private int OpponentVictoryCheck(GameBoard board, Player player) { int column = -1; if (_difficulty == "hard") { column = board.VictoryCheckSpotCheck(player, true); } else { column = board.VictoryCheckSpotCheck(player, false); } return column; }
private int MyVictoryCheck(GameBoard board) { int column = -1; if (_difficulty == "hard") { column = board.VictoryCheckSpotCheck(this, true); } else { column = board.VictoryCheckSpotCheck(this, false); } return column; }