public override ComputerServer MakeServer() { ComputerServer server; var serverRam = new Ram(12); var serverHDD = new HardDrive(); var hardDrives = new List<HardDrive> { new HardDrive( 0, true, 2, new List<HardDrive> { new HardDrive(1000, false, 0), new HardDrive(1000, false, 0) }) }; var serverCpu = new Cpu(4, 32, serverRam); server = new ComputerServer( serverCpu, serverRam, hardDrives, serverHDD, null, new Videocard(true)); return server; }
public override ComputerPC MakePC() { // PC – 64 bit CPU with 2 cores, 4GB RAM, one 2000GB hard drive and monochrome video card. var ram = new Ram(4); var hardDrive = new HardDrive(2000, false, 0); ComputerPC pc = new ComputerPC(new Cpu(2, 64, ram), ram, new[] { new HardDrive(2000, false, 0) }, hardDrive, null, new Videocard(true)); return pc; }
public override ComputerPC MakePC() { ComputerPC pc; var ram = new Ram(8); var hardDrive = new HardDrive(); pc = new ComputerPC(new Cpu(4, 64, ram), ram, new[] { new HardDrive(1000, false, 0) }, hardDrive, null, new Videocard()); return pc; }
public ComputerServer( Cpu cpu, Ram ram, IEnumerable<HardDrive> hardDrives, HardDrive hardDrive, LaptopBattery battery, Videocard videocard) : base(cpu, ram, hardDrives, hardDrive, battery, videocard) { }
public override ComputerLaptop MakeLaptop() { // Laptop – 64 bit CPU with 2 cores, 16GB RAM, one 1000GB hard drive, colorful video card and laptop battery. var ram = new Ram(16); var laptopHDD = new HardDrive(); ComputerLaptop laptop = new ComputerLaptop( new Cpu(2, 64, ram), ram, new[] { new HardDrive(1000, false, 0) }, laptopHDD, new LaptopBattery(), new Videocard()); return laptop; }
public override ComputerLaptop MakeLaptop() { ComputerLaptop laptop; var ram = new Ram(8); var hardDrive = new HardDrive(); laptop = new ComputerLaptop( new Cpu(4, 32, ram), ram, new[] { new HardDrive(1000, false, 0) }, hardDrive, new LaptopBattery(), new Videocard()); return laptop; }
public override ComputerLaptop MakeLaptop() { ComputerLaptop laptop; var laptopHDD = new HardDrive(); var ram1 = new Ram(4); laptop = new ComputerLaptop( new Cpu(2, 64, ram1), ram1, new[] { new HardDrive(500, false, 0) }, laptopHDD, new LaptopBattery(), new Videocard()); return laptop; }
public override ComputerServer MakeServer() { // Server – 128 bit CPU with 2 cores, 8GB RAM, one Raid with two 500GB hard drives. var ram = new Ram(8); var serverHDD = new HardDrive(); ComputerServer server = new ComputerServer( new Cpu(2, 128, ram), ram, new List<HardDrive> { new HardDrive(0, true, 2, new List<HardDrive> { new HardDrive(500, false, 0), new HardDrive(500, false, 0) }) }, serverHDD, null, new Videocard(true)); return server; }
public override ComputerServer MakeServer() { ComputerServer server; var ram = new Ram(64); var serverHDD = new HardDrive(); server = new ComputerServer( new Cpu(8, 64, ram), ram, new List<HardDrive> { new HardDrive(0, true, 2, new List<HardDrive> { new HardDrive(2000, false, 0), new HardDrive(2000, false, 0) }) }, serverHDD, null, new Videocard(true)); return server; }