public (ulong move, int score) Solve(Position P, int depth) { var realDepth = Math.Min(depth, (Position.HEIGHT * Position.WIDTH - P.Moves)); if (realDepth < depth) { Console.WriteLine($"Search depth reduced to {realDepth}"); } var color = P.PlayerToMove == Player.PlayerA ? 1 : -1; var bestScore = Int32.MinValue; ulong bestMove = 0; var allMoves = P.GetMoves().ToList(); foreach (var move in allMoves) { Position p2 = new Position(P); p2.Play(move); var value = -Negamax(p2, realDepth - 1, Int32.MinValue, Int32.MaxValue, -color); if (value > bestScore) { bestScore = value; bestMove = move; } } Console.WriteLine(bestScore); return(bestMove, bestScore); }
} // counter of explored nodes. int Negamax(Position P, int depth, int alpha, int beta, int color) { if (P.ConnectedFour(P.CurrentPosition)) { return(color * (1000 + EvaluateNode(P))); } if (P.Moves >= 42) { return(0); } if (depth == 0) { return(color * EvaluateNode(P)); } NodeCount++; int best = Int32.MinValue; foreach (var move in P.GetMoves()) { Position p2 = new Position(P); p2.Play(move); best = Math.Max(best, -Negamax(p2, depth - 1, -beta, -alpha, -color)); alpha = Math.Max(alpha, best); if (alpha >= beta) { break; // prune the exploration if we find a possible move better than what we were looking for. } } return(best); }
public async Task MachineVsMachine(int depth) { //player 1 is human //player 2 is machine Console.WriteLine("Match started....\n"); var solver = new Solver(); var position = new Position(); bool player1ToPlay = true; while (true) { Console.WriteLine($"Number of nodes processed: {solver.NodeCount}"); if (position.Moves >= 42) { Console.WriteLine("Game ended in a draw"); return; } if (player1ToPlay) //Machine 1 to play { Console.WriteLine("Player 1 thinking about a move..."); await Task.Delay(500); (ulong move, int score) = solver.Solve(position, depth); SB.AppendLine($"Score = {score}"); PrintColumnPlayed(move, position.PlayerToMove); position.Play(move); } else //Machine 2 to play { Console.WriteLine("Player 2 thinking about a move..."); await Task.Delay(500); (ulong move, int score) = solver.Solve(position, depth); SB.AppendLine($"Score = {score}"); PrintColumnPlayed(move, position.PlayerToMove); position.Play(move); } var player1 = position.PlayerToMove == Player.PlayerA ? position.CurrentPosition : position.CurrentPosition ^ position.Mask; var player2 = position.PlayerToMove == Player.PlayerB ? position.CurrentPosition : position.CurrentPosition ^ position.Mask; if (position.GameWon()) { Console.WriteLine("Position is won"); var gameWon = Utils.FillBoardWithPlayersTag(player1, player2); Console.WriteLine(gameWon); break; } var game = Utils.FillBoardWithPlayersTag(player1, player2); Console.WriteLine(game); SB.AppendLine(game); player1ToPlay = !player1ToPlay; } var whoWon = player1ToPlay ? "Player 1 won!" : "Player 2 won"; Console.WriteLine(whoWon); //only used for loggging of whole game //var path = @"c:\utvikling\connect4.txt"; //File.WriteAllText(path, SB.ToString()); }
public async Task HumanVsMachine(int depth) { //player 1 is human //player 2 is machine Console.WriteLine("Match started....\n"); var solver = new Solver(); var position = new Position(); bool player1ToPlay = true; while (true) { if (position.Moves >= 42) { Console.WriteLine("Game ended in a draw"); break; } if (player1ToPlay) //human to play { if (position.CurrentPosition == 0) { var pos = Utils.FillBoardWithPlayersTag(position.CurrentPosition, position.CurrentPosition ^ position.Mask); Console.WriteLine("Startposition with 6 rows and 7 columns"); Console.WriteLine(pos); } Console.WriteLine("Player A: \nChoose a move between 1 .. 7"); var col = Console.ReadLine(); var cmd = Convert.ToInt32(col) - 1; if (position.CanPlay(cmd)) { position.PlayCol(cmd); } else { Console.WriteLine($"The move to col {cmd + 1} is not allowed"); } } else //computer AI { Console.WriteLine("Computer thinking about a move..."); Console.WriteLine(position.PlayerToMove); await Task.Delay(500); (ulong move, int score) = solver.Solve(position, depth); SB.AppendLine($"Score = {score}"); PrintColumnPlayed(move, position.PlayerToMove); position.Play(move); } var player1 = position.PlayerToMove == Player.PlayerA ? position.CurrentPosition : position.CurrentPosition ^ position.Mask; var player2 = position.PlayerToMove == Player.PlayerB ? position.CurrentPosition : position.CurrentPosition ^ position.Mask; if (position.GameWon()) { Console.WriteLine("Position is won"); var gameWon = Utils.FillBoardWithPlayersTag(player1, player2); Console.WriteLine(gameWon); break; } var game = Utils.FillBoardWithPlayersTag(player1, player2); Console.WriteLine(game); SB.AppendLine(game); player1ToPlay = !player1ToPlay; } var whoWon = player1ToPlay ? "You won!" : "Computer won"; Console.WriteLine(whoWon); //only used for loggging of whole game //var path = @"c:\utvikling\connect4.txt"; //File.WriteAllText(path, SB.ToString()); }