public void none_of_the_guards_fail() { var command = new Commands.AutoAttack( Attacker: Netherlands, Defender: Belgium, Game: GameId, ExpectedVersion: 5); Handle(command, Benelux().Deploy()).Should().BeValid(); }
public void defending_country_can_not_be_reached_by_the_attacking_country() { var command = new Commands.AutoAttack( Attacker: Netherlands, Defender: Luxembourg, Game: GameId, ExpectedVersion: 5); Handle(command, Benelux().Deploy()).Should().BeInvalid() .WithMessage(ValidationMessage.Error("Luxembourg can not be reached from Netherlands.")); }
public void defending_country_is_owned_by_the_attacker() { var command = new Commands.AutoAttack( Attacker: Netherlands, Defender: Netherlands, Game: GameId, ExpectedVersion: 5); Handle(command, Benelux().Deploy()).Should().BeInvalid() .WithMessage(ValidationMessage.Error("Country Netherlands must not be owned by P1.")); }
public void attacking_country_is_not_owned_by_the_attacker() { var command = new Commands.AutoAttack( Attacker: Belgium, Defender: Luxembourg, Game: GameId, ExpectedVersion: 5); Handle(command, Benelux().Deploy()).Should().BeInvalid() .WithMessage(ValidationMessage.Error("Country Belgium must be owned by P1.")); }
public void defending_country_is_unknown() { var command = new Commands.AutoAttack( Attacker: Netherlands, Defender: Unknown, Game: GameId, ExpectedVersion: 5); Handle(command, Benelux().Deploy()).Should().BeInvalid() .WithMessage(ValidationMessage.Error("Country with id 666 does not exist.")); }
public void current_phase_is_not_attack() { var command = new Commands.AutoAttack( Attacker: Netherlands, Defender: Belgium, Game: GameId, ExpectedVersion: 4); Handle(command, Benelux()).Should().BeInvalid() .WithMessage(ValidationMessage.Error("Action must be in the Attack phase to be executed, not in the Deploy phase.")); }
public void attacking_country_has_an_army_size_of_less_then_two() { var command = new Commands.AutoAttack( Attacker: Luxembourg, Defender: Belgium, Game: GameId, ExpectedVersion: 5); Handle(command, BeneluxWithoutArmies() .Add(new ArmiesInitialized { Armies = new[] { Player.P1.Army(1), Player.P2.Army(1), Player.P1.Army(1), } }) .Add(new TurnStarted(Player.P1.Army(3))) .Deploy()) .Should().BeInvalid() .WithMessage(ValidationMessage.Error("County Luxembourg lacks an army to attack.")); }