コード例 #1
0
        public static StructSource Parse(string content, string fileName)
        {
            StructSource source = new StructSource();

            source.original     = content;
            source.originalName = fileName.Substring(0, fileName.LastIndexOf('.'));; //文件名
            source.className    = source.originalName + "Json";                      //类名

            source.obj = ParseRoot(content);
            return(source);
        }
コード例 #2
0
ファイル: XmlParser.cs プロジェクト: zad15c/ConfigManager
        public static StructSource Parse(string content, string fileName)
        {
            StructSource source = new StructSource();

            source.original     = content;
            source.originalName = fileName.Substring(0, fileName.LastIndexOf('.'));; //文件名
            source.className    = source.originalName + "Xml";                       //类名

            XmlDocument document = new XmlDocument();

            document.LoadXml(content);
            source.obj = (Dictionary <string, object>)ParseNode(document);
            return(source);
        }
コード例 #3
0
ファイル: ConfigWindow.cs プロジェクト: xmshaka/ConfigManager
        /// <summary>
        /// 获取所有源
        /// </summary>
        /// <returns></returns>
        private void GetSources(out List <SheetSource> sheets, out List <StructSource> structs)
        {
            //获取所有配置文件
            DirectoryInfo directory = new DirectoryInfo(cache.sourceFolder);

            FileInfo[] files = directory.GetFiles("*.*", SearchOption.AllDirectories);

            //源
            sheets  = new List <SheetSource>();
            structs = new List <StructSource>();

            for (int i = 0, l = files.Length; i < l; i++)
            {
                FileInfo file = files[i];
                if (IsTemporaryFile(file.Name))//临时文件
                {
                    continue;
                }

                OriginalType type;
                if (!TypeEnabled(file.Extension, out type))
                {
                    continue;
                }

                //可以同时读流
                FileStream fileStream = file.Open(FileMode.Open, FileAccess.Read, FileShare.ReadWrite);

                ExcelWorksheet excelData = null;
                string         content   = "";

                //读取Excel
                if (type == OriginalType.Xlsx)
                {
                    ExcelPackage package = new ExcelPackage(fileStream);
                    excelData = package.Workbook.Worksheets[1];

                    fileStream.Close();
                }
                //其他
                else
                {
                    //读Byte
                    byte[]       bytes;
                    BinaryReader br = new BinaryReader(fileStream);
                    bytes = br.ReadBytes((int)fileStream.Length);
                    StreamReader renderer = new StreamReader(fileStream);
                    content = renderer.ReadToEnd();

                    ConfigTools.DetectTextEncoding(bytes, out content);//转换不同的编码格式

                    if (string.IsNullOrEmpty(content))
                    {
                        Debug.LogWarning(file.Name + "内容为空!");
                        continue;
                    }
                }

                switch (type)
                {
                case OriginalType.Txt:
                case OriginalType.Csv:
                    try
                    {
                        SheetSource source = SheetParser.Parse(content, file.Name);
                        sheets.Add(source);
                    }
                    catch (Exception e)
                    {
                        UnityEngine.Debug.LogError(file.Name + "解析失败!请检查格式是否正确,如果格式正确请联系作者:https://github.com/RickJiangShu/ConfigManager/issues" + "\n" + e);
                    }
                    break;

                case OriginalType.Json:
                    try
                    {
                        StructSource st = JsonParser.Parse(content, file.Name);
                        structs.Add(st);
                    }
                    catch (Exception e)
                    {
                        UnityEngine.Debug.LogError(file.Name + "解析失败!请检查格式是否正确,如果格式正确请联系作者:https://github.com/RickJiangShu/ConfigManager/issues" + "\n" + e);
                    }
                    break;

                case OriginalType.Xml:
                    try
                    {
                        StructSource st = XmlParser.Parse(content, file.Name);
                        structs.Add(st);
                    }
                    catch (Exception e)
                    {
                        UnityEngine.Debug.LogError(file.Name + "解析失败!请检查格式是否正确,如果格式正确请联系作者:https://github.com/RickJiangShu/ConfigManager/issues" + "\n" + e);
                    }
                    break;

                case OriginalType.Xlsx:
                    try
                    {
                        SheetSource st = SheetParser.Parse(excelData, file.Name);
                        sheets.Add(st);
                    }
                    catch (Exception e)
                    {
                        UnityEngine.Debug.LogError(file.Name + "解析失败!请检查格式是否正确,如果格式正确请联系作者:https://github.com/RickJiangShu/ConfigManager/issues" + "\n" + e);
                    }
                    break;
                }
            }
        }