private void InitEffectsTreeView() { m_treeMenuItemsMap = new Dictionary <EffectType, TreeMenuItem>(); m_effectDataMap = new Dictionary <EffectType, EffectData>(); TreeMenuItem playerParentItem = new TreeMenuItem("Player"); TreeMenuItem vehicleParentItem = new TreeMenuItem("Vehicle"); TreeMenuItem pedsParentItem = new TreeMenuItem("Peds"); TreeMenuItem timeParentItem = new TreeMenuItem("Time"); TreeMenuItem weatherParentItem = new TreeMenuItem("Weather"); TreeMenuItem miscParentItem = new TreeMenuItem("Misc"); TreeMenuItem metaParentItem = new TreeMenuItem("Meta"); SortedDictionary <string, Tuple <EffectType, EffectCategory> > sortedEffects = new SortedDictionary <string, Tuple <EffectType, EffectCategory> >(); for (EffectType effectType = 0; effectType < EffectType._EFFECT_ENUM_MAX; effectType++) { EffectInfo effectInfo = EffectsMap[effectType]; sortedEffects.Add(effectInfo.Name, new Tuple <EffectType, EffectCategory>(effectType, effectInfo.EffectCategory)); } foreach (var effect in sortedEffects) { Tuple <EffectType, EffectCategory> effectTuple = effect.Value; TreeMenuItem menuItem = new TreeMenuItem(effect.Key); m_treeMenuItemsMap.Add(effectTuple.Item1, menuItem); switch (effectTuple.Item2) { case EffectCategory.PLAYER: playerParentItem.AddChild(menuItem); break; case EffectCategory.VEHICLE: vehicleParentItem.AddChild(menuItem); break; case EffectCategory.PEDS: pedsParentItem.AddChild(menuItem); break; case EffectCategory.TIME: timeParentItem.AddChild(menuItem); break; case EffectCategory.WEATHER: weatherParentItem.AddChild(menuItem); break; case EffectCategory.MISC: miscParentItem.AddChild(menuItem); break; case EffectCategory.META: metaParentItem.AddChild(menuItem); break; } } effects_user_effects_tree_view.Items.Clear(); effects_user_effects_tree_view.Items.Add(playerParentItem); effects_user_effects_tree_view.Items.Add(vehicleParentItem); effects_user_effects_tree_view.Items.Add(pedsParentItem); effects_user_effects_tree_view.Items.Add(timeParentItem); effects_user_effects_tree_view.Items.Add(weatherParentItem); effects_user_effects_tree_view.Items.Add(miscParentItem); meta_effects_tree_view.Items.Clear(); meta_effects_tree_view.Items.Add(metaParentItem); }
private void InitEffectsTreeView() { m_treeMenuItemsMap = new Dictionary <string, TreeMenuItem>(); m_effectDataMap = new Dictionary <string, EffectData>(); TreeMenuItem playerParentItem = new TreeMenuItem("Player"); TreeMenuItem vehicleParentItem = new TreeMenuItem("Vehicle"); TreeMenuItem pedsParentItem = new TreeMenuItem("Peds"); TreeMenuItem screenParentItem = new TreeMenuItem("Screen"); TreeMenuItem timeParentItem = new TreeMenuItem("Time"); TreeMenuItem weatherParentItem = new TreeMenuItem("Weather"); TreeMenuItem miscParentItem = new TreeMenuItem("Misc"); TreeMenuItem metaParentItem = new TreeMenuItem("Meta"); var sortedEffects = new SortedDictionary <string, Tuple <string, EffectCategory> >(); foreach (var pair in EffectsMap) { sortedEffects.Add(pair.Value.Name, new Tuple <string, EffectCategory>(pair.Key, pair.Value.EffectCategory)); } foreach (var effect in sortedEffects) { var effectTuple = effect.Value; TreeMenuItem menuItem = new TreeMenuItem(effect.Key); m_treeMenuItemsMap.Add(effectTuple.Item1, menuItem); switch (effectTuple.Item2) { case EffectCategory.Player: playerParentItem.AddChild(menuItem); break; case EffectCategory.Vehicle: vehicleParentItem.AddChild(menuItem); break; case EffectCategory.Peds: pedsParentItem.AddChild(menuItem); break; case EffectCategory.Screen: screenParentItem.AddChild(menuItem); break; case EffectCategory.Time: timeParentItem.AddChild(menuItem); break; case EffectCategory.Weather: weatherParentItem.AddChild(menuItem); break; case EffectCategory.Misc: miscParentItem.AddChild(menuItem); break; case EffectCategory.Meta: metaParentItem.AddChild(menuItem); break; } } effects_user_effects_tree_view.Items.Clear(); effects_user_effects_tree_view.Items.Add(playerParentItem); effects_user_effects_tree_view.Items.Add(vehicleParentItem); effects_user_effects_tree_view.Items.Add(pedsParentItem); effects_user_effects_tree_view.Items.Add(screenParentItem); effects_user_effects_tree_view.Items.Add(timeParentItem); effects_user_effects_tree_view.Items.Add(weatherParentItem); effects_user_effects_tree_view.Items.Add(miscParentItem); meta_effects_tree_view.Items.Clear(); meta_effects_tree_view.Items.Add(metaParentItem); }