddVit; } } if (AddSpi > 0) { if (client.Entity.Atributes >= AddSpi) { client.Entity.Atributes -= AddSpi; client.Entity.Spirit += AddSpi; } } //Conquer_Online_Server.Game.Attacking.Calculate.Vitals(client.Entity, true); client.CalculateStatBonus(); client.CalculateHPBonus(); client.GemAlgorithm(); client.SendStatMessage(); break; } #endregion #region Socketing (1027) case 1027: { EmbedSocket socket = new EmbedSocket(false); socket.Deserialize(packet); SocketItem(socket, client); break; } #endregion #region ItemAdding Stabilization case 1038: { ItemAddingStabilization stabilization = new ItemAddingStabilization(false); stabilization.Deserialize(packet); StabilazeArtifact(stabilization, client); break; } #endregion #region LoginPacket (1052) case 1052: { if (client.Action == 1) { Connect connect = new Connect(); connect.Deserialize(packet); AppendConnect(connect, client); } else client.Disconnect(); break; } #endregion #region Trade (1056) case 1056: { if (client.Action != 2) return; Trade trade = new Trade(false); trade.Deserialize(packet); switch (trade.Type) { case Trade.Request: RequestTrade(trade, client); break; case Trade.Close: CloseTrade(trade, client); break; case Trade.AddItem: AddTradeItem(trade, client); break; case Trade.SetMoney: SetTradeMoney(trade, client); break; case Trade.SetConquerPoints: SetTradeConquerPoints(trade, client); break; case Trade.Accept: AcceptTrade(trade, client); break; } break; } #endregion #region Floor items (1101) case 1101: { if (client.Action != 2) return; FloorItem floorItem = new FloorItem(false); floorItem.Deserialize(packet); PickupItem(floorItem, client); break; } #endregion #region Warehouses (1102) case 1102: { if (client.Action != 2) return; Warehouse warehousepacket = new Warehouse(false); warehousepacket.Deserialize(packet); switch (warehousepacket.Type) { case Warehouse.Entire: { Game.ConquerStructures.Warehouse wh = client.Warehouses[(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID)warehousepacket.NpcID]; if (wh == null) return; byte count = 0; warehousepacket.Count = 1; warehousepacket.Type = Warehouse.AddItem; for (; count < wh.Count; count++) { warehousepacket.Append(wh.Objects[count]); client.Send(warehousepacket); } break; } case Warehouse.AddItem: { Game.ConquerStructures.Warehouse wh = client.Warehouses[(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID)warehousepacket.NpcID]; if (wh == null) return; Interfaces.IConquerItem item = null; if (client.Inventory.TryGetItem(warehousepacket.UID, out item)) { if (wh.Add(item)) { warehousepacket.UID = 0; warehousepacket.Count = 1; warehousepacket.Append(item); client.Send(warehousepacket); return; } } break; } case Warehouse.RemoveItem: { Game.ConquerStructures.Warehouse wh = client.Warehouses[(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID)warehousepacket.NpcID]; if (wh == null) return; if (wh.ContainsUID(warehousepacket.UID)) { if (wh.Remove(warehousepacket.UID)) { client.Send(warehousepacket); return; } } break; } default: { Console.WriteLine("Unknown type: " + warehousepacket.Type); break; } } break; } #endregion #region Guild command (1107) case 1107: { GuildCommand command = new GuildCommand(false); command.Deserialize(packet); switch (command.Type) { case GuildCommand.Neutral1: case GuildCommand.Neutral2: { string name = System.Text.ASCIIEncoding.ASCII.GetString(packet, 26, packet[25]); if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { client.Guild.RemoveAlly(name); foreach (var guild in ServerBase.Kernel.Guilds.Values) { if (guild.Name == name && client.Guild.Name != name) { guild.RemoveAlly(client.Guild.Name); } } client.Guild.RemoveEnemy(name); } } break; } case GuildCommand.Allied: { string name = System.Text.ASCIIEncoding.ASCII.GetString(packet, 26, packet[25]); if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { AllyGuilds(name, client); } } break; } case GuildCommand.Enemied: { string name = System.Text.ASCIIEncoding.ASCII.GetString(packet, 26, packet[25]); if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { client.Guild.AddEnemy(name); } } break; } default: { client.Send(packet); break; } case GuildCommand.Bulletin: { string message = System.Text.ASCIIEncoding.ASCII.GetString(packet, 26, packet[25]); if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { client.Guild.Bulletin = message; client.Guild.SendGuild(client); Database.GuildTable.UpdateBulletin(client.Guild, client.Guild.Bulletin); } } break; } case GuildCommand.DonateSilvers: { if (client.Guild != null) { if (client.Entity.Money >= command.dwParam) { client.Guild.SilverFund += command.dwParam; Database.GuildTable.SaveFunds(client.Guild); client.AsMember.SilverDonation += command.dwParam; client.Entity.Money -= command.dwParam; client.Guild.SendGuild(client); } } break; } case GuildCommand.DonateConquerPoints: { if (client.Guild != null) { if (client.Entity.ConquerPoints >= command.dwParam) { client.Guild.ConquerPointFund += command.dwParam; Database.GuildTable.SaveFunds(client.Guild); client.AsMember.ConquerPointDonation += command.dwParam; client.Entity.ConquerPoints -= command.dwParam; client.Guild.SendGuild(client); } } break; } case GuildCommand.Refresh: { if (client.AsMember != null) { if (client.Guild != null) client.Guild.SendGuild(client); } break; } case GuildCommand.Discharge: { string name = System.Text.ASCIIEncoding.ASCII.GetString(packet, 26, packet[25]); if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { var member = client.Guild.GetMemberByName(name); if (member.ID != client.Entity.UID) { if (member.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) { client.Guild.DeputyLeaderCount--; member.Rank = Conquer_Online_Server.Game.Enums.GuildMemberRank.Member; if (member.IsOnline) { client.Guild.SendGuild(member.Client); member.Client.Entity.GuildRank = (ushort)member.Rank; member.Client.Screen.FullWipe(); member.Client.Screen.Reload(null); } } } } } break; } case GuildCommand.Promote: { if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { if (client.Guild.Members.ContainsKey(command.dwParam)) { var member = client.Guild.Members[command.dwParam]; if (member.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.Member) { member.Rank = Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader; if (member.IsOnline) { client.Guild.SendGuild(member.Client); member.Client.Entity.GuildRank = (ushort)member.Rank; member.Client.Screen.FullWipe(); member.Client.Screen.Reload(null); } } else if (member.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader) { member.Rank = Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader; if (member.IsOnline) { client.Guild.SendGuild(member.Client); member.Client.Entity.GuildRank = (ushort)member.Rank; member.Client.Screen.FullWipe(); member.Client.Screen.Reload(null); } client.AsMember.Rank = Conquer_Online_Server.Game.Enums.GuildMemberRank.DeputyLeader; client.Guild.SendGuild(client); client.Entity.GuildRank = (ushort)client.AsMember.Rank; client.Screen.FullWipe(); client.Screen.Reload(null); } } } } break; } case GuildCommand.JoinRequest: { if (ServerBase.Kernel.GamePool.ContainsKey(command.dwParam)) { var Client = ServerBase.Kernel.GamePool[command.dwParam]; if (Client.OnHoldGuildJoin == client.OnHoldGuildJoin && Client.OnHoldGuildJoin != 0) { if (Client.Guild != null) { if (Client.AsMember.Rank != Conquer_Online_Server.Game.Enums.GuildMemberRank.Member) { Client.Guild.AddMember(client); Client.OnHoldGuildJoin = 0; client.OnHoldGuildJoin = 0; } } else { if (client.AsMember.Rank != Conquer_Online_Server.Game.Enums.GuildMemberRank.Member) { client.Guild.AddMember(Client); Client.OnHoldGuildJoin = 0; client.OnHoldGuildJoin = 0; } } return; } if (client.Guild == null) { command.dwParam = client.Entity.UID; Client.Send(command); Client.OnHoldGuildJoin = (uint)new Random().Next(); client.OnHoldGuildJoin = Client.OnHoldGuildJoin; } } break; } case GuildCommand.InviteRequest: { if (ServerBase.Kernel.GamePool.ContainsKey(command.dwParam)) { var Client = ServerBase.Kernel.GamePool[command.dwParam]; if (Client.OnHoldGuildJoin == client.OnHoldGuildJoin && Client.OnHoldGuildJoin != 0) { if (Client.Guild != null) { if (Client.AsMember.Rank != Conquer_Online_Server.Game.Enums.GuildMemberRank.Member) { Client.Guild.AddMember(client); Client.OnHoldGuildJoin = 0; client.OnHoldGuildJoin = 0; } } else { if (client.AsMember.Rank != Conquer_Online_Server.Game.Enums.GuildMemberRank.Member) { client.Guild.AddMember(Client); Client.OnHoldGuildJoin = 0; client.OnHoldGuildJoin = 0; } } return; } if (client.Guild != null) { command.dwParam = client.Entity.UID; Client.Send(command); Client.OnHoldGuildJoin = (uint)new Random().Next(); client.OnHoldGuildJoin = Client.OnHoldGuildJoin; } } break; } case GuildCommand.Quit: { if (client.Guild != null) { if (client.AsMember.Rank != Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { client.Guild.ExpelMember(client.Entity.Name, true); } } break; } } break; } #endregion #region Enlight (1127) case 1127: { Enlight enlight = new Enlight(false); enlight.Deserialize(packet); if (ServerBase.Kernel.GamePool.ContainsKey(enlight.Enlighted)) { var Client = ServerBase.Kernel.GamePool[enlight.Enlighted]; if (enlight.Enlighter == client.Entity.UID && enlight.Enlighted != enlight.Enlighter) { if (Client.Entity.ReceivedEnlightenPoints < 5) { if (client.Entity.EnlightenPoints >= 100) { if (Client.Entity.EnlightmentTime <= 80) { client.Entity.EnlightenPoints -= 100; Client.Entity.EnlightmentStamp = Time32.Now; Client.IncreaseExperience(Game.Attacking.Calculate.Percent((int)Client.ExpBall, .10F), false); Client.SendScreen(packet, true); Client.Entity.ReceivedEnlightenPoints++; Client.Entity.EnlightmentTime += 20; if (client.Entity.EnlightmentTime > 80) client.Entity.EnlightmentTime = 100; else if (client.Entity.EnlightmentTime > 60) client.Entity.EnlightmentTime = 80; else if (client.Entity.EnlightmentTime > 40) client.Entity.EnlightmentTime = 60; else if (client.Entity.EnlightmentTime > 20) client.Entity.EnlightmentTime = 40; else if (client.Entity.EnlightmentTime > 0) client.Entity.EnlightmentTime = 20; } else client.Send(new Message("You can't enlighten " + Client.Entity.Name + " yet because he has to wait a few minutes until he can be enlightened again.", System.Drawing.Color.Blue, Message.TopLeft)); } else client.Send(new Message("You can't enlighten " + Client.Entity.Name + " because you don't have enough enlighten points!", System.Drawing.Color.Blue, Message.TopLeft)); } else client.Send(new Message("You can't enlighten " + Client.Entity.Name + " because he/she was enlightened today five times already!", System.Drawing.Color.Blue, Message.TopLeft)); } } break; } #endregion #region NPC Dialog (2031 + 2032) case 2031: case 2032: { if (client.Action != 2) return; NpcRequest req = new NpcRequest(); req.Deserialize(packet); if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 202)//HoursPK War { if (client.Entity.Owner.Equipment.TryGetItem((byte)12).Plus > 7) { client.Entity.AddFlag(Update.Flags.Ride); Random R = new Random(); int Nr = R.Next(1, 10); if (Nr == 1) client.Entity.Teleport(2525, 114, 078); if (Nr == 2) client.Entity.Teleport(2525, 96, 87); if (Nr == 3) client.Entity.Teleport(2525, 142, 88); if (Nr == 4) client.Entity.Teleport(2525, 115, 115); if (Nr == 5) client.Entity.Teleport(2525, 98, 130); if (Nr == 6) client.Entity.Teleport(2525, 96, 153); if (Nr == 7) client.Entity.Teleport(2525, 112, 162); if (Nr == 8) client.Entity.Teleport(2525, 130, 166); if (Nr == 9) client.Entity.Teleport(2525, 139, 114); if (Nr == 10) client.Entity.Teleport(2525, 156, 119); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 167)//Donation War { if (client.Entity.NobilityRank == Game.ConquerStructures.NobilityRank.King) { client.Entity.Teleport(1166, 50, 50);//Kings Map } if (client.Entity.NobilityRank == Game.ConquerStructures.NobilityRank.Prince) { client.Entity.Teleport(1167, 50, 50);//Princes Map } if (client.Entity.NobilityRank == Game.ConquerStructures.NobilityRank.Duke) { client.Entity.Teleport(1168, 50, 50);//Duke Map } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 133)//5th Elements { client.Entity.Teleport(1233, 36, 34); } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 159)//DeathTeam { client.Entity.Teleport(1595, 125, 130); } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 115)//GuildWar { Random R = new Random(); int Nr = R.Next(1, 10); if (Nr == 1) { client.Entity.Teleport(1038, 351, 341); } if (Nr == 2) { client.Entity.Teleport(1038, 335, 345); } if (Nr == 3) { client.Entity.Teleport(1038, 309, 369); } if (Nr == 4) { client.Entity.Teleport(1038, 283, 340); } if (Nr == 5) { client.Entity.Teleport(1038, 310, 327); } if (Nr == 6) { client.Entity.Teleport(1038, 318, 297); } if (Nr == 7) { client.Entity.Teleport(1038, 347, 309); } if (Nr == 8) { client.Entity.Teleport(1038, 337, 320); } if (Nr == 9) { client.Entity.Teleport(1038, 309, 293); } if (Nr == 10) { client.Entity.Teleport(1038, 371, 300); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 202)//HoursPK War { if (client.Entity.Owner.Equipment.TryGetItem((byte)12).Plus > 7) { client.Entity.AddFlag(Update.Flags.Ride); Random R = new Random(); int Nr = R.Next(1, 10); if (Nr == 1) client.Entity.Teleport(2525, 114, 078); if (Nr == 2) client.Entity.Teleport(2525, 96, 87); if (Nr == 3) client.Entity.Teleport(2525, 142, 88); if (Nr == 4) client.Entity.Teleport(2525, 115, 115); if (Nr == 5) client.Entity.Teleport(2525, 98, 130); if (Nr == 6) client.Entity.Teleport(2525, 96, 153); if (Nr == 7) client.Entity.Teleport(2525, 112, 162); if (Nr == 8) client.Entity.Teleport(2525, 130, 166); if (Nr == 9) client.Entity.Teleport(2525, 139, 114); if (Nr == 10) client.Entity.Teleport(2525, 156, 119); } } if (req.InteractType == NpcReply.MessageBox) { if (req.OptionID == 255) { if (client.OnMessageBoxOK != null) { client.OnMessageBoxOK.Invoke(); client.OnMessageBoxOK = null; } } else { if (client.OnMessageBoxCANCEL != null) { client.OnMessageBoxCANCEL.Invoke(); client.OnMessageBoxCANCEL = null; } } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 249) { Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 248) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1507, 100, 100); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 247) { client.Entity.Teleport(1858, 70, 70); } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 246) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 245) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 244) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 243) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 242) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 241) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 240) { if (ServerBase.Kernel.PK == false) { client.Send(new Network.GamePackets.NpcReply(6, "The Tournoment has finished time of join.")); } else { client.InPKT = true; PKTournament.PKTHash.Add(client.Entity.UID, client); //Conquer_Online_Server.ServerBase.Kernel.Elite_PK_Tournament.AddMap(client); client.Entity.Teleport(1787, 50, 50); } } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 238) { client.Entity.Teleport(2555, 50, 50); } if (client.Map.BaseID != 6001 && !client.Entity.Dead && req.OptionID == 239) { if (Program.Steed == false) { client.Send(new Network.GamePackets.NpcReply(6, "The SteedRace has finished time of join.")); } else { Conquer_Online_Server.Interfaces.IConquerItem I = client.Equipment.TryGetItem(12); if (I != null && I.ID != 0) { client.Entity.srjoin = 1; client.Entity.Teleport(1950, 077, 157); client.Entity.AddFlag(Update.Flags.Ride); } else { client.Send(new Network.GamePackets.NpcReply(6, "You Dont have a Steed .")); } } } else { if (ID == 2031) client.ActiveNpc = req.NpcID; if (req.NpcID == 12) { if (client.Entity.VIPLevel > 0) { Data data = new Data(true); data.ID = Data.OpenWindow; data.UID = client.Entity.UID; data.TimeStamp = Time32.Now; data.dwParam = Data.WindowCommands.VIPWarehouse; data.wParam1 = client.Entity.X; data.wParam2 = client.Entity.Y; client.WarehouseOpen = true; client.Send(data); break; } } Interfaces.INpc npc = null; if (req.InteractType == 102) { if (client.Guild != null) { if (client.AsMember.Rank == Conquer_Online_Server.Game.Enums.GuildMemberRank.GuildLeader) { client.Guild.ExpelMember(req.Input, false); } } return; } if (client.Map.Npcs.TryGetValue(client.ActiveNpc, out npc)) { if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, npc.X, npc.Y) > 17) return; if (req.OptionID == 255 || (req.OptionID == 0 && ID == 2032)) return; req.NpcID = client.ActiveNpc; //NpcDialogs.Dialogs.GetDialog(req, client); Dialogs.GetDialog(req, client); } } break; } #endregion #region Compose (2036) case 2036: { Compose compose = new Compose(false); compose.Deserialize(packet); ComposePlus(compose, client); break; } #endregion #region Offline TG (2044) case 2044: { OfflineTGRequest otgr = new OfflineTGRequest(false); otgr.Deserialize(packet); switch (otgr.ID) { case OfflineTGRequest.OnTrainingTimeRequested: { otgr.Minutes = 900; client.Send(otgr); break; } case OfflineTGRequest.OnConfirmation: { client.Entity.PreviousMapID = client.Entity.MapID; client.Entity.PrevX = client.Entity.X; client.Entity.PrevY = client.Entity.Y; client.Entity.MapID = 601; client.Entity.X = 64; client.Entity.Y = 56; client.OfflineTGEnterTime = DateTime.Now; client.Disconnect(); break; } case OfflineTGRequest.ClaimExperience: { var T1 = new TimeSpan(DateTime.Now.Ticks); var T2 = new TimeSpan(client.OfflineTGEnterTime.Ticks); ushort minutes = (ushort)(T1.TotalMinutes - T2.TotalMinutes); minutes = (ushort)Math.Min((ushort)900, minutes); double expballGain = (double)300 * (double)minutes / (double)900; while (expballGain >= 100) { expballGain -= 100; client.IncreaseExperience(client.ExpBall, false); } if (expballGain != 0) client.IncreaseExperience((uint)(client.ExpBall * (expballGain / 100)), false); client.Entity.SetLocation(client.Entity.PreviousMapID, client.Entity.PrevX, client.Entity.PrevY); if (client.Map.ID == 1036 || client.Map.ID == 1039) client.Entity.Teleport(1002, 430, 378); else { switch (client.Map.ID) { default: { client.Entity.Teleport(1002, 429, 378); break; } case 1000: { client.Entity.Teleport(1000, 500, 650); break; } case 1020: { client.Entity.Teleport(1020, 565, 562); break; } case 1011: { client.Entity.Teleport(1011, 188, 264); break; } case 6001: { client.Entity.Teleport(6001, 030, 075); break; } case 1015: { client.Entity.Teleport(1015, 717, 571); break; } } } client.OfflineTGEnterTime = DateTime.Now; break; } default: client.Send(otgr); break; } break; } #endregion #region Trade partner (2046) case 2046: { TradePartner partner = new TradePartner(false); partner.Deserialize(packet); switch (partner.Type) { case TradePartner.RequestPartnership: RequestTradePartnership(partner, client); break; case TradePartner.RejectRequest: RejectPartnership(partner, client); break; case TradePartner.BreakPartnership: BreakPartnership(partner, client); break; } break; } #endregion #region ItemLock (2048) case 2048: { if (client.Action != 2) return; ItemLock itemlock = new ItemLock(false); itemlock.Deserialize(packet); switch (itemlock.ID) { case ItemLock.RequestLock: LockItem(itemlock, client); break; case ItemLock.RequestUnlock: UnlockItem(itemlock, client); break; } break; } #endregion #region Broadcast (2050) case 2050: { Broadcast cast = new Broadcast(false); cast.Deserialize(packet); switch (cast.Type) { case Broadcast.ReleaseSoonMessages: { BroadcastInfoAwaiting(cast, client); break; } case Broadcast.MyMessages: { BroadcastClientMessages(cast, client); break; } case Broadcast.BroadcastMessage: { if (Game.ConquerStructures.Broadcast.Broadcasts.Count == ServerBase.Constants.MaxBroadcasts) { client.Send(new Message("You cannot send any broadcasts for now. The limit has been reached. Wait until a broadcast is chopped down.", System.Drawing.Color.Red, Message.TopLeft)); break; } if (client.Entity.ConquerPoints >= 5) { client.Entity.ConquerPoints = (uint)Math.Max(0, (int)((int)client.Entity.ConquerPoints - (int)5)); Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Conquer_Online_Server.Game.ConquerStructures.Broadcast.BroadcastStr(); broadcast.EntityID = client.Entity.UID; broadcast.EntityName = client.Entity.Name; broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next; if (cast.List[0].Length > 80) cast.List[0] = cast.List[0].Remove(80); broadcast.Message = cast.List[0]; if (Game.ConquerStructures.Broadcast.Broadcasts.Count == 0) { if (Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID == 1) { Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast; Game.ConquerStructures.Broadcast.LastBroadcast = DateTime.Now; ServerBase.Kernel.SendWorldMessage(new Message(cast.List[0], "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, Message.BroadcastMessage), ServerBase.Kernel.GamePool.Values); client.Send(cast); break; } } Game.ConquerStructures.Broadcast.Broadcasts.Add(broadcast); cast.dwParam = (uint)Game.ConquerStructures.Broadcast.Broadcasts.Count; client.Send(cast); break; } break; } case Broadcast.Urgen5CPs: { for (int c = 0; c < Game.ConquerStructures.Broadcast.Broadcasts.Count; c++) { var broadcast = Game.ConquerStructures.Broadcast.Broadcasts[c]; if (broadcast.ID == cast.dwParam) { if (c != 0) { if (client.Entity.ConquerPoints >= 5) { broadcast.SpentCPs += 5; client.Entity.ConquerPoints = (uint)Math.Max(0, (int)((int)client.Entity.ConquerPoints - (int)5)); if (Game.ConquerStructures.Broadcast.Broadcasts[c - 1].SpentCPs <= broadcast.SpentCPs) { Game.ConquerStructures.Broadcast.Broadcasts[c] = Game.ConquerStructures.Broadcast.Broadcasts[c - 1]; Game.ConquerStructures.Broadcast.Broadcasts[c - 1] = broadcast; } else { Game.ConquerStructures.Broadcast.Broadcasts[c] = broadcast; } } } } } break; } case Broadcast.Urgen15CPs: { for (int c = 0; c < Game.ConquerStructures.Broadcast.Broadcasts.Count; c++) { var broadcast = Game.ConquerStructures.Broadcast.Broadcasts[c]; if (broadcast.ID == cast.dwParam) { if (c != 0) { if (client.Entity.ConquerPoints >= 15) { broadcast.SpentCPs += 15; client.Entity.ConquerPoints = (uint)Math.Max(0, (int)((int)client.Entity.ConquerPoints - (int)15)); for (int b = c - 1; b > 0; b--) Game.ConquerStructures.Broadcast.Broadcasts[b] = Game.ConquerStructures.Broadcast.Broadcasts[b - 1]; Game.ConquerStructures.Broadcast.Broadcasts[0] = broadcast; } } } } break; } } break; } #endregion #region Nobility (2064) case 2064: { NobilityInfo nobility = new NobilityInfo(false); nobility.Deserialize(packet); Game.ConquerStructures.Nobility.Handle(nobility, client); break; } #endregion #region Mentor prize (2067) #region MentorPremio case 1036: { switch (packet[4]) { #region Send case 0: // Writer.WriteUInt32(client.Entity.Contribution_Experience.Training_Exp, 8, packet); //Writer.WriteUInt32(client.Entity.Contribution_Experience.Blessing_Exp, 12, packet); client.Send(packet); break; #endregion #region Claim Training Exp case 1: { if (client.Entity.Contribution_Experience.Blessing_Exp > 0) { ulong Increase = (ulong)(client.ExpBall * (client.Entity.Contribution_Experience.Training_Exp / 6000000)); client.Entity.Contribution_Experience.Training_Exp = 0; client.IncreaseExperience(Increase, true); client.Send(packet); } break; } #endregion #region Claim Blessing Exp case 2: { if (client.Entity.Contribution_Experience.Blessing_Exp > 0) { ulong Increase = (ulong)(client.ExpBall * (client.Entity.Contribution_Experience.Blessing_Exp / 6000000)); client.Entity.Contribution_Experience.Blessing_Exp = 0; client.IncreaseExperience(Increase, true); client.Send(packet); } break; } #endregion default: Console.WriteLine("Unknown 1036 claim type " + packet[4]); break; } break; } #endregion case 2067: { MentorPrize prize = new MentorPrize(false); prize.Deserialize(packet); switch (prize.Prize_Type) { case MentorPrize.ClaimExperience: { // client.IncreaseExperience((ulong)(((double)client.PrizeExperience / 606) * client.ExpBall), false); client.PrizeExperience = 0; foreach (var appr in client.Apprentices.Values) { appr.Actual_Experience = 0; Database.KnownPersons.SaveApprenticeInfo(appr); } prize.Mentor_ID = client.Entity.UID; prize.Prize_Type = MentorPrize.Show; prize.Prize_Experience = client.PrizeExperience; prize.Prize_HeavensBlessing = client.PrizeHeavenBlessing; prize.Prize_PlusStone = client.PrizePlusStone; client.Send(prize); break; } case MentorPrize.ClaimHeavenBlessing: { client.AddBless(client.PrizeHeavenBlessing); client.PrizeHeavenBlessing = 0; foreach (var appr in client.Apprentices.Values) { appr.Actual_HeavenBlessing = 0; Database.KnownPersons.SaveApprenticeInfo(appr); } prize.Mentor_ID = client.Entity.UID; prize.Prize_Type = MentorPrize.Show; prize.Prize_Experience = client.PrizeExperience; prize.Prize_HeavensBlessing = client.PrizeHeavenBlessing; prize.Prize_PlusStone = client.PrizePlusStone; client.Send(prize); break; } case MentorPrize.ClaimPlus: { int stones = client.PrizePlusStone / 100; int totake = stones; if (stones > 0) { for (; stones > 0; stones--) { client.PrizePlusStone -= 100; if (!client.Inventory.Add(730001, 1, 1)) break; } } foreach (var appr in client.Apprentices.Values) { if (appr.Actual_Plus >= totake) { appr.Actual_Plus -= (ushort)totake; totake = 0; } else { totake -= appr.Actual_Plus; appr.Actual_Plus = 0; } Database.KnownPersons.SaveApprenticeInfo(appr); } prize.Mentor_ID = client.Entity.UID; prize.Prize_Type = MentorPrize.Show; prize.Prize_Experience = client.PrizeExperience; prize.Prize_HeavensBlessing = client.PrizeHeavenBlessing; prize.Prize_PlusStone = client.PrizePlusStone; client.Send(prize); break; } case MentorPrize.Show: { prize.Mentor_ID = client.Entity.UID; prize.Prize_Type = MentorPrize.Show; prize.Prize_Experience = client.PrizeExperience; prize.Prize_HeavensBlessing = client.PrizeHeavenBlessing; prize.Prize_PlusStone = client.PrizePlusStone; client.Send(prize); break; } } break; } #endregion #region MentorApprentice (2065) case 2065: { MentorApprentice ma = new MentorApprentice(false); ma.Deserialize(packet); switch (ma.Type) { case MentorApprentice.LeaveMentor: { LeaveMentor(ma, client); break; } case MentorApprentice.ExpellApprentice: { ExpelApprentice(ma, client); break; } case MentorApprentice.RequestApprentice: { AddApprentice(ma, client); break; } case MentorApprentice.RequestMentor: { AddMentor(ma, client); break; } case MentorApprentice.AcceptRequestApprentice: { AcceptRequestApprentice(ma, client); break; } case MentorApprentice.AcceptRequestMentor: { AcceptRequestMentor(ma, client); break; } } break; } case 2066: { MentorInformation info = new MentorInformation(false); info.Deserialize(packet); if (info.Mentor_Type == 1) { client.ReviewMentor(); } break; } #endregion #region PurifyItem (2076) case 2076: { Purification ps = new Purification(false); ps.Deserialize(packet); switch (ps.Mode) { case Purification.Purify: PurifyItem(ps, client); break; case Purification.Purify1: new Game.Features.Refinery.Handle(packet, client); break; } break; } #endregion #region Arsenal Guild case 2202: { ArsenalInscribitionList list = new ArsenalInscribitionList(); client.Send(list.Build(packet, client.Guild)); break; } case 2203: { client.Guild.Arsenal.Update(client.Guild); client.Send(client.Guild.A_Packet); Database.ArsenalsTable.Load(client.Guild); #region Handle byte pType = packet[4]; byte i_type = packet[8]; uint i_Uid = BitConverter.ToUInt32(packet, 12); switch (pType) { case 0://Unlock { uint value = 5000000; if (client.Guild.SilverFund >= value) { if (i_type == 2 || i_type == 3) { value = 10000000; } if (i_type >= 3 && i_type <= 5) { value = 15000000; } if (i_type == 6 || i_type == 7) { value = 20000000; } if (client.Guild.SilverFund >= value) { client.Guild.SilverFund -= value; Database.ArsenalsTable.CreateArsenal((ushort)client.Guild.ID, (Game.ConquerStructures.Society.ArsenalType)i_type); } else client.Send(new Network.GamePackets.Message("sorry, you need " + value + " guild Found", System.Drawing.Color.Red, Message.TopLeft).ToArray()); } else client.Send(new Network.GamePackets.Message("sorry, you need " + value + " guild Found", System.Drawing.Color.Red, Message.TopLeft).ToArray()); break; } case 1://Inscribe { Interfaces.IConquerItem Item = null; if (client.Inventory.TryGetItem(i_Uid, out Item)) { client.Guild.Arsenal.Inscribe((Game.ConquerStructures.Society.ArsenalType)i_type, Item, client); client.Guild.Arsenal.Update((Game.ConquerStructures.Society.ArsenalType)i_type, client.Guild); } break; } case 2://Uninscribe { Game.ConquerStructures.Society.ArsenalSingle AS = null; if (client.Guild.Arsenal.Inscribed[(Game.ConquerStructures.Society.ArsenalType)i_type].TryGetValue(i_Uid, out AS)) { client.Guild.Arsenal.Uninscribe((Game.ConquerStructures.Society.ArsenalType)i_type, AS, client); client.Guild.Arsenal.Update((Game.ConquerStructures.Society.ArsenalType)i_type, client.Guild); } break; } case 3://Enhance { //client.Entity.Mentors.Share(); client.Guild.A_Packet.SetTotals2(); client.Send(client.Guild.A_Packet); break; } case 4://Show Main Info { client.Guild.A_Packet.SetTotals(); client.Send(client.Guild.A_Packet); break; } } client.Send(packet); #endregion break; } #endregion #region Arena (2207<->2211) case 2207://Request Arena ranking List { //Code snippet that belongs to Ultimation ushort PageIndex = BitConverter.ToUInt16(packet, 6); Game.ConquerStructures.Arena.Statistics.ShowRankingPage(packet[4], PageIndex, client); break; } case 2206: { //Code snippet that belongs to Ultimation ushort PageIndex = BitConverter.ToUInt16(packet, 4); Game.ConquerStructures.Arena.QualifyEngine.RequestGroupList(client, PageIndex); break; } case 2205://Arena Signup! { //Code snippet that belongs to Ultimation uint DialogID = BitConverter.ToUInt32(packet, 4); uint ButtonID = BitConverter.ToUInt32(packet, 8); switch (DialogID) { case 4: { switch (ButtonID) { case 0: { Game.ConquerStructures.Arena.QualifyEngine.DoQuit(client); break; } } break; } case 0: Game.ConquerStructures.Arena.QualifyEngine.DoSignup(client); client.Send(packet); break; case 1: Game.ConquerStructures.Arena.QualifyEngine.DoQuit(client); client.Send(packet); break; case 3: { switch (ButtonID) { case 2: Game.ConquerStructures.Arena.QualifyEngine.DoGiveUp(client); break; case 1: Game.ConquerStructures.Arena.QualifyEngine.DoAccept(client); break; } break; } case 5: { if (client.ArenaStatistic.ArenaPoints <= 1500) if (client.Entity.Money >= 9000000) { client.Entity.Money -= 9000000; client.ArenaStatistic.ArenaPoints += 1500; client.Send(client.ArenaStatistic); } break; } case 11://Win/Lose Dialog { switch (ButtonID) { case 0: Game.ConquerStructures.Arena.QualifyEngine.DoSignup(client); break; } break; } } break; } case 2208://Request Arena Winner List { //Code snippet that belongs to Ultimation Game.ConquerStructures.Arena.Statistics.ShowWiners(client); break; } case 2209: { client.ArenaStatistic.Send(client); break; } case 2211: { ushort Type = BitConverter.ToUInt16(packet, 4); uint Fighter = BitConverter.ToUInt32(packet, 10); if (Type == 0) { if (ServerBase.Kernel.GamePool.ContainsKey(Fighter)) { Client.GameState Client = ServerBase.Kernel.GamePool[Fighter]; if (Client.QualifierGroup != null) { if (Client.QualifierGroup.Inside) { if (!Client.QualifierGroup.Done) { Client.QualifierGroup.BeginWatching(client); } } } } } else if (Type == 1) { Game.ConquerStructures.Arena.QualifyEngine.DoLeave(client); } else if (Type == 4) { string name = ""; for (int c = 22; c < packet.Length; c++) { if (packet[c] != 0) name += (char)packet[c]; else break; } Game.ConquerStructures.Arena.QualifyEngine.DoCheer(client, name); } break; } #endregion #region Movement/Walk (10005) case 10005: { if (client.Action != 2) return; GroundMovement groundMovement = new GroundMovement(false); groundMovement.Deserialize(packet); PlayerGroundMovment(groundMovement, client); break; } #endregion #region Data (10010) case 10010: { if (client.Action != 2) return; Data gData = new Data(false); gData.Deserialize(packet); switch (gData.ID) { case Data.SwingPickaxe: client.Mining = true; break; case Data.Revive: Revive(gData, client); // Revive(gData, client); break; case Data.UsePortal: if (client.Entity.MapID == 601) { client.Entity.Teleport(601, 063, 055); } else UsePortal(gData, client); break; case Data.ChangePKMode: ChangePKMode(gData, client); break; case Data.ChangeAction: ChangeAction(gData, client); break; case Data.ChangeDirection: ChangeDirection(gData, client); break; case Data.Hotkeys: client.Send(packet); break; case 408://steed soul remoeve { break; } case Data.ConfirmSpells: if (client.Spells != null) foreach (Interfaces.ISkill spell in client.Spells.Values) if (spell.ID != 3060) spell.Send(client); client.Send(packet); break; case Data.ConfirmProficiencies: if (client.Proficiencies != null) foreach (Interfaces.ISkill proficiency in client.Proficiencies.Values) proficiency.Send(client); client.Send(packet); break; case Data.ConfirmGuild: client.Send(packet); break; case Data.ConfirmFriends: #region Friends/Enemy/TradePartners/Apprentices Message msg2 = new Message("Your friend, " + client.Entity.Name + ", has logged on.", System.Drawing.Color.Red, Message.TopLeft); foreach (Game.ConquerStructures.Society.Friend friend in client.Friends.Values) { if (friend.IsOnline) { var pckt = new KnownPersons(true) { UID = client.Entity.UID, Type = KnownPersons.RemovePerson, Name = client.Entity.Name, Online = true }; friend.Client.Send(pckt); pckt.Type = KnownPersons.AddFriend; friend.Client.Send(pckt); friend.Client.Send(msg2); } client.Send(new KnownPersons(true) { UID = friend.ID, Type = KnownPersons.AddFriend, Name = friend.Name, Online = friend.IsOnline }); if (friend.Message != "") { client.Send(new Message(friend.Message, client.Entity.Name, friend.Name, System.Drawing.Color.Red, Message.Whisper)); Database.KnownPersons.UpdateMessageOnFriend(friend.ID, client.Entity.UID, ""); } } foreach (Game.ConquerStructures.Society.Enemy enemy in client.Enemy.Values) { client.Send(new KnownPersons(true) { UID = enemy.ID, Type = KnownPersons.AddEnemy, Name = enemy.Name, Online = enemy.IsOnline }); } Message msg3 = new Message("Your partner, " + client.Entity.Name + ", has logged in.", System.Drawing.Color.Red, Message.TopLeft); foreach (Game.ConquerStructures.Society.TradePartner partner in client.Partners.Values) { if (partner.IsOnline) { var packet3 = new TradePartner(true) { UID = client.Entity.UID, Type = TradePartner.BreakPartnership, Name = client.Entity.Name, HoursLeft = (int)(new TimeSpan(partner.ProbationStartedOn.AddDays(3).Ticks).TotalHours - new TimeSpan(DateTime.Now.Ticks).TotalHours), Online = true }; partner.Client.Send(packet3); packet3.Type = TradePartner.AddPartner; partner.Client.Send(packet3); partner.Client.Send(msg3); } var packet4 = new TradePartner(true) { UID = partner.ID, Type = TradePartner.AddPartner, Name = partner.Name, HoursLeft = (int)(new TimeSpan(partner.ProbationStartedOn.AddDays(3).Ticks).TotalHours - new TimeSpan(DateTime.Now.Ticks).TotalHours), Online = partner.IsOnline }; client.Send(packet4); } foreach (Game.ConquerStructures.Society.Apprentice appr in client.Apprentices.Values) { if (appr.IsOnline) { ApprenticeInformation AppInfo = new ApprenticeInformation(); AppInfo.Apprentice_ID = appr.ID; AppInfo.Apprentice_Level = appr.Client.Entity.Level; AppInfo.Apprentice_Class = appr.Client.Entity.Class; AppInfo.Apprentice_PkPoints = appr.Client.Entity.PKPoints; AppInfo.Apprentice_Experience = appr.Actual_Experience; AppInfo.Apprentice_Composing = appr.Actual_Plus; AppInfo.Apprentice_Blessing = appr.Actual_HeavenBlessing; AppInfo.Apprentice_Name = appr.Name; AppInfo.Apprentice_Online = true; AppInfo.Apprentice_Spouse_Name = appr.Client.Entity.Spouse; AppInfo.Enrole_date = appr.EnroleDate; AppInfo.Mentor_ID = client.Entity.UID; AppInfo.Mentor_Mesh = client.Entity.Mesh; AppInfo.Mentor_Name = client.Entity.Name; AppInfo.Type = 2; client.Send(AppInfo); MentorInformation Information = new MentorInformation(true); Information.Mentor_Type = 1; Information.Mentor_ID = client.Entity.UID; Information.Apprentice_ID = appr.ID; Information.Enrole_Date = appr.EnroleDate; Information.Mentor_Level = client.Entity.Level; Information.Mentor_Class = client.Entity.Class; Information.Mentor_PkPoints = client.Entity.PKPoints; Information.Mentor_Mesh = client.Entity.Mesh; Information.Mentor_Online = true; Information.Shared_Battle_Power = (uint)(((client.Entity.BattlePower - client.Entity.ExtraBattlePower) - (appr.Client.Entity.BattlePower - appr.Client.Entity.ExtraBattlePower)) / 3.3F); Information.String_Count = 3; Information.Mentor_Name = client.Entity.Name; Information.Apprentice_Name = appr.Name; Information.Mentor_Spouse_Name = client.Entity.Spouse; appr.Client.ReviewMentor(); appr.Client.Send(Information); } else { ApprenticeInformation AppInfo = new ApprenticeInformation(); AppInfo.Apprentice_ID = appr.ID; AppInfo.Apprentice_Name = appr.Name; AppInfo.Apprentice_Online = false; AppInfo.Enrole_date = appr.EnroleDate; AppInfo.Mentor_ID = client.Entity.UID; AppInfo.Mentor_Mesh = client.Entity.Mesh; AppInfo.Mentor_Name = client.Entity.Name; AppInfo.Type = 2; client.Send(AppInfo); } } #endregion client.Send(packet); break; case Data.EndTeleport: break; case Data.GetSurroundings: if (client.Booth != null) { client.Entity.TransformationID = 0; client.Booth.Remove(); client.Booth = null; } GetSurroundings(client); client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[client.Map.ID].Status }); Game.Weather.CurrentWeatherBase.Send(client); client.Send(gData); break; case Data.SetLocation: SetLocation(gData, client); break; case Data.Jump: PlayerJump(gData, client); break; case Data.UnknownEntity: { #region UnknownEntity Client.GameState pClient = null; if (ServerBase.Kernel.GamePool.TryGetValue(gData.dwParam, out pClient)) { if (ServerBase.Kernel.GetDistance(pClient.Entity.X, pClient.Entity.Y, client.Entity.X, client.Entity.Y) <= ServerBase.Constants.pScreenDistance && client.Map.ID == pClient.Map.ID) { if (pClient.Guild != null) pClient.Guild.SendName(client); if (client.Guild != null) client.Guild.SendName(pClient); if (pClient.Entity.UID != client.Entity.UID) { if (pClient.Map.ID == client.Map.ID) { if (pClient.Map.BaseID == 700) { if (client.QualifierGroup != null) { if (pClient.QualifierGroup != null) { client.Entity.SendSpawn(pClient, false); pClient.Entity.SendSpawn(client, false); } else { client.Entity.SendSpawn(pClient, false); client.Screen.Add(pClient.Entity); } } else { if (pClient.QualifierGroup != null) { pClient.Entity.SendSpawn(client, false); pClient.Screen.Add(client.Entity); } else { client.Entity.SendSpawn(pClient, false); pClient.Entity.SendSpawn(client, false); } } } else { client.Entity.SendSpawn(pClient, false); pClient.Entity.SendSpawn(client, false); } } } } } else { Game.Entity monster = null; if (client.Map.Entities.TryGetValue(gData.dwParam, out monster)) { if (ServerBase.Kernel.GetDistance(monster.X, monster.Y, client.Entity.X, client.Entity.Y) <= ServerBase.Constants.pScreenDistance) { monster.SendSpawn(client, false); } } if (client.Map.Companions.TryGetValue(gData.dwParam, out monster)) { if (ServerBase.Kernel.GetDistance(monster.X, monster.Y, client.Entity.X, client.Entity.Y) <= ServerBase.Constants.pScreenDistance) { monster.SendSpawn(client, false); } } } #endregion break; } case Data.CompleteLogin: LoginMessages(client); EntityEquipment equips = new EntityEquipment(true); equips.ParseHero(client); client.Send(equips); break; case Data.ChangeFace: ChangeFace(gData, client); break; case Data.ObserveEquipment: case Data.ObserveEquipment2: case Data.ObserveKnownPerson: ObserveEquipment(gData, client); break; case Data.ViewEnemyInfo: { if (client.Enemy.ContainsKey(gData.dwParam)) { if (client.Enemy[gData.dwParam].IsOnline) { KnownPersonInfo info = new KnownPersonInfo(true); info.Fill(client.Enemy[gData.dwParam], true, false); if (client.Enemy[gData.dwParam].Client.Guild != null) client.Enemy[gData.dwParam].Client.Guild.SendName(client); client.Send(info); } } break; } case Data.ViewFriendInfo: { if (client.Friends.ContainsKey(gData.dwParam)) { if (client.Friends[gData.dwParam].IsOnline) { KnownPersonInfo info = new KnownPersonInfo(true); info.Fill(client.Friends[gData.dwParam], false, false); if (client.Friends[gData.dwParam].Client.Guild != null) client.Friends[gData.dwParam].Client.Guild.SendName(client); client.Send(info); } } break; } case Data.ViewPartnerInfo: { if (client.Partners.ContainsKey(gData.dwParam)) { if (client.Partners[gData.dwParam].IsOnline) { TradePartnerInfo info = new TradePartnerInfo(true); info.Fill(client.Partners[gData.dwParam]); if (client.Partners[gData.dwParam].Client.Guild != null) client.Partners[gData.dwParam].Client.Guild.SendName(client); client.Send(info); } } break; } case Data.EndFly: client.Entity.RemoveFlag(Update.Flags.Fly); break; case Data.EndTransformation: client.Entity.Untransform(); break; case Data.XPListEnd: case Data.Die: break; case Data.OwnBooth: { //client.Entity.TransformationTime = 3600; if (client.WarehouseOpen == true) { client.Send(new Message("you cant booth when you open warehose", Color.AntiqueWhite, 2005)); return; } else { client.Booth = new Conquer_Online_Server.Game.ConquerStructures.Booth(client, gData); client.Send(new Data(true) { ID = Data.ChangeAction, UID = client.Entity.UID, dwParam = 0 }); } break; } case Data.Away: { if (client.Entity.Away == 0) client.Entity.Away = 1; else client.Entity.Away = 0; client.SendScreenSpawn(client.Entity, false); break; } case Data.DeleteCharacter: { if ((client.WarehousePW == null || client.WarehousePW == "" || client.WarehousePW == "0" && gData.dwParam == 0) || (client.WarehousePW == gData.dwParam.ToString())) { client.Account.EntityID = 0; client.Account.Save(); client.Disconnect(); } break; } case Data.TeamSearchForMember: { if (client.Team != null) { Client.GameState Client = null; if (!client.Team.IsTeammate(gData.UID)) return; if (Kernel.GamePool.TryGetValue(gData.UID, out Client)) { gData.wParam1 = Client.Entity.X; gData.wParam2 = Client.Entity.Y; gData.Send(client); } } break; } default: if (client.Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.ProjectManager) client.Send(new Message("Unknown generaldata id: " + gData.ID, System.Drawing.Color.CadetBlue, Message.Talk)); break; } break; } #endregion #region Status 1040 case 1040: { Status ShowStatistics2 = new Status(client); ShowStatistics2.Deserialize(packet); ShowStatistics2.Send(client); //uint UID = BitConverter.ToUInt32(packet, 4); //Client.GameState Client; //if (ServerBase.Kernel.GamePool.TryGetValue(UID, out Client)) //{ // client.Send(WindowStats(Client)); //} break; } #endregion #region Flowers case 1150: { SendFlowers(client, packet); break; } case 1151: { AddFlowers(client, packet); break; } #endregion #region Clans case 1312: { switch (packet[4]) { case 21://transfer { if (client.Entity.Myclan != null) { PrintPacket(packet); uint lider = 0; string name_receive = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]); var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator(); varr.MoveNext(); int COunt = ServerBase.Kernel.GamePool.Count; for (uint x = 0; x < COunt; x++) { if (x >= COunt) break; Client.GameState clien = (varr.Current as Client.GameState); if (clien.Entity.Name == name_receive) lider = clien.Entity.UID; varr.MoveNext(); } if (lider == client.Entity.UID) return; Client.GameState aClient = null; if (Conquer_Online_Server.ServerBase.Kernel.GamePool.TryGetValue(lider, out aClient)) { if (Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId)) { if (Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.ContainsKey(aClient.Entity.UID)) { Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanLider = aClient.Entity.Name; aClient.Entity.ClanRank = 100; aClient.Entity.Myclan.Members[aClient.Entity.UID].Rank = 100; if (aClient.Entity.Myclan.Members.ContainsKey(client.Entity.UID)) aClient.Entity.Myclan.Members[client.Entity.UID].Rank = 0; client.Entity.ClanRank = 0; Database.Clans.SaveClan(aClient.Entity.Myclan); Database.Clans.JoinClan(client); } } } else { Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanLider = name_receive; client.Entity.ClanRank = 0; Database.Clans.JoinClan(client); Database.Clans.SaveClan(client.Entity.Myclan); Database.Clans.TransferClan(name_receive); } } break; } /* case 14://add enemy { break; }*/ case 9://recruit member { break; } case 23://client exit { if (client.Entity.Myclan != null) { if (Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId)) { if (Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.ContainsKey(client.Entity.UID)) { Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.Remove(client.Entity.UID); } } client.Entity.ClanId = 0; client.Entity.ClanName = ""; client.Entity.Myclan = null; Database.Clans.KickClan(client.Entity.Name); client.Send(packet); } break; } case 25://buleitn { if (client.Entity.Myclan == null) return; string buletin = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]); if (Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId)) Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanBuletion = buletin; Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]); client.Send(packet); break; } case 22://give kick { if (client.Entity.Myclan != null) { if (client.Entity.ClanRank == 100) { string name = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]); uint Key = 0; foreach (Game.ClanMembers mem in client.Entity.Myclan.Members.Values) { if (mem.Name == name) Key = mem.UID; } if (Key != 0) { if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(Key)) { if (Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId)) { if (Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.ContainsKey(Key)) { Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].Members.Remove(Key); Network.GamePackets.ClanMembers clan = new Network.GamePackets.ClanMembers(client); client.Send(clan.ToArray()); Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 22); ServerBase.Kernel.GamePool[Key].Send(cl.ToArray()); ServerBase.Kernel.GamePool[Key].Entity.ClanName = ""; ServerBase.Kernel.GamePool[Key].Entity.ClanId = 0; ServerBase.Kernel.GamePool[Key].Entity.Myclan = null; ServerBase.Kernel.GamePool[Key].Screen.FullWipe(); ServerBase.Kernel.GamePool[Key].Screen.Reload(null); } } } } Database.Clans.KickClan(name); } } break; } case 26://donation { uint money = BitConverter.ToUInt32(packet, 8); if (client.Entity.Money >= money && client.Entity.Myclan != null) { client.Entity.Myclan.Members[client.Entity.UID].Donation += money; client.Entity.Money -= money; if (Conquer_Online_Server.ServerBase.Kernel.ServerClans.ContainsKey(client.Entity.Myclan.ClanId)) Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanDonation += money; Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 1); client.Send(cl.ToArray()); Database.Clans.SaveClientDonation(client); Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]); } break; } case 11://add player { uint lider = BitConverter.ToUInt32(packet, 8); if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(lider)) { packet[4] = 11; Network.Writer.WriteUInt32(client.Entity.UID, 8, packet); packet[16] = 1; packet[17] = (byte)client.Entity.Name.Length; for (int i = 0; i < client.Entity.Name.Length; i++) { try { packet[18 + i] = Convert.ToByte(client.Entity.Name[i]); } catch { } } if (Conquer_Online_Server.ServerBase.Kernel.GamePool[lider].Entity.Myclan != null) Conquer_Online_Server.ServerBase.Kernel.GamePool[lider].Send(packet); } break; } case 12: { if (packet[16] == 1) { if (client.Entity.Myclan != null) if (client.Entity.Myclan.Members[client.Entity.UID].Rank == 100) { //if (client.Entity.Myclan != null) { if (client.Entity.Myclan.Members.Count < 7) { uint memeber = BitConverter.ToUInt32(packet, 8); if (ServerBase.Kernel.GamePool.ContainsKey(memeber)) { Game.ClanMembers member = new Conquer_Online_Server.Game.ClanMembers(); member.UID = ServerBase.Kernel.GamePool[memeber].Entity.UID; member.Donation = 0; member.Rank = 10; member.Class = ServerBase.Kernel.GamePool[memeber].Entity.Class; member.Level = ServerBase.Kernel.GamePool[memeber].Entity.Level; member.Name = ServerBase.Kernel.GamePool[memeber].Entity.Name; if (!client.Entity.Myclan.Members.ContainsKey(memeber)) client.Entity.Myclan.Members.Add(member.UID, member); ServerBase.Kernel.GamePool[memeber].Entity.ClanRank = 0; ServerBase.Kernel.GamePool[memeber].Entity.ClanId = client.Entity.ClanId; ServerBase.Kernel.GamePool[memeber].Entity.Myclan = client.Entity.Myclan; ServerBase.Kernel.GamePool[memeber].Entity.ClanName = client.Entity.ClanName; Database.Clans.JoinClan(ServerBase.Kernel.GamePool[memeber]); ServerBase.Kernel.GamePool[memeber].Screen.FullWipe(); ServerBase.Kernel.GamePool[memeber].Screen.Reload(null); } } } } } break; } case 4://memebers { ClanMembers clan = new ClanMembers(client); client.Send(clan.ToArray()); break; } case 0x1d: { if (client.Entity.Myclan != null) { Network.Writer.WriteUInt32(client.Entity.Myclan.ClanId, 8, packet); Network.Writer.WriteByte(1, 16, packet); Network.Writer.WriteByte(0x0d, 17, packet); Network.Writer.WriteString("0 0 0 0 0 0 0", 18, packet); client.Send(packet); Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 1); client.Send(cl.ToArray()); client.Send(packet); if (client.Entity.Myclan.ClanBuletion != "") client.Send(cl.UpgradeBuletin(client.Entity.Myclan.ClanBuletion)); } else { client.Send(packet); packet[4] = 23; } break; } case 0x18: { client.Send(packet); break; } case (byte)Game.Clan_Typ.AddAlly: { Game.Clans clan = client.Entity.Myclan; if (clan != null) { Client.GameState target; UInt32 Identifier = BitConverter.ToUInt32(packet, 8); if (client.Entity.ClanRank == 100) { if (clan.Allies.Count >= 5) { client.Send(new Message("The Ammount of Allies You can Have has exceeded", System.Drawing.Color.Red, Message.TopLeft)); break; } if (ServerBase.Kernel.GamePool.TryGetValue(Identifier, out target)) { Game.Clans tclan = target.Entity.Myclan; if (tclan != null) { if (target.Entity.ClanRank == 100) { if (tclan.Allies.Count >= 5) { client.Send(new Message("The Ammount of Allies the Target Clan can Have has exceeded", System.Drawing.Color.Red, Message.TopLeft)); break; } if (!clan.Allies.ContainsKey(tclan.ClanId)) { if (!clan.Enemies.ContainsKey(tclan.ClanId)) { String clanName = client.Entity.ClanName; Clan2 clanp = new Clan2(); clanp.Deserialize(packet); clanp.Offset16 = 2; clanp.Identifier = client.Entity.UID; Writer.WriteByte((Byte)clanName.Length, 17, clanp.ToArray()); Writer.WriteString(clanName, 18, clanp.ToArray()); tclan.AllyRequest = clan.ClanId; target.Send(clanp); } else client.Send(new Message("That clan is Your Enemy.", System.Drawing.Color.Red, Message.TopLeft)); } } else client.Send(new Message("This target is not the clan leader.", System.Drawing.Color.Red, Message.TopLeft)); } } else client.Send(new Message("Can not find target.", System.Drawing.Color.Red, Message.TopLeft)); } else client.Send(new Message("You are not the clan leader.", System.Drawing.Color.Red, Message.TopLeft)); } break; } case (byte)Game.Clan_Typ.AcceptAlliance: { Game.Clans clan = client.Entity.Myclan; if (clan != null) { if (client.Entity.ClanRank == 100) { Game.Clans tclan; if (ServerBase.Kernel.ServerClans.TryGetValue(clan.AllyRequest, out tclan)) { if (tclan != null) { if (!tclan.Enemies.ContainsKey(clan.ClanId)) { if (!clan.Enemies.ContainsKey(tclan.ClanId)) { if (!clan.Allies.ContainsKey(tclan.ClanId)) clan.Allies.Add(tclan.ClanId, tclan); tclan.Allies.Add(clan.ClanId, clan); clan.SendMessage(new ClanRelations(clan, ClanRelations.RelationTypes.Allies)); tclan.SendMessage(new ClanRelations(tclan, ClanRelations.RelationTypes.Allies)); clan.SendMessage(new Message(String.Format("Our Clan has Allianced with {0}", tclan.ClanName), System.Drawing.Color.Red, Message.Clan)); tclan.SendMessage(new Message(String.Format("Our Clan has Allianced with {0}", clan.ClanName), System.Drawing.Color.Red, Message.Clan)); clan.AddRelation(tclan.ClanId, ClanRelations.RelationTypes.Allies); tclan.AddRelation(clan.ClanId, ClanRelations.RelationTypes.Allies); clan.AllyRequest = tclan.AllyRequest = 0; } else client.Send(new Message("This Clan is Your Enemy.", System.Drawing.Color.Red, Message.TopLeft)); } client.Send(new Message("This Clan Has Enemied You!.", System.Drawing.Color.Red, Message.TopLeft)); } } else client.Send(new Message("Can not find target", System.Drawing.Color.Red, Message.TopLeft)); } else client.Send(new Message("You are not the clan leader.", System.Drawing.Color.Red, Message.TopLeft)); } break; } case (byte)Game.Clan_Typ.DeleteEnemy: { Game.Clans clan = client.Entity.Myclan; if (clan != null) { if (client.Entity.ClanRank == 100) { Clan2 clanp = new Clan2(); clanp.Deserialize(packet); String EnemyTarget = clanp.Offset18String; UInt32 ClanId = clanp.GetClanId(EnemyTarget); Game.Clans tclan; if (ServerBase.Kernel.ServerClans.TryGetValue(ClanId, out tclan)) { clan.Enemies.Remove(ClanId); clan.DeleteRelation(ClanId, ClanRelations.RelationTypes.Enemies); clan.SendMessage(new ClanRelations(clan, ClanRelations.RelationTypes.Enemies)); clan.SendMessage(new Message(String.Format("We are no longer Enemies With {0}", clan.ClanId), System.Drawing.Color.Red, Message.Clan)); client.Send(clanp); } } else client.Send(new Message("You are not authorized to continue with this action", System.Drawing.Color.Red, Message.TopLeft)); } break; } case (byte)Game.Clan_Typ.DeleteAlly: { Game.Clans clan = client.Entity.Myclan; if (clan != null) { if (client.Entity.ClanRank == 100) { Clan2 clanp = new Clan2(); clanp.Deserialize(packet); String AlliedTarget = clanp.Offset18String; UInt32 ClanId = clanp.GetClanId(AlliedTarget); Game.Clans tclan; if (clan.Allies.TryGetValue(ClanId, out tclan)) { clan.Allies.Remove(ClanId); tclan.Allies.Remove(clan.ClanId); clan.DeleteRelation(ClanId, ClanRelations.RelationTypes.Allies); tclan.DeleteRelation(clan.ClanId, ClanRelations.RelationTypes.Allies); clan.SendMessage(new ClanRelations(clan, ClanRelations.RelationTypes.Allies)); tclan.SendMessage(new ClanRelations(tclan, ClanRelations.RelationTypes.Allies)); clan.SendMessage(new Message(String.Format("We are no longer allied with {0}", tclan.ClanName), System.Drawing.Color.Red, Message.Clan)); tclan.SendMessage(new Message(String.Format("We are no longer allied with {0}", clan.ClanName), System.Drawing.Color.Red, Message.Clan)); client.Send(clanp); } } else client.Send(new Message("You are not authorized to continue with this action", System.Drawing.Color.Red, Message.TopLeft)); } break; } case (byte)Game.Clan_Typ.AddEnemy: { Game.Clans clan = client.Entity.Myclan; if (clan != null) { if (client.Entity.ClanRank == 100) { String Enemy = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]).Trim(new Char[] { '\0' }); UInt32 ClanId = 0; var AllCland = ServerBase.Kernel.ServerClans.Values.ToArray(); foreach (Game.Clans c_clan in AllCland) { if (Enemy == c_clan.ClanName) { ClanId = c_clan.ClanId; break; } } if (ClanId == 0) break; if (!clan.Enemies.ContainsKey(ClanId)) { if (!clan.Allies.ContainsKey(ClanId)) { if (clan.Enemies.Count >= 5) { client.Send(new Message("The Ammount of Enemies You can Have has exceeded", System.Drawing.Color.Red, Message.TopLeft)); break; } Game.Clans tclan; if (ServerBase.Kernel.ServerClans.TryGetValue(ClanId, out tclan)) { if (!clan.Enemies.ContainsKey(tclan.ClanId)) clan.Enemies.Add(tclan.ClanId, tclan); clan.AddRelation(ClanId, ClanRelations.RelationTypes.Enemies); clan.SendMessage(new ClanRelations(clan, ClanRelations.RelationTypes.Enemies)); clan.SendMessage(new Message(String.Format("We Have Enemied the clan {0}", tclan.ClanName), System.Drawing.Color.Red, Message.Clan)); tclan.SendMessage(new Message(String.Format("The Clan {0} Has Made us their Enemy!", clan.ClanName), System.Drawing.Color.Red, Message.Clan)); } } else client.Send(new Message("This clan is one of your alliance, What has gone wrong?", System.Drawing.Color.Red, Message.TopLeft)); } else client.Send(new Message("This clan is Already One of Your Enemies", System.Drawing.Color.Red, Message.TopLeft)); } } break; } default: Console.WriteLine("Clan Type " + packet[4]); break; } break; /* switch (packet[4]) { case 23://client exit { if (client.Entity.Myclan != null) { foreach (var clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values) { if (clien.Entity.Myclan != null) { if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId) { if (clien.Entity.Myclan.Members.ContainsKey(client.Entity.UID)) clien.Entity.Myclan.Members.Remove(client.Entity.UID); } } } client.Entity.ClanName = ""; client.Entity.Myclan = null; Database.Clans.KickClan(client.Entity.Name); client.Send(packet); } break; } case 14://enemy { string Enemy = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]); client.Send(packet); Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 14); client.Send(cl.SendAlies(Enemy, "Lider")); break; } case 25://buleitn { if (client.Entity.Myclan == null) return; string buletin = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]); foreach (var clan in Conquer_Online_Server.ServerBase.Kernel.ServerClans.Values) { if (clan.ClanId == client.Entity.Myclan.ClanId) clan.ClanBuletion = buletin; } foreach (var member in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values) { if (member.Entity.Myclan != null) { if (member.Entity.UID != client.Entity.UID) if (member.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId) { member.Entity.Myclan.ClanBuletion = buletin; } } } Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]); client.Send(packet); client.Entity.Myclan.ClanBuletion = buletin; break; } case 22://give kick { if (client.Entity.Myclan != null) { if (client.Entity.ClanRank == 100) { string name = System.Text.Encoding.ASCII.GetString(packet, 18, packet[17]); uint Key = 0; foreach (Game.ClanMembers mem in client.Entity.Myclan.Members.Values) { if (mem.Name == name) Key = mem.UID; } if (Key != 0) { if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(Key)) { foreach (var clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values) { if (clien.Entity.UID == client.Entity.UID) continue; if (clien.Entity.Myclan != null) { if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId) { if (clien.Entity.Myclan.Members.ContainsKey(Key)) { clien.Entity.Myclan.Members.Remove(Key); Network.GamePackets.ClanMembers clan = new Network.GamePackets.ClanMembers(client); client.Send(clan.ToArray()); clien.Entity.ClanName = ""; clien.Entity.Myclan = null; } } } } } } Database.Clans.KickClan(name); } } break; } case 26: { uint money = BitConverter.ToUInt32(packet, 8); if (client.Entity.Money >= money && client.Entity.Myclan != null) { client.Entity.Myclan.Members[client.Entity.UID].Donation += money; client.Entity.Money -= money; Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanDonation += money; foreach (var clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values) { if (clien.Entity.Myclan != null) { if (clien.Entity.UID != client.Entity.UID) { if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId) { clien.Entity.Myclan.ClanDonation = Conquer_Online_Server.ServerBase.Kernel.ServerClans[clien.Entity.Myclan.ClanId].ClanDonation; } } } } client.Entity.Myclan.ClanDonation = Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId].ClanDonation; Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 1); client.Send(cl.ToArray()); Database.Clans.SaveClientDonation(client); Database.Clans.SaveClan(Conquer_Online_Server.ServerBase.Kernel.ServerClans[client.Entity.Myclan.ClanId]); } break; } case 11://add player { uint lider = BitConverter.ToUInt32(packet, 8); if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(lider)) { packet[4] = 11; Network.Writer.WriteUInt32(client.Entity.UID, 8, packet); packet[16] = 1; packet[17] = (byte)client.Entity.Name.Length; for (int i = 0; i < client.Entity.Name.Length; i++) { try { packet[18 + i] = Convert.ToByte(client.Entity.Name[i]); } catch { } } Conquer_Online_Server.ServerBase.Kernel.GamePool[lider].Send(packet); } break; } case 12: { if (packet[16] == 1) { if (client.Entity.Myclan.Members[client.Entity.UID].Rank == 100) { if (client.Entity.Myclan != null) { if (client.Entity.Myclan.Members.Count < 7) { uint memeber = BitConverter.ToUInt32(packet, 8); if (ServerBase.Kernel.GamePool.ContainsKey(memeber)) { Game.ClanMembers member = new Conquer_Online_Server.Game.ClanMembers(); member.UID = ServerBase.Kernel.GamePool[memeber].Entity.UID; member.Donation = 0; member.Rank = 10; member.Class = ServerBase.Kernel.GamePool[memeber].Entity.Class; member.Level = ServerBase.Kernel.GamePool[memeber].Entity.Level; member.Name = ServerBase.Kernel.GamePool[memeber].Entity.Name; if (!client.Entity.Myclan.Members.ContainsKey(memeber)) client.Entity.Myclan.Members.Add(member.UID, member); foreach (var clien in Conquer_Online_Server.ServerBase.Kernel.GamePool.Values) { if (clien.Entity.Myclan != null) { if (clien.Entity.Myclan.ClanId == client.Entity.Myclan.ClanId) { if (!clien.Entity.Myclan.Members.ContainsKey(memeber)) clien.Entity.Myclan.Members.Add(member.UID, member); } } } ServerBase.Kernel.GamePool[memeber].Entity.ClanRank = 0; ServerBase.Kernel.GamePool[memeber].Entity.Myclan = client.Entity.Myclan; ServerBase.Kernel.GamePool[memeber].Entity.ClanName = client.Entity.ClanName; Database.Clans.JoinClan(ServerBase.Kernel.GamePool[memeber]); ServerBase.Kernel.GamePool[memeber].Entity.Teleport(ServerBase.Kernel.GamePool[memeber].Entity.MapID , ServerBase.Kernel.GamePool[memeber].Entity.X , ServerBase.Kernel.GamePool[memeber].Entity.Y); } } } } } break; } case 4://memebers { ClanMembers clan = new ClanMembers(client); client.Send(clan.ToArray()); break; } case 0x1d: { if (client.Entity.Myclan != null) { Network.Writer.WriteUInt32(client.Entity.Myclan.ClanId, 8, packet); Network.Writer.WriteByte(1, 16, packet); Network.Writer.WriteByte(0x0d, 17, packet); Network.Writer.WriteString("0 0 0 0 0 0 0", 18, packet); client.Send(packet); Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 1); client.Send(cl.ToArray()); client.Send(packet); if (client.Entity.Myclan.ClanBuletion != "") client.Send(cl.UpgradeBuletin(client.Entity.Myclan.ClanBuletion)); } else { client.Send(packet); packet[4] = 23; } break; } case 0x18: { client.Send(packet); break; } default: Console.WriteLine("Clan Type " + packet[4]); break; } break;*/ } #endregion #region Reincarnation (1066) case 1066: { if (client.Entity.Reborn != 2) return; byte NewClass = packet[4]; ushort NewBody = packet[8]; if (client.Entity.Body.ToString().EndsWith("1") || client.Entity.Body.ToString().EndsWith("2")) NewBody += 2000; else NewBody += 1000; if (client.Inventory.Contains(711083, 1)) { client.Entity.Body = NewBody; new PacketHandler.Reincarnation(client, NewClass); //new Game.Features.Reincarnation.Reincarnate(client.Entity, NewClass); client.Inventory.Remove(711083, 1); } break; } #endregion #region SubClass (2320) case 2320: { byte[] Packet = null; switch (packet[4]) { #region [Restore/Switch] case 0: byte To = packet[6]; Packet = new byte[0]; client.Send(packet); if (To > 0)//Switch { #region [Effects-Addition] switch ((Conquer_Online_Server.Game.ClassID)To) { case Conquer_Online_Server.Game.ClassID.Apothecary: { // client.Entity.Statistics.Detoxication = (ushort)(client.Entity.SubClasses.Classes[(byte)Conquer_Online_Server.Game.ClassID.Apothecary].Phase * 8); //client.Entity.Statistics.Detoxication += (client.Entity.SubClasses.Classes[To].Level); break; } } #endregion /*switch ((Game.ClassID)To) { case Game.ClassID.Wrangler: { switch (client.Entity.SubClasses.Classes[To].Level) { case 9: { //client.Entity.Hitpoints += 1200; //client.Entity.MaxHitpoints += 1200; break; } } break; } }*/ Packet = new byte[0]; Packet = new SubClassShowFull(true) { ID = 1, Class = To, Level = client.Entity.SubClasses.Classes[To].Phase }.ToArray();//client.Entity.SubClasses.Classes[To].Phase client.Send(Packet); //Packet = new SubClass(client.Entity).ToArray(); //client.Send(Packet); client.Entity.SubClass = To; client.Entity.SubClassLevel = client.Entity.SubClasses.Classes[To].Level; client.Entity.SubClasses.Active = To; } else//Restore { client.Entity.SubClass = 0; client.Entity.SubClassLevel = 0; client.Entity.SubClasses.Active = 0; Packet = new SubClassShowFull(true) { ID = 1 }.ToArray(); client.Send(Packet); } client.SendScreen(client.Entity.SpawnPacket, false); break; #endregion #region [Upgrade] case 2: { byte Class = packet[6]; ushort Required = 0; Game.SubClass Sc = client.Entity.SubClasses.Classes[Class]; #region [Set Required] switch ((Game.ClassID)Sc.ID) { case Game.ClassID.MartialArtist: switch (Sc.Level) { case 1: Required = 300; break; case 2: Required = 900; break; case 3: Required = 1800; break; case 4: Required = 2700; break; case 5: Required = 3600; break; case 6: Required = 5100; break; case 7: Required = 6900; break; case 8: Required = 8700; break; case 9: Required = ushort.MaxValue; break; } break; case Game.ClassID.Warlock: switch (Sc.Level) { case 1: Required = 300; break; case 2: Required = 900; break; case 3: Required = 1800; break; case 4: Required = 2700; break; case 5: Required = 3600; break; case 6: Required = 5100; break; case 7: Required = 6900; break; case 8: Required = 8700; break; case 9: Required = ushort.MaxValue; break; } break; case Game.ClassID.ChiMaster: switch (Sc.Level) { case 1: Required = 600; break; case 2: Required = 1800; break; case 3: Required = 3600; break; case 4: Required = 5400; break; case 5: Required = 7200; break; case 6: Required = 10200; break; case 7: Required = 13800; break; case 8: Required = 17400; break; case 9: Required = ushort.MaxValue; break; } break; case Game.ClassID.Sage: switch (Sc.Level) { case 1: Required = 400; break; case 2: Required = 1200; break; case 3: Required = 2400; break; case 4: Required = 3600; break; case 5: Required = 4800; break; case 6: Required = 6800; break; case 7: Required = 9200; break; case 8: Required = 11600; break; case 9: Required = ushort.MaxValue; break; } break; case Game.ClassID.Apothecary: switch (Sc.Level) { case 1: Required = 100; break; case 2: Required = 200; break; case 3: Required = 300; break; case 4: Required = 400; break; case 5: Required = 500; break; case 6: Required = 1000; break; case 7: Required = 4000; break; case 8: Required = 9000; break; case 9: Required = ushort.MaxValue; break; } break; case Game.ClassID.Wrangler: case Game.ClassID.Performer: switch (Sc.Level) { case 1: Required = 400; break; case 2: Required = 1200; break; case 3: Required = 2400; break; case 4: Required = 3600; break; case 5: Required = 4800; break; case 6: Required = 6800; break; case 7: Required = 9200; break; case 8: Required = 11600; break; case 9: Required = ushort.MaxValue; break; } break; } #endregion if (client.Entity.SubClasses.StudyPoints >= Required) { client.Entity.SubClasses.StudyPoints -= Required; client.Entity.SubClasses.Classes[Class].Level++; Packet = new byte[0]; Packet = new SubClassShowFull(true) { ID = 1, Class = Class, Level = client.Entity.SubClasses.Classes[Class].Level }.ToArray(); client.Send(Packet); Packet = new SubClass(client.Entity).ToArray(); client.Send(Packet); Database.SubClassTable.Update(client.Entity, client.Entity.SubClasses.Classes[Class]); Database.SubClassTable.Update(client.Entity); } break; } #endregion #region [Info] case 6: Game.Entity Owner = client.Entity; if (Owner.SubClasses.Classes.Count > 0) { Game.SubClass[] Classes = new Game.SubClass[Owner.SubClasses.Classes.Count]; Owner.SubClasses.Classes.Values.CopyTo(Classes, 0); foreach (Game.SubClass Class in Classes) { if (Class.ID == 9) { for (byte i = 0; i < Class.Phase; i++) { Packet = new byte[0]; Packet = new SubClassShowFull(true) { ID = 4, Class = Class.ID, Level = Class.Level }.ToArray(); client.Send(Packet); } continue; } Packet = new byte[0]; Packet = new SubClassShowFull(true) { ID = 4, Class = Class.ID, Level = Class.Level }.ToArray(); client.Send(Packet); } } Packet = new SubClass(client.Entity).ToArray(); client.Send(Packet); break; #endregion default: Console.WriteLine("Unknown 2320 packet type " + packet[4]); break; } break; } #endregion #region MemoryAgate case 2110: { uint ItemUID = BitConverter.ToUInt32(packet, 8); switch (packet[4]) { case 1://record { if (client.Map.IsDynamic()) return; Interfaces.IConquerItem Item = null; if (client.Inventory.TryGetItem(ItemUID, out Item)) { if (Item.Agate_map.ContainsKey(packet[12])) { Item.Agate_map[(uint)packet[12]] = client.Entity.MapID + "~" + client.Entity.X + "~" + client.Entity.Y; Database.ConquerItemTable.UpdateItem(Item, client); Item.SendAgate(client); break; } if (packet[12] > Item.Agate_map.Count) { Item.Agate_map.Add((byte)(Item.Agate_map.Count), client.Entity.MapID + "~" + client.Entity.X + "~" + client.Entity.Y); Database.ConquerItemTable.UpdateItem(Item, client); Item.SendAgate(client); break; } else { if (!Item.Agate_map.ContainsKey(packet[12])) { Item.Agate_map.Add(packet[12], client.Entity.MapID + "~" + client.Entity.X + "~" + client.Entity.Y); Database.ConquerItemTable.UpdateItem(Item, client); Item.SendAgate(client); } break; } } break; } case 3://recal { if (client.Map.IsDynamic()) return; Interfaces.IConquerItem Item = null; if (client.Inventory.TryGetItem(ItemUID, out Item)) { if (Item.Agate_map.ContainsKey(packet[12])) { if (ushort.Parse(Item.Agate_map[packet[12]].Split('~')[0].ToString()) == 1038) return; if (ushort.Parse(Item.Agate_map[packet[12]].Split('~')[0].ToString()) == 6001) return; client.Entity.Teleport(ushort.Parse(Item.Agate_map[packet[12]].Split('~')[0].ToString()) , ushort.Parse(Item.Agate_map[packet[12]].Split('~')[1].ToString()) , ushort.Parse(Item.Agate_map[packet[12]].Split('~')[2].ToString())); Item.Durability--; Item.SendAgate(client); Database.ConquerItemTable.UpdateItem(Item, client); } } break; } case 4://repair { Interfaces.IConquerItem Item = null; if (client.Inventory.TryGetItem(ItemUID, out Item)) { uint cost = (uint)(Item.MaximDurability - Item.Durability) / 2; if (cost == 0) cost = 1; if (client.Entity.ConquerPoints > cost) { client.Entity.ConquerPoints -= cost; Item.Durability = Item.MaximDurability; Item.SendAgate(client); Database.ConquerItemTable.UpdateItem(Item, client); } } break; } } break; } #endregion case 1128: { p1128 vp = new p1128(false); vp.Deserialize(packet); switch (vp.UID) { case 0://player city teleport { switch (vp.UID2) { //////////////////////////////////////////////////////////////////////////////////////////////////// case 1://tc client.Entity.Teleport(1002, 429, 378); break; case 2://pc client.Entity.Teleport(1011, 188, 264); break; case 3://ac client.Entity.Teleport(1020, 565, 562); break; case 4://dc client.Entity.Teleport(1000, 500, 650); break; case 5://bc client.Entity.Teleport(1015, 717, 571); break; //////////////////////////////////////////////////////////////////////////////////////// { } default: Console.WriteLine("Unknown 1128 portal subtype 1 : " + vp.UID2); break; } break; } case 1://Team city teleport { switch (vp.UID2) { //////////////////////////////////////////////////////////////////////////////////////////////////// case 1://tc foreach (Client.GameState teammate in client.Entity.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, teammate.Entity.X, teammate.Entity.Y) <= 18) { teammate.Entity.Teleport(1002, 429, 378); } } client.Entity.Teleport(1002, 429, 378); break; case 2://pc foreach (Client.GameState teammate in client.Entity.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, teammate.Entity.X, teammate.Entity.Y) <= 18) { teammate.Entity.Teleport(1011, 188, 264); } } client.Entity.Teleport(1011, 188, 264); break; case 3://ac foreach (Client.GameState teammate in client.Entity.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, teammate.Entity.X, teammate.Entity.Y) <= 18) { teammate.Entity.Teleport(1020, 565, 562); } } client.Entity.Teleport(1020, 565, 562); break; case 4://dc foreach (Client.GameState teammate in client.Entity.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, teammate.Entity.X, teammate.Entity.Y) <= 18) { teammate.Entity.Teleport(1000, 500, 650); } } client.Entity.Teleport(1000, 500, 650); break; case 5://bc foreach (Client.GameState teammate in client.Entity.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, teammate.Entity.X, teammate.Entity.Y) <= 18) { teammate.Entity.Teleport(1015, 717, 571); } } client.Entity.Teleport(1015, 717, 571); break; //////////////////////////////////////////////////////////////////////////////////////// { } default: Console.WriteLine("Unknown 1128 portal subtype 2 : " + vp.UID2); break; } break; } default: Console.WriteLine("Unknown 1128 subtype: " + vp.UID); break; } break; } default: { if (client.Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.ProjectManager) client.Send(new Message("Unknown type: " + ID + " with length " + packet.Length + "Unknown type: " + ID2, System.Drawing.Color.CadetBlue, Message.Talk)); if (ID == 1040) client.Send(packet); break; } } }
static void LockItem(ItemLock itemLock, Client.GameState client) { Interfaces.IConquerItem item = null; if (client.Inventory.TryGetItem(itemLock.UID, out item)) { itemLock.ID = 1; item.Lock = 1; item.Mode = Game.Enums.ItemMode.Update; client.Send(itemLock); item.Send(client); Database.ConquerItemTable.UpdateLock(item, client); } else if (client.Equipment.TryGetItem(itemLock.UID) != null) { item = client.Equipment.TryGetItem(itemLock.UID); itemLock.ID = 1; item.Lock = 1; item.Mode = Game.Enums.ItemMode.Update; client.Send(itemLock); item.Send(client); Database.ConquerItemTable.UpdateLock(item, client); } }
static void UnlockItem(ItemLock itemLock, Client.GameState client) { Interfaces.IConquerItem item = null; if (client.Inventory.TryGetItem(itemLock.UID, out item)) { if (item.Lock == 1) { item.Lock = 2; item.UnlockEnd = DateTime.Now.AddDays(5); item.Mode = Game.Enums.ItemMode.Update; item.Send(client); Database.ConquerItemTable.UpdateLock(item, client); } else client.Send(new Message("Can't unlock an item that is in progress of unlocking.", System.Drawing.Color.FloralWhite, Message.TopLeft)); } }