static void Main(string[] args) { bool czlowiek = true; // zaczyna gre czlowiek Connect4.Witaj(); Connect4.Rysuj_plansze(); do { //Sleep(1000); Connect4.Czyja_kolej(); if (czlowiek) { // zaczyna czlowiek Connect4.Ruch_czlowieka(); czlowiek = false; } else { Connect4.Ruch_komputera(); czlowiek = true; } Console.Write("koniec"); Connect4.Rysuj_plansze(); }while (!Connect4.Znajdz_wygranego(true) && !Connect4.Czy_plansza_pelna() && Connect4.Czy_mozna_wygrac()); Console.ReadKey(); Console.ReadKey(); }
private void btnPlay_Click(object sender, EventArgs e) { if (txtPlayer1.Text.Length == 0) { errorProvider1.SetError(txtPlayer1, "Името е задолжително !"); return; } else { if (txtPlayer1.Text.Length >= 4 && txtPlayer1.Text.Length <= 10) { errorProvider1.SetError(txtPlayer1, null); } else { errorProvider1.SetError(txtPlayer1, "Името мора да биде од 6 до 10 карактери !"); return; } } if (txtPlayer2.Text.Length == 0) { errorProvider1.SetError(txtPlayer2, "Името е задолжително !"); return; } else { if (txtPlayer2.Text.Length >= 4 && txtPlayer2.Text.Length <= 10) { errorProvider1.SetError(txtPlayer2, null); } else { errorProvider1.SetError(txtPlayer2, "Името мора да биде од 6 до 10 карактери !"); return; } } player1Name = txtPlayer1.Text; player2Name = txtPlayer2.Text; Connect4 newGame = new Connect4(); newGame.Show(); txtPlayer1.Text = ""; txtPlayer2.Text = ""; }
static void Main(string[] args) { Connect4 game = new Connect4(); }